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Spawn-X
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Topics Started: 13
Replies Created: 51
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then that would mean you already have ran the Superior MSI, at the very least it should ask you where you want to drop the DLL. Iâll check the code to be sure there is no catch Iâm forgetting right now, but Iâm almost certain there isnât. So check you have no âSuperior Drummerâ entry in the âPrograms and Featuresâ control panel window and uninstall any that appear there. If thatâs not helping then please post screenshots as itâs possible you are talking about one installer and Iâm commenting on another.
Link is 404 brokenâŠ
Sorry for my bad english... I'm just a froguitarist...
Thank you John. Done, and Iâve reclaimed over 2GB of space thanks to you.
Sorry for my bad english... I'm just a froguitarist...
1
Thanked by: JohnIls viennent de quoi tes cuivres?
Sorry for my bad english... I'm just a froguitarist...
Tiens, un AFien
Cool ton titre!
Sorry for my bad english... I'm just a froguitarist...
Hum⊠In three words: âSong Position PointerââŠ
Iâm not programmer, but I fear this is not so hard to implementâŠ
Et voilĂ âŠ
Sorry for my bad english... I'm just a froguitarist...
A friend has confirmed this bug. The Power Hand floating box donât appear while EZD is stopped. It need play mode to be visible.
Sorry for my bad english... I'm just a froguitarist...
I found a second workaroundâŠ
Cooooool⊠EaaaaasyâŠ
Please, can you fix its bug on Progressive EZX?
Sorry for my bad english... I'm just a froguitarist...
All are here:
https://www.steinberg.net/forums/viewtopic.php?t=125912
Sorry for my bad english... I'm just a froguitarist...
To be more precise, MIDI track has no audio but only informations to trigg the rompler/sampler inside EZD.
EZD rompler is playing all samples and affect its via the mixer. A MIDI track/part contain only some binary informations that said for exemple: âPlay a C#3 at a velocity value of 114â, âStop playing its C#3â, âPlay a D2 at a velocity value of 51â, âStop playing its D2â, etcâŠ
The ability to have some âoverheadâ or other is not from the MIDI protocole, but from the VSTi capabilities.
Sorry for my bad english... I'm just a froguitarist...
Ok.
You confound MIDI tracks and Audio tracks.
Iâm not using Reason 9.5 yet, but Iâm a huge Cubase user. In Cubase, itâs the same thing.
EZD used as VST in Cubase involve you can trig it from ONE lonly MIDI track, AND in the same time, having many AUDIO tracks to mix all in the audio mixer of Cubase.
But, you have to switch the EZD mixer to route each channel to a separate audio bus.
Please, remember, MIDI IS NOT AUDIO.
I canât tell you how to do it in Reason for now (I still in Reason 7 for some reasons ;)âŠ), but in Cubase, You need to activate all audio out you need directly on the EZD VST interface. After that, Cubase create each audio channels in its mixer. Then, in EZD mixer, you just have to select each audio outs in bottom of each channel (between digit indicates faders values and channels names). You can rout each channel manually or select âMultichannelâ choice.
I donât know if Reason is automatically create audio channels corresponding or if you have to create it manually.
Sorry if my english is not so good.
Sorry for my bad english... I'm just a froguitarist...
While you write:
â When dropping EZD loops into the Reason sequencerâ
Did you meant that you drop the MIDI parts from EZD MIDI Track to a Reason MIDI Track?
Please, can you be more clear?
Sorry for my bad english... I'm just a froguitarist...
What kind of editing features do you need for example?
Sorry for my bad english... I'm just a froguitarist...
Can you be more clear please?
Sorry for my bad english... I'm just a froguitarist...
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