Six amazing deals,
this weekend only!
*

Replies created

 

Viewing 15 replies - 1 through 15 (of 18 total)
  • stpete111
    Participant

    The functionality limitations of this software should have been disclosed before purchase. I would not have purchased it knowing that you could not select strings. A slap bass pattern where the slapped root is played on the 5th string and the octave pop on the 4th, is just not musical or realistic even if tootrack thinks it is the best note. In addition, for some strange reason, my octaves slides tend to fall short of a true octave. A to Ab, for instance.

    Finally, it amazes me that individuals on support forums think they should respond to posts in the nastiest most unhelpful way. If you are ok with how the plugin works- good for you. Go use it and allow those who are discovering its shortcomings to find clarity and seek actual support.

    Reply To: Forced String Selection version: 1.2.0
    Operating system: macOS Sonoma (14)

    Amen to that! If you’re happy with the software, awesome! There’s no reason for you to be in this thread!

    And to the specific subject – literally every Bass VI I have and that I have seen allows for string selection, and even better and quicker, what is called position selection – where if, for example, if the Position selection is set to 5, no note will be played below the 5th fret, other than where it’s impossible not to (such as any note on the lowest string that’s on fret 0 through 4.  This is quickest way to say, “I don’t want any notes played on frets 1 through 4 on the higher strings because (enter your reason here).  But still, if we had to choose between string selection per note, and the position selection, I’d be happy with string selection since it can cover all scenarios.

     

    1

    Thanked by: rookosu
    stpete111
    Participant

    For anyone here debating against the logic of including this feature – if EVERY single other VI bass library didn’t have this feature, then your argument might be sound.  But they do.  Every single damn last one of them.  The omission from EZBass simply makes no sense whatsoever.

    1

    Thanked by: JAMES LLONCH
    stpete111
    Participant

    Thank you jord, that’s super helpful!  I should have thought to look at the Country packs!

    stpete111
    Participant

    A-ha, exactly the thread I was looking for – if I didn’t find it, I was going to start it.  Only the folks inside Toontrack know for sure whether or not this is being worked on, and they certainly aren’t going to chime in here to confirm or deny it (well, maybe they would deny it), but here are my thoughts:

    If anyone could achieve a good guitar VI, it’s Toontrack, but (big but), it’s never going to happen if they don’t take an entirely different approach than other developers have with respect to building a polyphonic guitar VI.  I am someone who has been on the search for that great (not even perfect, just great!) guitar VI – I have purchased ALL of them.  You name the company – I own AT LEAST one of their guitar VI’s.  I’ve been on this self-inflicted search for the holy grail of guitar VI for almost 20 years.  No one, and I mean NO ONE, has perfected it yet.  Each one has it’s own strength, and each one has a feature(s) that others don’t, but I have yet to find one that does it all, and even then, it’s gotta be somewhat user-friendly, right?

    Someone earlier in this thread said “the engine that would be the basis for EZGuitar exists within EZBass. It’s only a matter of fleshing it out so that it can by applied to guitar.”  I couldn’t disagree with this statement more.  Every instrument Toontrack has released to date is either monophonic or percussion, and while they’ve stupendously risen to the challenges of creating those kinds of VI’s, guitar provides a completely different set of challenges.  Anyone who has any experience using guitar VI’s knows what those challenges are.  I am a guitar player of 25 years, and my attraction to this subject is despite my ability to just record the guitar parts myself, b/c it allows me to create guitar parts that I have in my head immediately, where I otherwise would need to practice for hours to get the part right, and/or do massive amounts of editing, not to mention that when doing metal and djent-type stuff specifically, tight, perfect timing of the guitar is everything to the sound, which is easily achieved with MIDI.  But being a guitar player also makes me way more critical of the realism (lack thereof) of the sound coming out of a guitar VI.  All this said, I’m sure some of the guitar VI’s out there are perfectly capable for non-guitar-playing folks who are just trying to get a simple part down as part of a composition.

    While I could go on for paragraphs in more detail about this subject, I’ll just end by saying that if anyone can create an amazing guitar VI, it’s Toontrack.  But I also believe Toontrack would not put out a sub-par product even if they put years and years of R&D into it.  As a developer myself, and having really dug deep into all the guitar VI’s out there, I truly believe that the guitar is an instrument that can not be fully duplicated using software and scripting.  It just can not.  Can parts of it be duplicated, as in certain types of articulations?  Yes, absolutely.   If Toontrack is working on this or is planning to, I believe they are going to have to take an entirely new and revolutionary approach than any other developer to date has done.  If they can crack that code, they will certainly nail it, and if they do, I will pay nearly any dollar amount they ask for it.

    2

    Thanked by: Tony Shaffer and buzz_9
    stpete111
    Participant

    Thanks, but if I try to do it from within PM, nothing happens.

    Click Show Details, open the small menu to the right of the full installer, select Install from the menu. Is that what you’ve done and nothing happens?

    Yes, however, after I reboot, it’s working now.  Thanks!

    stpete111
    Participant

    macOS 10.15.7 (Catalina)

    I opened Product Manager today and was informed there’s an update for Rock Solid EZX.  When. I ran through the update process, during the installation, I got the error message “One or more required files are missing – the format of this EZX is not compatible with this update.  Please reinstall the full product before applying this update.”

    So I downloaded the full installer via Product Manager, but when I open the installer dmg, the installer.app icon is crossed out.  If I try to click on it, it tells me “Installer.app needs to be updated.”

    Please advise.

    Thanks.

