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Viewing 15 replies - 2,011 through 2,025 (of 2,666 total)
  • Henrik Ekblom
    Participant

    @George Bellas said:
    When dragging a groove from the Superior 3 Grooves section into Logic Pro X the name of each region is “MIDI Region”. In Superior 2 the name of the region was the identical to the name of the groove within Superior 2.

    ISSUE: It is impossible to keep track of what ‘Grooves’ have been inserted into the host when all the regions are named “MIDI Region”. This is of utmost importance when looking for fills/grooves that have not already been used.

    SOLUTION: Have the name of the inserted region reflect the name of the SD3 Groove.

    Attached is a screenshot showing how the same grooves are named using SD3 vs SD2. Notice that all regions from SD3 are named “MIDI Region”.

    SD2-vs-SD3-Groove-Region-Names.png  

    We will look at this for coming updates, and I can understand why the current implementation makes your workflow trickier. We can’t however, promise when, or if, it will be implemented!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @elkabyle said:
    I think I found the feature to edit velocities coming from e-drums into SD3.
    It’s in the Midi In/E-drums section:
    Screen-Shot-2017-09-15-at-7.25.24-PM.png  

    Correct! 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Mario Krušelj said:
    But, we should also be able to drag&drop: S3 projects, S3 presets, S2 projects, S2 presets, EZX presets, to Superior 3, and it should be clever enough to recognize the file and load it accordingly.

    It is indeed a good idea sir! Duly noted.

    In fact, can we even load EZD2 presets in Superior 3? EZD2 is using all the same effects as S3.0 in the back end, and those FX controls in the mixer are basically macros, no? Shouldn’t it then be possible to do that? I see no way currently to load some of my (pretty cool sounding) EZD2 presets in Superior for further tweaking, which is a shame 🙁  

    I wish the world was as simple as that sometimes, unfortunately it isn’t. We can’t currently support EZD2 presets, because of technical reasons. But we are aware of that it would be a nice touch to support it. We will have that in mind for future updates. As usual, however, we can’t promise when or if it will happen…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    I’m trying to find the errors here – can you name some specific drums that aren’t correctly tagged?
    If you, for example, in Search for Instrument look at the ‘ 14″ Ludwig Chrome Brass – Brushes ‘ snare, is the tool type of that marked as Sticks for you?

    Henrik Ekblom - User Experience Designer
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    Henrik Ekblom
    Participant

    Thanks for the kind words 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @olliepudge said:
    Another weird one. I brought up the Bob Rock Rock Kit 1 preset and the cymbals don’t trigger. Just the hi hat. I see the cymbals move on screen when I hit the pads, but no sound. What is going on? Would this have anything to do with me just having the basic library installed? I noticed on a few presets in the mixer section there were a few channels that said the mics were not routed. Thanks.  

    That is correct. Some presets use some microphones that are included in the other packs (that you haven’t installed yet) – but very few should have silent instruments. In most cases, it’s bleed and extra ambience that gets lost by not installing the other packs.

    To make the cymbals audible in Bob Rock’s presets, in the mixer click Edit Visibility and raise thee volume on Mic Channel “OH Dyn”. You can un-press the “Hide” button and the click Edit Visibility again to hide all the unused channels, but still see OH Dyn.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @olliepudge said:
    I checked all of the MIDI mapping and all three snares have the same note number (38) for the center hit , so when I hit the snare pad it should be triggering all three since it triggers the first one correct?

    That is correct. All articulations that put in a stack will have the same MIDI note(s), since they should be triggered at the same time.
    Even though your center articulation is being triggered when you hit your hardware MIDI pad, it is not sure that that it sends out a MIDI note that the center articulation is using. If you, for example, have turned of your Rimshot articulation and you play that – the hit will be redirected to a turned on articulation, in this case often Center.

    To analyze what’s going on, you can open the MIDI Mapping box (to see all MIDI notes connected to articulations), MIDI Monitor (to see all incoming MIDI) and MIDI Mapping Keys (if you want to see all triggered MIDI notes).

    You can also open the Articulation Drop Down (that I mentioned earlier) to see what’s going on. If a turned off articulation blinks with a orange crossed over speaker icon next to it, it means that you are playing a turned off articulation, and you’ll see what articulation it substitutes to (plays instead).

    I even hit the drop down menu under MIDI mapping and tried the learn function. I clicked that and hit the snare and got nothing. All three snares sound when I play one of the included grooves though.

    This is strange, since when you active Learn in the MIDI Mapping box, it should listen to incoming MIDI notes, and just learn the first one that comes in. In this also it would help to open MIDI Monitor to analyze what’s going on.

    Superior Drummer 3 is a deep program that can accomplish lots of things, that’s why some areas are trickier than others. But once you get a hang of it, you can accomplish almost anything you like 🙂 Report back here on you progress!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Yes, we know that EZdrummer 2 have some killer graphics in it. Because of many different reasons, it simply wasn’t possible to include that! I can’t comment on what we will add in future updates, but we know that this is one of the wanted features. Thanks for the feedback!

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: juliankleiss
    Henrik Ekblom
    Participant

    I guess you found Search for Instrument 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @blues4use said:
    In Superior Drummer 2 I was able to listen to individual kit pieces or choose what kit pieces I wanted to hear in the groove that was playing. This would allow ,
    me to hear lets say a Hi hat pattern from one groove, a snare from another and from a totally different midi pak a kick drum pattern and drag them down into layers or tracks. . This would be helpful in creating fast patterns of kit piece performances by dragging them down to the Player. This option box would appear in the right side on the grooves page. Is there a way to do this in SD3.

    The way you can achieve the same thing is by right clicking a MIDI file in the Grooves tab, and selecting “Copy”. Now right click a block (or an empty area) on the song track and Choose “Paste >”. In that menu you can select if you want to paste the entire MIDI groove, or just one of the instruments in it – hi-hat for example.

    Also are layers still possible on individual tracks?  

    If you with this mean MIDI grooves on top of eachother – then no.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If you set up Superior Drummer 3 as you like it (show certain Property Boxes, show MIDI Mapping Keys, select “Keys” instead of note etc.) – go to File menu and select “Set Current to Default Project”. This is what Superior Drummer 3 will show next time you start it 🙂

    This does, by the way, also apply to any filters you have set in Grooves, MIDI you have on the song track, presets selected etc.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Nice to hear. Keep on rocking! 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    It is ok! The 5th (extra bleed) part can be installed after the basic installations – as you have done it 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Mario Krušelj said:
    I tried saving my own Box State preset expecting that displaying MIDI Mapping keys will also be included. It’s not. So that’s strike one.

    I agree with you on this one. We’ll look at that!

    I also thought that the “Show keys” setting (vs “Show note numbers”) would be saved here. This is unfortunately not the case. So that’s strike two.
    There also doesn’t seem to be a way to set a Box State preset as default. So that’s strike three and the feature is out for bugfixing/improving! 🙂

    If you set up Superior Drummer 3 as you like it (show certain Property Boxes, show MIDI Mapping Keys, select “Keys” instead of note etc.) – go to File menu and select “Set Current to Default Project”. This is what Superior Drummer 3 will show next time you start it.

    I hope my tips helps you. Thanks for the feedback – it helps us to make an even greater program for you 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    All the five Sound Library parts must be installed to the same place – but that place doesn’t have to be the same place as your other SDX:s/EZX:s – so yes, you can put the basic installation wherever you’d like 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 15 replies - 2,011 through 2,025 (of 2,666 total)

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