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zenwarlord
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Topics Started: 13
Replies Created: 20
Has Thanked: 13
Been Thanked: 1
Yes, how do I fix this in SD3. What I’m looking for is for the default project to be the one that loads automatically when I open Superior Drummer 3 in my DAW. I’d like to simply have the menu choice work to set the default project, because I may want to change this periodically. But I did try manually as per above. I have found a DefultProject file (no extension) in a file path under Users/App Data/Roaming/Superior
But when I copy my SD3 Project into this file (DefaultProject) using a text editor, the old, unwanted default still loads. I exited out of everything, and reloaded my DAW and reloaded Superior Drummer 3, but I still get the old default project.
As a workaround I’m creating SD3 DAW presets which I can drag in – but actually it’s convenient to have that menu option if it can work, since I may go in and out of the DAW several times in a few days and have a template I’m updating, and to use it as a temp default so that I don’t need to create a bunch of extra presets that need to be deleted later. I wouldn’t have thought it was an improvement over the DAW, but in this case it is.
If I got to the menu choice OPEN DEFAULT PROJCT then my defaults that I copied into that file DO LOAD. But I find it odd that they don’t load when I open SD3. Hopefully that’s clear.
Modern search methods incorporate a way to find info even without the searcher knowing precisely what language has been chosen by those who may have answered the searcher’s questions. On the other end of the scale is a search tool on a forum where the posts are only found based on simplistic logic. Maybe that latter tool has been the goal. A universal search tool that presents the most possible opportunity to present advertisement material to the potential buyer.
I think it helps. It’s not giving the same compression or swell from the other package but it is much better than not being aware of it. So, out of curiosity, what do negative values do exactly? (I didn’t intuitively understand why there should be a “middle ground” and neg/pos since we’re talking presumably about reducing the new attack – so why would have the range be devoted to making the issue worse) (& why not extend – even double – the amount of the effect in the positive direction, assuming it’s within cpu capability to do so).
Okay, I’ll spend some time with this feature and see if I can get a similar improvement.
To me (a win10 owner) this is a bad sign for win11. Of course it could have been something else about the setup of your O/S when you had win10 that was a little more well adjusted for audio playback and streaming. My worse experience with music software and hardware was getting a computer that had a built in tv tuner. I didn’t realize that the tuner had a bad driver that was causing CPU spikes. There’s a free tiny piece of software that can turn your CPU performance into a high resolution graph. It could be that your performance on Win11 is made worse by some driver like was true for me. But at least right now you’re able to function. (I agree with the above comment that ASIO 4 all has been fraught with problems – but glad you’re able to get by.)
Maybe the post is wrong. Is there already existing feature that helps hi-hats sound more realistic?
The issue I’m having has to do with getting the weird artifacts when simply drawing in CC4 values.
What you said prompted me to try a few more things. What I realized was:
I needed to use fewer CC4 events, not the intuitive solution of “smoothing out a curve between peaks and valleys” which would work appropriately in, say, 2 CC’s controlling filter resonance and cutoffs. IOW that smoothness would reduce audible jumps in the old days, – a result of transitioning from when computers weren’t capable of going at modern data computation rates, to when the resolution became helpful to smooth out the noticeable jumps.
A summary of what I found is this:
Anything else but using CC4 like stated above can produce weird ‘fade between’ sounds that are misplaced (the open or splash sound will pop in and out – the SD3 software can’t seem to understand how to ignore the CC4 for unworking artics, or filter the “allowed” resolution/quantity per time of CC4.
Thank you for your work!
I hope the SD3 team hears this and comes up with a fix – From my searches no one else seems to have tried to manually input such curves and had this problem & reported it. (Or maybe the CC’s work in other DAWs – at the moment I’ve got FL Studio open – and it doesn’t do weird jumps like these hi hat transitions for other things.)
I think you’re helping me solve it.
I had done it already, but this time when I clicked on Manage I noticed that the presets I copied there no longer had a file extension. I specifically checked folder settings, and “hide extensions” was NOT checked. SO
I added the extension (which used to be there) and 2 of the 3 files now show up. I did a rescan, and again, I just have 2 of the files.
I suppose its possible that this has to do with Bitdefender. I believe that User Documents is already made Off Limits (made an exception so Bitdefender is not supposed to be prowling around there).
