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MintberryCrunch
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Topics Started: 23
Replies Created: 175
Has Thanked: 6
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It’s not fair to blame Toontrack for Medeli module shortcomings. BTW, you can have it easily fixed on any drum sampler (check my FB if you’re interested)
Thanks for the vid, but right now i want to concentrate on preventing the cymbal samples from fading out, i just want them to sustain and cant figure out how i managed to change it.
Use the YT contact e-mail.
Don’t use the same midi track. I’ve build a setup with switchable four SD3 instances which is free of any lantency.
I can look into your issue and fix it. Get in touch via FB if you’re interested
Grazie per la disponibilità della risposta, Non capisco come settare le note…. Provo con la velocity ma non funziona nulla sul pedale HIHAT come ti trovo su FACEBOOK?
what I trying to do.. is that when I move myCC4 foot pedal from 127 to 120 for example it will use the “Tight Tip” from the Hit hats and when my CC4 goes from for example 119 to 110 I want the sound from the Hit Hat “Tight Edge”.. and so on.. that way I could Use “tight tip” “close tip” and “tight edge” and “close edge” on the same CC4 foot pedal with only 1 Note Hitting the Hit Hat.
I can build you such an engine. If you are interested please get in touch via FB.
Meine Hi-Hat VH-10 von Roland funktioniert nicht mit dem SD 3. Ich habe ein Roland TD-50 Soundmodul. Welche Schritte muss ich von Anfang an voll ziehen, damit die Pedalfunktion richtig ist, im offenen und im geschlossenen Zustand?
Hallo Gerd, hier ein Tipp: check meine FB Forum-Gruppe für vollen SoftwareDrumming-Support (auch auf deutsch).
Make sure your Variable Hihat module mapping is correct: Default setting without any e-drum preset (what I highly recommend in order to be able to reach all available EZX kit piece articulations with a dedicated note number): set both BOW ( = Tip / “Head” articulation) note numbers (OPEN and CLOSED) to note number 20 and set both EDGE ( = “Rim” articulation) note numbers (OPEN and CLOSED) to note number 18. The Pedal note is note number 44.
You might also suffer from internal crosstalk on foot stepping when using a VH-10 system (as there is no “Noise Cancel” hihat module setting in TD-17): that means that due to the vibrations from the stepping unwanted BOW notes are generated. There is only one option to get rid of these unwanted BOW notes on modules like TD-17 (especially if you want to maintain the option to be able to play soft hihat hits and therfore wouldn’t want to make any extreme threshold settings): I provide a special fix that suppresses the unwante BOW notes (it’s based on a midi engine that suppresses the note within a certain time range (of a some milliseconds) after a pedal note comes in.)
I recommend a separated hihat controller system with FD-9 in order to get rid of VH-10/11 shortcomings (these things kinda fail by construction: also, the wanted openness can be corrupted by (hard) strokes due to the jolt downwards because the “motion unit” is kind of directly connected to the pad).
And then there is the EZ Drummer (also SuperiorDrummer) hihat engine behavior: [transition artifacts + ringing on fast stepping] which can be fixed for Roland modules: EZ Drummer 2 – Hihat Engine FIX . Here is a video showing the issue + the fix.
I also wondering how you did the fix. I’m not sure which mintberry crunch profile to PM on Facebook though..
==> The Software Drumming Forum – tips & tricks + discussing drum samplers
I provide FIXES for this issue (i.e. for the use of Roland modules): you can toggle the engines even while playing and have the Pedal Splash option left. No authentical Pedal Splashes from the Toontrack Engine possible with the eDRUMin “CC only with Hit” activated.
Superior Drummer 3 – Hihat Engine FIX: https://www.facebook.com/groups/579177292995927/permalink/780855446161443/
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https://youtu.be/pcrOeqpg9vQ (vid)
EZ Drummer 2 – Hihat Engine FIX: https://www.facebook.com/groups/579177292995927/permalink/678304696416519/
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https://youtu.be/eMOWMzdoaew (vid)
Download the manual from RME and take a look. Mine is in a cupboard somewhere! So at 48k and buffers at 64 samples the output latency in Cubase shows 2.167ms On windows the lowest buffer setting is 48 samples which is 1.833ms I run my pc at 64 samples even with large projects. I can’t tell the difference when playing between 64 and 48 samples so I leave at 64
Thanks. This is slightly faster than the old Babyface (about half a millisecond – the speed of the new DAC is reason). And yes, you’re of course right: I can read the manual myself . The “Safety Buffer” is (still) described there.
Something wrong somewhere if you can still detect latency with what you describe. My latency with an RME Babyface pro fs is around 3ms and I am not getting any detectable delay.
Right: there must be sth wrong. With a powerful CPU and a state of the art audio driver you’ll be almost on par with module sounds in terms of latency.
BTW, cool: you’ve got the very new Babyface (“FS”) with the reduced latency on DAC. Can you please tell me the exact audio output latency value at 64 samples and at 32 samples buffer (at 48kHz sample rate) shown in Cubase or Reaper? Thanks.
And what does the RME manual say?: Is the hidden buffer (of about half a millisecond) still mentioned for the new device? (btw, RME latency reports are definitely reliable what several meassurements confirmed – and hidden buffers are mentioned and described in their manual )
have a super powerful computer and 1.4ms latency I/O
The TD50 module as an interface gives me 1.8ms I/O. I use reaper and get between 2.2-1.4ms I/O… I’ve tried a lot of different configurations and have never been happy with SD3 as a standalone configuration.
I highly doubt you get 1.4ms audio RTL. What’s you audio interface? Note that many (USB) audio interface withold hidden buffers and/or DAC – so reported values are not reliable.
And the additional TD50 audio interface function is one of the worst and lamest performers you can have with ASIO. So I’m sure a reported 1.8ms audio output latency can propably only be seen using poor ASIO emulations like Asio4All -> You can forget all these “values”.
With the ride I don’t get the same quality of zone transition with SD3 compared to the TD50- it’s a bell / bow/ edge sound.
With SD3 there will be at least 4 zones using PositionalSensing (2 different BOW articulations). Also, you can set up the RideBell to trigger 2 zones by velocity: soft strokes trigger the Bell Tip and heavy strokes the Bell Shank.
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