Replies created

 

Viewing 15 replies - 1 through 15 (of 51 total)
  • Spawn-X
    Participant

    then that would mean you already have ran the Superior MSI, at the very least it should ask you where you want to drop the DLL. I’ll check the code to be sure there is no catch I’m forgetting right now, but I’m almost certain there isn’t. So check you have no ‘Superior Drummer’ entry in the ‘Programs and Features’ control panel window and uninstall any that appear there. If that’s not helping then please post screenshots as it’s possible you are talking about one installer and I’m commenting on another.

    Link is 404 broken


    Sorry for my bad english... I'm just a froguitarist...

    • This post was modified 5 months ago by Spawn-X.
    Spawn-X
    Participant

    Thank you John. Done, and I’ve reclaimed over 2GB of space thanks to you. 😉

    Sorry for my bad english... I'm just a froguitarist...

    1

    Thanked by: John
    Spawn-X
    Participant

    Day & Night


    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Thank you guys 😉

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Ils viennent de quoi tes cuivres?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Tiens, un AFien 😉

    Cool ton titre!

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Hum
 In three words: “Song Position Pointer“


    I’m not programmer, but I fear this is not so hard to implement


    Et voilà
 😉

    Sorry for my bad english... I'm just a froguitarist...

    • This post was modified 5 years, 8 months ago by Spawn-X.
    Spawn-X
    Participant

    A friend has confirmed this bug. The Power Hand floating box don’t appear while EZD is stopped. It need play mode to be visible.

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    I found a second workaround


    1. Changing EZX from Progressive to another one
    2. Move Power Hand floating box
    3. Back to Progressive


    Cooooool
 Eaaaaasy


    Please, can you fix its bug on Progressive EZX? 😉


    Reply To: [BUG on EZX PROGRESSIVE] Opening Hit disapear behing Song Track… version: 2.1.8
    Operating system: Windows 8.1

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    All are here:
    https://www.steinberg.net/forums/viewtopic.php?t=125912

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    To be more precise, MIDI track has no audio but only informations to trigg the rompler/sampler inside EZD.
    EZD rompler is playing all samples and affect its via the mixer. A MIDI track/part contain only some binary informations that said for exemple: “Play a C#3 at a velocity value of 114”, “Stop playing its C#3”, “Play a D2 at a velocity value of 51”, “Stop playing its D2”, etc


    The ability to have some “overhead” or other is not from the MIDI protocole, but from the VSTi capabilities.

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Ok.
    You confound MIDI tracks and Audio tracks.
    I’m not using Reason 9.5 yet, but I’m a huge Cubase user. In Cubase, it’s the same thing.
    EZD used as VST in Cubase involve you can trig it from ONE lonly MIDI track, AND in the same time, having many AUDIO tracks to mix all in the audio mixer of Cubase.
    But, you have to switch the EZD mixer to route each channel to a separate audio bus.
    Please, remember, MIDI IS NOT AUDIO.
    I can’t tell you how to do it in Reason for now (I still in Reason 7 for some reasons ;)
), but in Cubase, You need to activate all audio out you need directly on the EZD VST interface. After that, Cubase create each audio channels in its mixer. Then, in EZD mixer, you just have to select each audio outs in bottom of each channel (between digit indicates faders values and channels names). You can rout each channel manually or select “Multichannel” choice.

    I don’t know if Reason is automatically create audio channels corresponding or if you have to create it manually.

    Sorry if my english is not so good.

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    While you write:
    ” When dropping EZD loops into the Reason sequencer”
    Did you meant that you drop the MIDI parts from EZD MIDI Track to a Reason MIDI Track?
    Please, can you be more clear?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    What kind of editing features do you need for example?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Can you be more clear please?

    Sorry for my bad english... I'm just a froguitarist...

Viewing 15 replies - 1 through 15 (of 51 total)

No products in the cart.

×