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Viewing 12 replies - 1 through 12 (of 12 total)
  • Ann Roche
    Participant

    Thanks for the info

    yere i see in cubase 11 it isn’t too hard to set up

    In the past I generally was inclined to use different instances of a virtual instrument instead of using multi outputs

    although I was wondering with regards to how well my DAW / PC would perform if I were to try this approach

    using Superior Drummer 3 (which i have not brought yet, have Ez Drummer 2 though)

    Would be useful to be able to do all the main sound design work in the single instance of Superior Drummer.

    as it would be easier to account for and just a little bit easier to manage / tidier.

    Ann Roche
    Participant

    Yes, I agree. I would say that the Hammond Style Tonewheel Organs are a classic style of organ that has been used for almost 100 years.

    I think that although there are quiet a few emulations on the market, there still is a great deal of room for a software manufacturer to

    do a really good job at recreating a comprehensive set of Hammond Tonewheel Organ emulations, especially one that works and sounds

    the same way as the classic Hammond Tonewheel Organ.

     

    I mean, how many plug ins have you heard that get close to the living breathing squeels and soft plush jimmy smith sounds that classic Hammond Organs sound sound like on the classic records across the genres.

    I mean, how many genres are we talking? Gospel, Jazz, Acid Jazz, Psychedelic Rock, Indie Rock, Blues, Jazz Blues, Funk.

    If only ToonTrack could do what they have for the Hammond, for what they have done for Virtual Drums.

    Ann Roche
    Participant

    Just out of interest. After reading this thread and watching the video tutorial.

    My suggestion with the request to turn off the futurehit feature so that your shaker / tamb act like a normal one shot sample.

    I figure the easiest solution would be simply to keep the velocities on the shakers below 40 on the velocity strength

    and then simple set up the gain structure to make the tamb triggered at 40 to be the loudness that you desire, in relation to the other instruments in the mix. This of course could be achieve by either setting up the gain structure carefully in the EZ drummer plug in in the mix window.

    Alternatively (and this is the method that i would recommend) would be to use a seperate instance of the EZ drummer 2 plug in specifically for the tamb etc. keeping the velocity below 40 and again setting up the gain structure (vol) of the tamb in balance with all the other instruments in the mix.

    The reason why i prefer this method, is that the EZ Drummer plug in doesn’t take that much CPU power or RAM, but also because you would have more options when mix engineering if you have individual drums on their own independent channels / tracks.

    As you would be able to not only use the built in features of EZ Drummer, but also be able to insert and send the individual drum or sample to any signal process or effect plug in at your disposal in isolation without having an impact on the other sounds using in the track coming from the same plug in.

    I appreciate however that having the mix engineering features in EZ drummer is useful in some circumstances.

    Just not how i prefer to work.

    The only problem that i can see using the gain structure method is the possibility of increasing the noise floor on that track.

    One way around this would be to record each hit in isolation while at max volume without distortion or artifacts and make samples out of the desired hits. If there are multi samples used, then try and get all the ones needed.

    Then import the samples into a sampler (either software or hardware) and create your own tamb instrument from it, ideally using multi samples if available, if such features are available in the sampler that you are using.

    Yep. loads of options there. Also for live.  For the creative sound tech / sound engineer / producer.


    Reply To: Tambourine and Shaker velocity and ‘futurehit’ version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Hello Scot

    Thanks for your reply and yes, the layouts are what i was looking for.

    Haven’t been using Toontrack for that long. (not in hours).

     

    Sorry, i shouldn’t have been so lazy and read the manual.

    The Midi layout maps are really useful for me at the mo, as i am presently building a home made drum pads with Arduino. So need to know what keys / channels / etc. to program them to send midi on.

    Out of interest, i think a combo of a piano roll and a Cubase drum editor would be cool to integrate into your plug in, perhaps one with automation channels at the bottom, with facility to edit the automation and values, such as velocity etc. Although i guess that could also still be the duty of the DAW.

    Thanks again

    Ann Roche
    Participant

    hello

    thanks for your answer, i’m not sure what you mean by the image posted.

    I do have the option to load up whatever pack i want within EZ Drummer, which loads the relative samples for each kit.

    Although there is no literal visual layout. What i would perhaps expect for such a plug in is a layout like below:

    with labels next to each key that gives the name of the sample / instrument used.

    Image result for piano roll

    I guess an alternative to the piano roll, for cubase users, or perhaps a simple way to create such a map,

    is to use the cubase drum editor to create a visual reference using the tailorable features in the drum editor (which i note is a also a really useful tool for drum programming too, even if it is a bit old school).

    11: A screenshot showing a drum track manually set in a drum roll editor within the Steinberg Cubase † DAW. † https://www.steinberg.net/en/products/cubase/

    Ann Roche
    Participant

    Hello

    just a quick update. i have to say that i have continued to use EZ Drummer 2 over the past few weeks.

    And it is fairly stable using Windows 10, Cubase 10, ASIO4ALL driver that works by combining other hardware drivers (Tascam and Steinberg). One audio interface in makeshift control room, one audio interface in the isolation booth.

    Have reduced the buffer to minimum as possible. as low as 64 or as much as 256. on a pc that runs i7 CPU and 16GB ram.Plugging an old yamaha electronic drum kit to the computer via a simple 1 in 1 out MIDI interface made my M-Audio.

