Right now, get up to 20% off a MIDI 6 Pack bundle.

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Viewing 15 replies - 1 through 15 (of 20 total)
  • YodasDad
    Participant

    Lance,

    Great sounding band, reminds me a little of Chicago meets Earth Wind Fire with a little Lionel Ritchie thrown in for good measure. Maybe I’ll catch them next time I’m in Vegas!

    Your daughter Mindi is incredibly talented. I love her version of “Save Tonight”.

    Keep the faith!

    Fred

    YodasDad
    Participant

    Lance, I’m on the other side of the country in Connecticut. I’ve been to Vegas many times though. . . great city, not sure I’d want to live there though, I would be broke from all the concerts though even though I don’t gamble.

    Fred

    YodasDad
    Participant

    Lance,

    use the Settings menu drop down on the top left side (file, edit, settings, etc), and select the Midi eDrums option. You can then map or reassign keys to play specific drums and specific articulations. You can then Save As the preset to a custom keyboard map of your choosing. I built my own from scratch so that I can group drums and their various articulations together. I included some screen shots. If you like one of the default maps and just want to change a few things, you certainly can. The keys are on the left and the articulations from a drop down menu on the right.  Good luck!

    Fred


    Reply To: Reassigning a drum to a key. version: 3.4.4
    Operating system: macOS Sequoia (15)

    2

    Thanked by: Scott Eshleman and drumjack52
    YodasDad
    Participant

    Superior Drummer appears to be a dead product.

    In related news, the “wheel” has been designated end-of-life.


    Reply To: Superior Drummer 4 release date? any hint Ladies and Gents? version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    Hi William,

    I don’t play a drum kit to trigger SD3, but if I were having that problem, I would move to the SD3 mixer window and try a few things.

    1) bring down the levels on the high hats.

    2) the cymbals and rides are picked up from the Overhead and the ambience or room mics channels. Try bringing down the levels on those channels.

    3) a more advanced technique would be to explore individual drum channel bleeds to see if something like the top snare or rack and floor toms bleed is picking up the cymbals from the Overhead of room channels. but start with the first two.

    good luck!


    Operating system: macOS Sequoia (15)
    • This post was modified 2 weeks, 1 day ago by YodasDad.
    YodasDad
    Participant

    Hi Peesu,

    I never noticed that, but I have it too. Did you notice you can click on the upper drumstick? That means it can be assigned, Usually.

    However, if you peruse the Midi mapping’s page (first diagram) you’ll see that there is a group called Sticks (like the groups for snare, or kick, etc). The description is “Sticks Count In (not loaded)”.  That implies that by default this articulation is not loaded. Usually you can load a not-loaded articulation once its been assigned to a key/midi note from the Drums tab’s “articulation” drop down box. But in this case, the articulation only appears gray in the drop down, without the required power button icon to activate it.

    Maybe this is Toontracks idea of an Easter Egg, but in this case, half-scrambled and not suitable for consumption 🙂

     

    Fred


    Reply To: Custom & Vintage SDX: Weird ”ghost sticks” graphical glitch? version: 3.4.4
    Operating system: macOS Sequoia (15)

    1

    Thanked by: Peesu
    YodasDad
    Participant

    Hi Melbourne,

    I like to route groups of drum microphones into SD3 buses and then route those buses into stereo outputs in SD3. then I create the required number of stereo audio tracks in my DAW setting and then assign each DAW track’s input to the stereo output assigned to the buses in SD3.

    Then when I’m happy with the sound coming from SD3, I record enable my tracks in the DAW and press play. Now I have audio tracks.

    For example, I will send the SD3 kick in and kick out tracks to an SD3 bus 3–4, and name that bus kicks. Then I create a stereo audio track in my DAW called kicks. I set the output of the SD3 bus to audio outputs three and four, and I set the audio input to the stereo audio track in my DAW to plug-ins > SD3 > 3-4. Note that I am using Pro Tools terminology but most DAWs have a similar way of setting the input for your DAW track to be a plug-in output instead of a hardware input.

    Anyway, long story short, if you do it this way, you can then simply copy all the processing that’s on the master bus in Dry to each individual SD3 bus that you’re routing back to your DAW. And then you would set the output of the master bus to none. Hope that makes sense. I don’t have DRY   but it stands the reason that if you apply the same processing to individual buses it will sound the same as if you applied the processing in the master bus. Just remember you need to bypass the master bus.


    Reply To: Is there an easier way to render individual tracks including Bus FX in SD3? version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    Hi Jack,

    Yeah, I just grabbed something that didn’t use buses in SD3 because I thought that’s what David was looking for and didn’t want to complicate the answer.

    But I’ve begun using stereo buses in SD3 and of necessity stereo tracks in Pro Tools. You do all your panning in SD3’s mixer than, and have a completed mix when you come in. You can then still pan within the DAW and the relative positions are still maintained to a point. Here’s one such preset default mixer that I would import to a Kit from the specific SDK.

    Fred

     


    Reply To: Recording Superior Drummer into Sonar as indvidual audio tracks version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    Supporting what DrumJack said, I don’t use Sonar, but I included what it would be like in Pro Tools. The “output” of the plugin, SD3, must go into the “input” of a track on the DAW you are using for it to be recorded. You apparently have routed the “output” of SD3 to the ‘output” of Sonar or something. In Pro Tools, from the input, instead of picking a physical input on the audio interface, I select instead a “plug-in”, then I select SD3 and then the output channel of the mixer in SD3 for that particular track. Good luck!


    Reply To: Recording Superior Drummer into Sonar as indvidual audio tracks version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    This is my favorite subject, Inferno!

    Here’s something that could work for you. Find your most elaborate SDK kit (like Hitmaker with the Phil Collin setup) and map you keys to that and save it. Then create a new one for each SDK.  Most of what you’ll need is then done and you can just delete drums that don’t exist in more minimal SDKs, and change adjust articulations. But I keep one keyboard map for each SDK (in the case of something Hansa, I have 4 because there are 4 libs). It’s sounds tedious, but it’s pretty easy.

    BTW, I map my kicks at the lowest C/C#, the highhats beginning at D through C#, Snares from the D above that to the G#, then HiTom articulations starting with HiTom1 at A, 2 at C, 3 at D and 4 at E. I always start a series on a white key. I added a picture – zoom in and look for the blue painters tape. Rack toms come next (like Octos) then floor toms, cymbals and finally the Ride. There are extra keys sometimes when there are 5 cymbals so I can   make it work.

    1

    Thanked by: Scott Eshleman
    YodasDad
    Participant

    Maybe he means SD3 running in ARA which, hell, I need a lot more space than that provides . . . .

    YodasDad
    Participant

    I’m in no rush. I love SD3. I’m open to more improvement updates to SD3, but I can’t imagine what I’d need in an SD4.  Anyway, from a business perspective, the real money is in the SDKs and Toontrack never seem to run out of inspiration (and my money !!)

    • This post was modified 1 month, 3 weeks ago by YodasDad.
    YodasDad
    Participant

    You got a great deal considering today’s prices!


    Reply To: Fields of Rock Sub-Libraries version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    DrumJack, it’s crazy what’s happened to SSD prices. I bought the three 2 TB ones I’m using back in 2022 used off ebay and paid about $150 each. That was probably $100 or so less than new. But now new 4TB prices are almost $700 now so even used, the prices are at least double from a few years ago. Can’t wait until prices come down.


    Reply To: Fields of Rock Sub-Libraries version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    not sure if you meant $ 120 but Rock Foundry is on sale for $99 right now.

Viewing 15 replies - 1 through 15 (of 20 total)
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