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Viewing 13 replies - 511 through 525 (of 1,134 total)
  • Scott Eshleman
    Participant

    Asked & Answered (somewhat) last month in another thread…
    https://www.toontrack.com/forum/requests-and-feedback/using-pc-keyboard-in-tap-to-find-how/

    Scott Eshleman
    Participant

    The ‘checkmark’ probably only indicates that the path exists, not that the path is correct for the library.
    I’m not in the studio to view the settings right now, but I believe that you’ve set the path too deep.
    I believe that you’ll want to reference the root folder of each library; i.e. “…/SL-Avatar/” not “…/SL-Avatar/Sounds/”

    Also, your screenshot implies that you’ve used the same setting for each of the libraries.
    The setting will be different and dependent upon the libraries that you’ve purchased and installed.

    Scott Eshleman
    Participant

    Possible options to limit the hits inserted:
    1) Use the scissor tool to isolate the bar(s)/beat(s) into which you’d like to insert the vibraslap hit(s).
    The bars can be merged together again afterwards, if so desired.
    or
    2) Use the [Record] function of the SongTrack to record vibraslap hit(s) where you’d like them.
    Quantize them if you don’t get it ‘spot on’.

    Scott Eshleman
    Participant

    @dg27 said:
    I will try it out again, but whenever I’ve worked in 8 bar grooves the first (lowest) number you could add has always been 8. This was in Hip-Hop and Reggae EZXs.  

    Correct.
    Perhaps I did not explain my findings clearly enough…
    As I said in my previous post,
    1st increase to a 1-bar groove yielded a single vibraslap hit on Beat 3 of that bar
    1st increase to a 2-bar groove yielded 2 vibraslap hits on Beat 3 of each bar for a total of 2 vibraslap hits across the 2 bars.
    …and so on that:
    1st increase to a 8-bar groove yielded 8 vibraslap hits on Beat 3 of each bar for a total of 8 vibraslap hits across the 8 bars.

    Scott Eshleman
    Participant

    In limited testing just now, I added a vibraslap to a few grooves using Edit Play Style (with Hip Hop EZX library loaded)…
    I think that the number of vibraslap hits added upon 1st increase is related to the number of bars in the groove being edited;
    i.e. 1st increase to a 1-bar groove yielded a single vibraslap hit on Beat 3 of that bar
    1st increase to a 2-bar groove yielded 2 vibraslap hits on Beat 3 of each bar.
    2nd increase to a 1-bar groove yielded a 2nd vibraslap hit on Beat 4 of that bar.
    2nd increase to a 2-bar groove yielded a 2nd vibraslap hit on Beat 4 of each bar.

    Does this coincide with your experience at all?
    If not, please elaborate. Thanks.

    Scott Eshleman
    Participant

    Control of virtual instruments, like EZDrummer2 is commonly done with a MIDI controller; i.e. a keyboard or percussion pad.

    However, after seeing your post, I did do some research
    and I found a few (albeit complicated) means of using your QWERTY keyboard as a MIDI controller:

    http://www.vanilin.org/software/midikb.html

    https://www.kvraudio.com/forum/viewtopic.php?t=136403

    http://www.seymourduncan.com/forum/showthread.php?261720-Pro-Tools-10-can-I-use-pc-keyboard-for-midi-input

    Scott Eshleman
    Participant

    @davidzink said:
    Even half a year is too long. C’mon guys — your customers are asking for an improvement.
    Anybody paying attention over there in ToonTrack Town?  

    Yes. There is no doubt that they are paying attention.
    They have already acknowledged this matter in numerous other threads.
    It’s unlikely to be a simple fix, programming-wise.
    As I understand it, interface standards for plugins did not or could not include many of the regular features of other software,
    like variable window sizing, etc. While I don’t write code for plugins,
    I can reasonably surmise that this issue may require a complete rewrite of the plugin.

    Opinions may vary, and in my opinion only,
    Toontrack shouldn’t officially announce future releases or updates until tested and ready for delivery.
    Learning from the experience of companies like Slate or Metric Halo,
    who had announced & have continually delayed at least one highly-anticipated product (Slate’s FG-Stress, MH’s 3D hardware card)
    customers are no more forgiving on either side of a product fix or development until it’s actually been released.

    Scott Eshleman
    Participant

    @olliepudge said:
    Oh, so you can’t use the two programs in standalone together correct? Meaning no DAW being used at all. Thanks!  

    I’ve never tried and know of no easy way to route EZD2 output into EZMix2 without additional software.

    Scott Eshleman
    Participant

    @olliepudge said:
    Hi. I was told there is no standalone version of EZ Mix 2. Is this not the case and if so can it be used with EZ Drummer 2? Thanks!  

    1) You’ve been misinformed. There is a standalone version of EZMix2.

    2) You can use EZMix2 as an Insert after EZDrummer2, inside a DAW, (like Pro Tools or Logic Pro).

    Scott Eshleman
    Participant
    Scott Eshleman
    Participant

    No. If it contained the same MIDI grooves as is included with the EZX expansion library,
    it would state it on the product description page as it does with the following:
    MetalHeads MIDI pack, Roots MIDI pack, Indie Folk MIDI pack, & Metal Foundry MIDI pack.

    Scott Eshleman
    Participant

    @the aftermath said:
    1. Is it true, I can take patterns from ez drummer 2,
    upload it into pro tools 12,
    edit it as a midi and add/delete any/all and move drums for a custom pattern using the piano roll?  

    Yes, absolutely.

    Scott Eshleman
    Participant

    my EZDrummer2 standalone app is listed in my [Applications] folder in a folder titled, Toontrack.

Viewing 13 replies - 511 through 525 (of 1,134 total)

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