    When recording, most the time its OK, however, periodically, i do appear to get some audio drop out, a short build up of midi notes, then all the built up midi notes dump on the MIDI input at the same time which causes an negative audible effect.

    but after that, is ok.

    Now, i noticed that sometimes this MIDI error occurs because of the way that Cubase poor way of dealing with MIDI during the end of a loop record process, when cubase is in cycle record. Which is understandable, as it is common to get hanging notes when the DAW moves in the timeline from the end to the start of a loop.

    However, i was getting the effect at other times as well, and it appears to occur periodically, so i would suggest that this error is related to some process in Cubase that is associated with a period scheduled and regular process.

    Perhaps I shall try an experiment at some point, setting up a project to record at 60 bpm and allow the project to record for an hour. And once done, i could then analyse the frequency of errors to see if there is any pattern to the errors that would help the programmers work out the cause.


    Reply To: EZdrummer 2 shows ''audio engine inactive, check you audio device'' version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Hi John

    thanks for replying to my request.

    I was wondering if there was a sample map or some form of visual reference guide to how each ez drummer / superior drummer kit is mapped to the keys?

    As such a map would be really useful for someone in my position, making a bespoke one off e-drum kit.

     

    with regards to the drum module, i do not plan to use a drum module and instead plan to use hobbyist embedded systems devices such as Arduino prototyping boards to create a MIDI interface that connects directly to the computer via USB or good old fashion MIDI.

    Arduino boards come in various sizes which allow various amounts of analogue inputs to be connected, such as from drum pad sensors.

    If the biggest Arduino does not have enough analogue inputs, there is a number of solutions to this problem, such as using simple electronic components such as shift registers etc. All very cheap.

     

    Like i say, the drum kit would really be a modern equal to a crazy Keith Moon style extreme kit.

    As with Keith Moon, being practical does not come into the equation. I plan to do it for fun.


    Reply To: Max number of keys in EZ Drummer for drum pad triggers version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Hello
    I have returned after trying the fix that I thought would work.

    To tell those frustrated out there, and the Toon Track support, that the problem with my particular system

    was not that I was using 2 interfaces, nor under spec pc / drums.

    But in my particular case, the problem appears to be caused by the buffer size. which I changed to 128 bytes.

    which now appears to allow the system to work with out the error or audio drop out.

    For Cubase users, I wonder if going to >

    studio setup > VST Audio System >

    AND THEN unchecking “Adjust for record latency” box as well

    may help, but this latter recommendation is purely a guess more than anything

    otherwise I hope this helps

    all the best

     


    Reply To: EZdrummer 2 shows ''audio engine inactive, check you audio device'' version: 2.1.8
    Operating system: Windows 10

    1

    Thanked by: John
    Ann Roche
    Participant

    I am having the same issue using the following:

    Windows 10 PC with 16GB RAM / i7 CPU

    Running Cubase 10

    Tascam 16×08 audio interface

    Steinberg UR12 (that’s the name of the interface, not a personal insult…lol)

    Alessis Nitro Turbo Electronic drum kit – connected to PC with either USB 2, cable. or to the Tascam Audio interface.

     

    I get the drop out, every now and then when playing the electronic drums

    its like a MIDI issue that occurs at a timed interval

     

    one min i am playing the drums and all sounds good, then the audio drops out for a couple of seconds

    then I get a build up of drum fills i guess triggered by the midi data that is caught up by the USB to midi protocol dropping out

     

    all really confusing and not great, as ideally i want to jam with other people

    and if the drums drop out for a few seconds and then creates a strange collection of unpredictable hits

    that will probably throw our timing out a bit….

    or mess our heads up

    you know

    anyway

    would appreciate the help

    i will try adjusting the buffer

     

    cheers


    Reply To: EZdrummer 2 shows ''audio engine inactive, check you audio device'' version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Thanks for the info.

    Much appreciated. I will have to take a good listen  to quiet a few of these kits but also midi packs.

    Although i know it is possible to mix and match. Which also changes things a little.

    I recently brought a couple of expansion packs. I was a little bit surprised as to the way the midi packs are structured.

    compared to the funk and latin packs i already owned. But i guess each genre is different and perhaps each drummer also.

    I haven’t started to use the packs yet to write, perhaps when i do things will make a bit more sense.

    Thanks again for the advice.


    Reply To: Best SD.2. expansion packs for emulating Classic Rock version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Hi Scott

    Thanks for the info and advice

    I understand

    please, don’t think that i am picking the products apart

    however i think you can understand why i ask

    as some companies do such things

    and also

    would upset me if i did buy both products

    to find out that one was just the same as the other

    in old fashion slang from the UK

    if that happened it would be “a swiz”

    yep. so thanks for your advice.

    Kind regards

    Justin


    Reply To: SD2 expansion packs and Drum Midi packs version: 2.1.8
    Operating system: Windows 10
    Ann Roche
    Participant

    Hello Hasse FX and Henrik

    Thanks for your replies and advice

    sure i understand

    sounds like just the thing for me, as i have my own project studio built around an isolation booth that is big enough to house a drummer

    but which doesn’t have a particularly great natural reverb. however i can see how the close mic recording the drums and then using these multi track drums with superior drummer 3, should allow me to fairly realistically create half decent recordings

    without the need of having to pay for a big pro recording studio, at least not at high quality demo level

    yes, awesome

    thanks

    Justin

    1

    Thanked by: Henrik Ekblom
Viewing 12 replies - 1 through 12 (of 12 total)

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