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Viewing 13 replies - 1 through 13 (of 13 total)
  • YodasDad
    Participant

    Hi Jack,

    Yeah, I just grabbed something that didn’t use buses in SD3 because I thought that’s what David was looking for and didn’t want to complicate the answer.

    But I’ve begun using stereo buses in SD3 and of necessity stereo tracks in Pro Tools. You do all your panning in SD3’s mixer than, and have a completed mix when you come in. You can then still pan within the DAW and the relative positions are still maintained to a point. Here’s one such preset default mixer that I would import to a Kit from the specific SDK.

    Fred

     


    Reply To: Recording Superior Drummer into Sonar as indvidual audio tracks version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    Supporting what DrumJack said, I don’t use Sonar, but I included what it would be like in Pro Tools. The “output” of the plugin, SD3, must go into the “input” of a track on the DAW you are using for it to be recorded. You apparently have routed the “output” of SD3 to the ‘output” of Sonar or something. In Pro Tools, from the input, instead of picking a physical input on the audio interface, I select instead a “plug-in”, then I select SD3 and then the output channel of the mixer in SD3 for that particular track. Good luck!


    Reply To: Recording Superior Drummer into Sonar as indvidual audio tracks version: 3.4.4
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    This is my favorite subject, Inferno!

    Here’s something that could work for you. Find your most elaborate SDK kit (like Hitmaker with the Phil Collin setup) and map you keys to that and save it. Then create a new one for each SDK.  Most of what you’ll need is then done and you can just delete drums that don’t exist in more minimal SDKs, and change adjust articulations. But I keep one keyboard map for each SDK (in the case of something Hansa, I have 4 because there are 4 libs). It’s sounds tedious, but it’s pretty easy.

    BTW, I map my kicks at the lowest C/C#, the highhats beginning at D through C#, Snares from the D above that to the G#, then HiTom articulations starting with HiTom1 at A, 2 at C, 3 at D and 4 at E. I always start a series on a white key. I added a picture – zoom in and look for the blue painters tape. Rack toms come next (like Octos) then floor toms, cymbals and finally the Ride. There are extra keys sometimes when there are 5 cymbals so I can   make it work.

    1

    Thanked by: Scott Eshleman
    YodasDad
    Participant

    Maybe he means SD3 running in ARA which, hell, I need a lot more space than that provides . . . .

    YodasDad
    Participant

    I’m in no rush. I love SD3. I’m open to more improvement updates to SD3, but I can’t imagine what I’d need in an SD4.  Anyway, from a business perspective, the real money is in the SDKs and Toontrack never seem to run out of inspiration (and my money !!)

    • This post was modified 6 days, 6 hours ago by YodasDad.
    YodasDad
    Participant

    You got a great deal considering today’s prices!


    Reply To: Fields of Rock Sub-Libraries version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    DrumJack, it’s crazy what’s happened to SSD prices. I bought the three 2 TB ones I’m using back in 2022 used off ebay and paid about $150 each. That was probably $100 or so less than new. But now new 4TB prices are almost $700 now so even used, the prices are at least double from a few years ago. Can’t wait until prices come down.


    Reply To: Fields of Rock Sub-Libraries version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    not sure if you meant $ 120 but Rock Foundry is on sale for $99 right now.

    YodasDad
    Participant

    I’ll add to what Brad and Jack said and add, don’t get a 1 TB drive!!!! I’m already look at the SDXs on sale this month and realizing I will need a 2 TB drive. Which I do have actually, so I’ll have to shuffle the decks soon….


    Reply To: Fields of Rock Sub-Libraries version: 3.4.3
    Operating system: macOS Sequoia (15)

    1

    Thanked by: Scott Eshleman
    YodasDad
    Participant

    Hambone,

    no not 🤔 really, but two things. For the non overheads, try flipping all those direct channels to reverse perspective (mixer>Reverse), putting the high hat for instance on the right channel as it would be from an audience perspective.  That is usually the perspective of the overheads. This may line things up where the OH doesn’t seem out of place. The other option is to center both OH mics so you have Mono, and then feed that to a channel in your DAW where you can then precisely center the Kick with your DAW if that’s your goal.

