I see that between the SD3 libraries, there are different hit variations, and default drum maps are not %100 suitable in-between. I want to create a drum map in Cubase where I want to organize everything, like Kick, Snare, etc. Is it possible? Like, I don’t want my drummaps Snare Rim on one library to trigger completely something different in another library.
This is my favorite subject, Inferno!
Here’s something that could work for you. Find your most elaborate SDK kit (like Hitmaker with the Phil Collin setup) and map you keys to that and save it. Then create a new one for each SDK. Most of what you’ll need is then done and you can just delete drums that don’t exist in more minimal SDKs, and change adjust articulations. But I keep one keyboard map for each SDK (in the case of something Hansa, I have 4 because there are 4 libs). It’s sounds tedious, but it’s pretty easy.
BTW, I map my kicks at the lowest C/C#, the highhats beginning at D through C#, Snares from the D above that to the G#, then HiTom articulations starting with HiTom1 at A, 2 at C, 3 at D and 4 at E. I always start a series on a white key. I added a picture – zoom in and look for the blue painters tape. Rack toms come next (like Octos) then floor toms, cymbals and finally the Ride. There are extra keys sometimes when there are 5 cymbals so I can make it work.
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Thanked by: Scott EshlemanPlease log in to read and reply to this topic.
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