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Viewing 15 replies - 526 through 540 (of 2,666 total)
  • Henrik Ekblom
    Participant

    When you select an instrument, all it’s articulations are selected. So when you edit something in a property box, like the velocity curve, you edit the curve for all those articulation.

    The feedback you get in the boxes are for the topmost articulation of the selected ones, and if you are previewing another articulation, that information won’t be visible. Can this be what causes your issues?

    For example, if you preview the snare center by hitting a e-drum snare, or a keyboard key – and select the Snare Center articulation, the green dot should be visible.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant
    BEST ANSWER

    Tooltips can’t be disabled, but it’s a good idea to be able to do that. I’ll write it down as a feature request!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Tooltips can’t be disabled, but it’s a good idea to be able to do that. I’ll write it down as a feature request!

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Aaron
    Henrik Ekblom
    Participant

    #2 suggestion, add a preview option before posting.

    Are there any special cases where you want to see what the post will look like?

     

    #3 allow posters to edit quoted material to highlight and/or delete (ir)relevant info.

    If you select a part, or the entire text, of a post and click Quote, then the selected part will be quoted. That feature is a bit hidden, so we should make it more visible somehow.

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Brooks H
    Henrik Ekblom
    Participant

    We want to reward our paying customers with a forum where we can focus on them, and put all of our helping focus towards them. Many users are using pirate software, and it would take time and resources from us to focus our attention to our paying customers – which are the ones that deserves our help. This is why we have the pre-sale forums, and other open forums, where people can ask questions that are pre-buy related.

    But it’s not without its downsides, and I understand your request – that it would be useful to have an totally open forum, where pre-buy questions can be answered.

    I’ll add this as a feature request that we’ll take into consideration for coming updates of the forum!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    And SD3 exporting MIDI with the default mapping is a bit of a pain when needing to edit.

    If you are using the E-drums/MIDI In MIDI mapping, then you can disable that mapping prior to exporting any MIDI, to keep the original mapping for the exported MIDI.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If I remapped SD3’s standard mapping and matched exactly to a custom MIDI In/Edrums mapping, would Toontrack MIDI play correctly?

    No. MIDI that is played from within SD3 (from the Grooves tab, from the Song Track, or other places) won’t use the E-drums/MIDI In mapping. That will, as the name states, only affect incoming MIDI.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    John, are you saying that all DAW’s are unable transmit time signatures? Is it possible to do the opposite, and have DAW follow SD3 instead?

    Unfortunately, the VST standard doesn’t allow plugins (such as Superior Drummer) to tell the DAW what time signature it should use. In fact, the plugins can’t control anything – the DAW controls what the plugins should play.

    There is a technology that may change this, called ARA (developed by Celemony). Unfortunately, it’s not supported by VST instruments, but we are keeping an eye on that technology and it can hopefully be implemented in the future!

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Brick Fist Pow
    Henrik Ekblom
    Participant

    When you change inversion or octave on a song block, you change the MIDI notes in it. If you use Use Browser MIDI to add other MIDI to the current chords, the changed inversion and octave isn’t kept.

    E.g., those properties aren’t stored in the chord, they are stored in the MIDI, and when the MIDI is changed the properties are reset.

    But as I said, sometimes you might want to keep those settings, and I have written down this as a feature request!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Yes, that is used in many of our libraries. If you select an articulations, the Hi-hat Closed Tip for example, and check in the MIDI Mapping property box, you’ll see all the notes that it’s using. If there are more than one note mapped to that articulation, you’ll see an expand arrow which you can click to see all the notes.

    You can also open the MIDI Mapping Keys view, which highlights all the notes for the selected articulation(s).

    In the attached screenshot, the Closed Tip is using notes 61 (which is it’s main note), and also 11 and 42. I have highlighted the interesting areas:

    Screenshot-2019-06-03-at-15.04.39

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Brooks H
    Henrik Ekblom
    Participant

    These controls are affecting the MIDI that’s currently on track, and won’t be applied to the next MIDI you drag to the track.

    This is because when you alter MIDI by lowering octaves, setting velocity, or changing inversion, it’s often made to fit the current MIDI you have on track. However, it may be a good idea to be able to keep these settings, and I’ll write it up as a feature request!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Note that you can export a MIDI file from Logic and import the time signature changes from that file in SD3. This is found in the Track menu > Import Time Signature Changes from MIDI File…

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: John
    Henrik Ekblom
    Participant

    There is no way that Superior Drummer 3 can know what take Logic is currently using, since that isn’t a AU standard, it’s something that’s kept inside Logic. So unfortunately, we can’t sync takes with different “takes” in SD3.

    The best way to do multiple recordings on the same spot is to create new tracks and record the new variation there. You can switch tracks to hear what version that sounds best. You can create new blank tracks, or duplicate a current track.

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Tim Schroeder
    Henrik Ekblom
    Participant

    Are they exactly the same instrument, including the tools? The same instrument brand and model can be listed many times, but each selection has a different tool, or some other property that differs, snare wires on/off for snares for example…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Please provide some more info about how you commit here. Do you bounce using the bounce feature in Superior Drummer 3, or do you bounce by recording the performance as audio to a new track in Pro Tools?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Ughhh! Re: Mapping, not ideal for my needs. As long as I stay in SD3’s sequencer, I’d be OK. I’ll have to figure something out for when I want to swap SD3 out for another one of my drum VIs after settling on a drum sequence.

    You can always record arm your DAW simultaneously with the song track of SD3 so you record MIDI both in the DAW and SD3. Mute or move the MIDI from the DAW timeline and keep as a backup!

    PS. You won’t need another drum VI ;-D

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Brooks H
Viewing 15 replies - 526 through 540 (of 2,666 total)

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