ANYWAY I STILL NEED SOMEONE’S HELP CUZ I’VE MADE SURE THAT BITDEFENDER IS NOT TO BLAME. The Fields of Rock Stone presets are not showing. (I unloaded SD3 and reloaded it also. )
So, I am first wandering why the path looks strange. The path it has chosen to make me manage my presets is this:
Username\Documents\Toontrack\Superior3\PresetsEZX\SL-FIELDSOFROCKSTONE (for example).
Can someone tell me if that is correct? And why are my presets that I’m creating still not showing up? I tried the same thing – saving and scanning for changes, in the Standalone SD3. No dice. No user presets in that folder (FieldsofRock Stone) and when I hit manage the files are there, and when I hit “rescan” nothing appears to happen.
Hi, I appreciate everyone answering me. Sorry for the confusion. I can add them to the top left. What I am referring to is adding them into the area where the 3D graphical display of kit pieces is. I realize that it isn’t that big a deal – how things look. I’m really just thinking aloud here, but what I was really speaking of is the function of larger kit piece templates. There are “parts” in Superior Drummer 3, for kits and mixers. But you sort of don’t get the option like you had in BFD2 (not in BFD3) where you could keep your work, in terms of how the kit pieces flow into the mixer channels in your current preset, but ‘move up’ to a template with more pieces, or go from 1-kick set to a 2-kick set, or to a set with full percussion. I think of these as sort of ‘slot templates’, because they come in on top of your existing MIDI Mapping. In BFD2 you could do this, but it wasn’t a system of pre-existing midi mapping logic the way SD3 and EZ3 are. It had MIDI Mapping templates and the 10, 16, 32 3D slot configurations. You had to set up the MIDI mapping and save it, and set up the kit piece locations, and save them, but you could switch between those slot configs at the touch of a button. Then you improved that template to work from. EZ3 & SD3 have come a long way because it has created a set of SDX and EZX in many genres where MIDI can often be used interchangeably. I can use Action EZX or Dance EZX and count on the devs at Toontrack helping to make the transition somehow work. Toontrack has “substitute articulates” figured out as well. What I’m sort of suggesting is that ‘slot configs’, kits, and mixers could all 3 be separately loaded without breaking something too badly. I don’t know exactly how I would do it.
In regards to what BFD2 already did, see on the left of the image I attached. Choices for 10-piece kit, 16 piece, or 32.
If I were to set up a template myself that contains both the kit and a large range of percussion, I would probably use an SDX like Metal Foundry, and add percussion to some of the extra cymbals until I ran out, and then use the “top left, add instrument” method to add some more pieces. The squares fill up space in the interface, and 3D pieces look better and can be crowded in better. And Toontrack would be great at figuring out which MIDI Mapping to use for such a slot config!
I realize adding a 2nd kick to a one-kick kit is accomplished by adding a user instrument, but I was more thinking of the general case of wanting 3D slot configs that match a variety of general cases (like the SDX’s and EZX’s already sort of contain.) With the ability to swap between them using some generic method.
One thing I wanted to chime in about. I used latency monitor to track down something awhile back that had to do with some hardware in a slot (that came with a pc). In that case it was a tv tuner thing – but now when I experience any latency issues with music software I tend to look at drivers. In that case I had to disable that device and it totally resolved the spikes in latency that were happening (in that case they were happening once a minute or so). So it could be that your computer is responding for any number of reasons – internal hardware, antivirus, etc. But I hope you find out the “when” of it (associated with your problem, and a potential cause) so it doesn’t feel so mysterious.
SDX, unless I’m missing something, is a Superior Drmmer file. It gets handled in the Toontrack Installation Manager. I’m not sure what you mean by SDX Installer in relation to EZ Keys, and I have yet to try right-clicking on anything in Installation Manager.
I just wanted to be clear what you mean exactly.
I did see that that was what it was called, so I assumed it probably was supposed to add a track. At least at first. Then I looked hard at the interface, and did not see my original track, and nothing was playing back. I’m not sure how things look when this is going on, so I’ll need to try looking closer at the lane/s and see how or if the initial track was actually deleted (somehow). Thank you for pointing out what is supposed to happen.
I had trouble figuring out that the one on top was for a forum search as well. Where it is located it seems like a site-wide search. Then again, KVR has a weird search tool also.
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