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Viewing 15 replies - 451 through 465 (of 2,666 total)
  • Henrik Ekblom
    Participant

    If not all cymbal hits are muted:

    • Right click the analyzed hit (in the lower region) and select Articulation > Mute Hit. This will make the selected hit a muted hit. See attached image.

    If all cymbal hits are muted:

    • Under Sound Recognition, change to Muted Hit so all detected hits are recognized as muted.

    Screenshot-2019-08-15-at-14.51.12

    Note that This requires the cymbal to have a Mute Hit articulation.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @44.1/24bit.

    This should work without any audio issues!

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: mickg
    Henrik Ekblom
    Participant

    It’ noted as a feature request, thanks for the feedback 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    yes, that’s what I was expecting. Curious, how would you use it in practise?

    We added this feature since it became more necessary when using the new Orchestral SDX. Some of the orchestral sounds ring for many seconds, and can get annoying, for example when previewing sounds in the Search for Instrument browser.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Is it possible to not only swap out the original drums with Superior Drums one for one, but also add/supplement/augument the close mic swapped out drums with superior drummer OH’s and ambient mic’s that are linked to the superior drums that have been used to swap with the original drums?

    You can track the original drum performance, so that SD3 plays the same thing as the drummer.

    If you mute the close mics, then you’ll only hear the ambience, e.g. augment the original drums with the room/ambience from SD3.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The basic functionality of the incoming MIDI mapping is really basic:

    You select an incoming note that should be mapped to another note.

    For example for a mapping where note 36 is mapped to not 38.

    • Midi note 36 that goes in to Superior Drummer 3 will be sent to note 38.
      • In this scenario, all kick notes (kick is default note 36)  will be sent to the snare (since it has note 38 by default)

    I strongly suggest that you don’t change the internal MIDI notes before you learn how the MIDI In mapping works 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    I checked the project you attached.

    You have the kick notes on note 36 in the Superior Drummer 3 MIDI, and the kick is listening to note 36 – so it works when you have the MIDI in Superior Drummer 3.

    In the MIDI mapping, you have set up note 36 to be mapped to note 127, which leads to that it plays the snare rimshot when you drag it to the DAW!

    Further, you had mapped note 33 and 34 to note 36 (the kick), but I don’t think you have any notes that plays either 33 or 34, so that mapping doesn’t do anything.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You need to route bleed from other instruments to that mixer channel. Right click any mixer channel and select Router Instrument Microphones.

    In there, you can route each instruments different microphones to different mixer channels, including to your user mic channel.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You can have the MIDI in Superior Drummer 3, edit it as you  want to, and when you’re happy with the results – drag the MIDI to the DAW and disable Follow Host. If you in the future want to do more editing, remove the MIDI from the DAW, edit the MIDI in SD3 and drag it out when done. Just remember to disable Follow Host, or else you’ll have 2 MIDI files playing simultaneously 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    2

    Thanked by: Bear-Faced Cow and rmonk
    Henrik Ekblom
    Participant

    I tried to attach the file but I don’t see it attached after submitting the post.

    Side note – you did it correctly so it should have worked. The web developers will have a look at this…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Scroll to the top, on the top right side there’s an Unsubscribe button.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Have you added multiple tracks (lanes) in Tracker, where each is tracking an instrument?

    Each track you have can be exported as a separate MIDI file.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Henrik, I think you missed my last question. Or am I misunderstand?

    When dragging MIDI from SD3, my kick is not making the drop into my DAWs. Everything else, at least the articulations I tested with, are dropping to the remapped notes as desired.

    I’m setting MIDI In to my custom mapping, dragging a groove from the SD3 browser to the Song Creator (I didn’t try direct to DAW, but will do so), then dragging that block to my DAW. In both Logic Pro X and MPC software, the kick is not ending up in my DAW’s sequencer. All other articulations in the groove are dropped according to my custom map.

    Is this a glitch? Are you able to reproduce this? My kick is mapped to both A0 and A#0.

    Can you save a Superior Drummer 3 project where this happens, so we can check it out? Attach the project to a post here.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The newest update for Superior Drummer 3 has metronome options, such as volume and option to change sounds.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Drag it from the Tap2Find Drop Zone to a User MIDI folder!

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 15 replies - 451 through 465 (of 2,666 total)

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