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Viewing 10 replies - 1 through 15 (of 48 total)
  • Spawn-X
    Participant

    Ils viennent de quoi tes cuivres?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Tiens, un AFien 😉

    Cool ton titre!

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Hum… In three words: “Song Position Pointer“…

    I’m not programmer, but I fear this is not so hard to implement…

    Et voilà… 😉

    Sorry for my bad english... I'm just a froguitarist...

    • This post was modified 4 years, 7 months ago by Spawn-X.
    Spawn-X
    Participant

    To be more precise, MIDI track has no audio but only informations to trigg the rompler/sampler inside EZD.
    EZD rompler is playing all samples and affect its via the mixer. A MIDI track/part contain only some binary informations that said for exemple: “Play a C#3 at a velocity value of 114”, “Stop playing its C#3”, “Play a D2 at a velocity value of 51”, “Stop playing its D2”, etc…

    The ability to have some “overhead” or other is not from the MIDI protocole, but from the VSTi capabilities.

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Ok.
    You confound MIDI tracks and Audio tracks.
    I’m not using Reason 9.5 yet, but I’m a huge Cubase user. In Cubase, it’s the same thing.
    EZD used as VST in Cubase involve you can trig it from ONE lonly MIDI track, AND in the same time, having many AUDIO tracks to mix all in the audio mixer of Cubase.
    But, you have to switch the EZD mixer to route each channel to a separate audio bus.
    Please, remember, MIDI IS NOT AUDIO.
    I can’t tell you how to do it in Reason for now (I still in Reason 7 for some reasons ;)…), but in Cubase, You need to activate all audio out you need directly on the EZD VST interface. After that, Cubase create each audio channels in its mixer. Then, in EZD mixer, you just have to select each audio outs in bottom of each channel (between digit indicates faders values and channels names). You can rout each channel manually or select “Multichannel” choice.

    I don’t know if Reason is automatically create audio channels corresponding or if you have to create it manually.

    Sorry if my english is not so good.

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    While you write:
    ” When dropping EZD loops into the Reason sequencer”
    Did you meant that you drop the MIDI parts from EZD MIDI Track to a Reason MIDI Track?
    Please, can you be more clear?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    What kind of editing features do you need for example?

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Nice, but, please, post it here: http://www.toontrack.com/forum/requests-and-feedback/ezdrummer-wish-list/

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    Another wish that looks impossible, but I can dream ;)…

    In DAW, while using Multichannel mode, It would be sooooo cool if DAW’s mixer could set all channel strips names automatically as in the EZD mixer. 🙂

    Sorry for my bad english... I'm just a froguitarist...

    Spawn-X
    Participant

    @Henrik said:
    In Edit Play style: right click any instrument and choose Quantize – that will quantize only the selected instrument 🙂  

    Thank you Henrik!

    Sorry for my bad english... I'm just a froguitarist...

Viewing 10 replies - 1 through 15 (of 48 total)

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