    Fred


    Reply To: Kick and Snare imaging in OH’s version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    I received the following response from Toontrack support:

    Hi Frederick,
     
    Thanks for your email.
     
    The preset for multichannel outputs uses name matching to group certain instruments together. You may need to manually adjust the preset routing, especially when you make your own mixer preset and bus groupings. The multichannel output preset option should make more sense with the factory presets (in most cases).

    Best Regards,
    Toontrack Music
    http://www.toontrack.com
    Okay, to test the conjecture that the ” multichannel output preset option should make more sense with the factory presets (in most cases)” I did some testing with a few, and here are the outcomes. Note that in all cases, the prenumbered presets were in correct numerical order. The default mixes however were not necessarily in correct “channel” order, as I’ll note below.

    Custom & Vintage SDX > Crystal Caravan – A New Time preset

    • Multichannel split the top and bottom of the snare mic into two separate output pairs. I would have kept them on the same bus in most cases, though I could see why some may want to treat the noticeably different timbres of each to their own process either in SD3 or back in their DAW. You can still do that, by hard panning left and right to separate the racks from the floors, but then you lose the spacial perspective in SD3 and have to restore in once back in the DAW. Seems like a lot of extra work.
    • All three rack toms PLUS the single floor tom were grouped into a single output pair. I would have split the racks from the floor tom

    Decades SDX > Al Schmitt > Broadway Hall Preset

    • The same split of the snare top and bottom. I’m assuming these are house rules.
    • Sane thing with the rack and floor toms being combined, although 2 rack and 2 floor potentially in this case.

    Hansa Live Room SDX > Michael Ilbert Mix > Deep Dry preset

    • Only one rack and on floor tom combined into single output pair, same thing with the snare taking 2 output pairs.

    Hitmaker SDX > Hugh Padgham > Air preset

    • Here we have three snare mics, with the two top mics, a dynamic and a condensor, combined to one output pair, while the bottom gets a second pair.
    • There are 4 rack toms, 2 standalone high toms, a large gong drum, and two floor toms, all sharing outputs 9/10.  I broke this up in my default mix into three different groups, putting the gong drum in with the floor toms where it belongs tonally and is portrayed physically.

    I don’t think Toontrack should spend any time on this since they’re never going to make everyone happy. Plus, I like many, like to group these into meaningful busses and Tonntrack have given us the flexibility to do so. It might be nice if there was a way to create “Mono” busses, but that’s something for another day.

     

     


    Reply To: Output 5/6 Skipped when applying multi channel outputs version: 3.4.3
    Operating system: macOS Sequoia (15)
    YodasDad
    Participant

    Hi Erik, this post is rather old, but I have a similar problem and just opened a ticket. Yes, 5/6 was skipped. But the 9/10 was used twice for different busses. Then 15/16 and 17/18 were skipped. Even if 5/6 is for snare bottoms, as it is Custom and Vintage SDX, why should it matter if we are routing those mics to shared busses? My Zendesk ticket number is 199515 if you would like to see my submission. I’ve attached the two screen shots from my ticket here below as well.


    Operating system: macOS Sequoia (15)
    • This post was modified 1 month, 1 week ago by YodasDad.
    YodasDad
    Participant

    All we would need is the ability to have / create mono busses and then we could select those instead of the regular stereo busses. Doesn’t seem hard and it wouldn’t interfere with the many SDXs and their creative approaches.  In the meantime, Hard Left on a stereo bus seems like a fine alternative. There are so many OTHER things I wish were easier to accomplish – like being able to apply your mixer settings across presets within the same SDX (or SDX group, so in HANSA, there could be 4 groups of mixer presets but they could apply to all presets in the particular HANSA group, like Marble Room).  I know, wrong thread . . . .


    Reply To: Is it possible to have MONO BUS in SD3 Mixer so I can send my Kick BUS to a Mono track in PT12 version: 3.4.3
    Operating system: macOS Sequoia (15)
Viewing 13 replies - 1 through 13 (of 13 total)
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