     

    Reply To: One or more required files are missing / Installer.app needs to be updated version: 2.2.1
    Operating system: macOS Catalina (10.15)

    Try running the installer from Product Manager instead of clicking on the .dmg disk image.

    Reply To: One or more required files are missing / Installer.app needs to be updated version: 2.2.1
    Operating system: macOS Big Sur (11)

    Thanks, but if I try to do it from within PM, nothing happens.

    stpete111
    Participant

    I would really appreciate if Henrik anyone else from Toontrack could chime back in here.  Henrik’s posts, in my opinion, would imply that Toontrack is comfortable having left this feature out despite the initial complaints about its omission.  I’d like to get some comfort around the fact that several months after EZbass’s release, Toontrack folks have discussed this and are at least considering adding it for a future version?  I think there are enough voices in this thread at this point to give it some real attention.

    3

    Thanked by: simonsenpeder@gmail.com, Victor Kennedy and Stéphane Larocque
    stpete111
    Participant

    Well, you mentioned one aspect of it: a user friendly software. There are 100’s of more functions that could have been implemented, and which we have discussed within the team, but we have drawn the line of where we think that the complexity of the features will make it worse (user-friendly-wise), vs what the gain of them are.

    We want our users to make music in the easiest way possible, without having to think about all sorts of details, which really can kill the creativity. We wanted to make something that wasn’t already on the market, without sacrificing the quality of the sound. It’s impossible to create perfect software, but we want our users to be able to strive for making perfect music 🙂

    Hi again Henrik,

    Yes very true point, there are probably a 100 other features that could have been implemented.  You have to draw the line somewhere.

    I won’t beat a dead horse – just hoping that if there is a feature wish list for future versions, that this could maybe make it on there.  I’ve been writing/playing/recording bass guitar for 20 years, and in my productions, I almost always play really high up on the fretboard, purposely, because I like that tone.

    Thanks for another great product!

    stpete111
    Participant

    I just realised that this feature would actually not make any sense in EZbass.

    If you for instance play the open E string it will trigger the exact same sample pool as if you play the same E on the fifth fret of the lower B string. So there are individual sample pools for each pitch, but not for each specific fret on each string.

    I believe to understand why Toontrack did it this way and it’s fine for me. Just something to keep in mind.

     

     

    Reply To: Forced String Selection version: 1.0.2
    Operating system: Windows 8.1

    Hi Clownizm – I’m not sure I follow what you’re saying.  If you look at my example of explicitly wanting to trigger the sound of the 15th fret of the D string being played, can you tell me how what you’re saying applies?

    I’m not trying to be a pain, just really curious.  And I will say, having played with EZBass now for a full day, I can at least admit that a Forced String setting would definitely be difficult to implement into what is a very easy and user-friendly workflow inside EZBass.  It is very well thought-out and, well, EASY, like it’s supposed to be! But even though I can see that it would have been somewhat cumbersome to implement into the workflow, I still want to understand yours and Henrik’s logic.

    Cheers!


    Reply To: Forced String Selection version: 1.0.2
    Operating system: macOS Catalina (10.15)
    stpete111
    Participant

    No, there is no manual control over this. EZbass comes sampled with, and is automatically using, the notes that sounds best for each tone!

    Hi Henrik,

    This is one of the features I’ve been wondering about since EZBass’ announcement.  As Clownizm says, this is a pretty standard feature in any bass sample VI.

    When you say, “EZbass comes sampled with, and is automatically using, the notes that sounds best for each tone” – how does Toontrack or EZBass know whether I prefer the sound of an A note on the open A string, or on the 5th fret of the E string, for a given song or song part I’m working on?  Or what about if I specifically want to play the 15th fret of the D string instead of the 10th fret of the G string?

    Please don’t misconstrue the tone of my question, I’m not trying to sound combative at all.  I’m just wondering about the decision behind leaving this functionality out, and whether we can put it on a feature request list for a future version.  I have to admit I’m a little surprised this was left out, only because of the incredible level of detail in so many other facets of this plugin.  Aside from this feature omission, this is an amazing plugin.


    Reply To: Forced String Selection version: 1.0.0
    Operating system: macOS Catalina (10.15)
    • This post was modified 5 years, 3 months ago by stpete111.
    stpete111
    Participant

    @John said:
    Hi,

    there’s nothing in the TD-9 mapping that affects the input velocity for your Crash 2.
    What happens if you just switch the cables between the Crash 1 and Crash 2?
    Is the difference consistent?

    If you inspect the MIDI being sent from your module by either recording to a DAW or the SD3 Song Track or by looking in the Analyzer window on the MIDI In/E-drums page, what notes are being sent for each instrument and articulation when you hit your cymbals?
    Does the Velocity look consistent between them?

    There should be a Ride Bow Shank, Ride Bow Tip and Ride Edge mapped in the TD-9 but it of course depends on which Ride is loaded (if you have loaded it from a Library where not all articulations are sampled)

    BR,
    John  

    Hi John,

    Thanks for reply. Before seeing it, I went ahead and fixed all the cymbal issues by manually re-mapping them in SD3 and creating a new preset. The TD-9 preset in SD3 is definitely not fully correct out of the box. I know I said in my original post that all settings in the module are default, but I should have mentioned that yes, I did correctly program the module with the exact pad models I’m using for all triggers. Even with all that, I still had to completely re-map the crash and ride cymbals inside SD3.

    All good now, but just to let everyone know that the TD-9 preset in SD3 needs some adjustments.

    Thanks,
    SP

    stpete111
    Participant

    Ok thanks for the info.

    stpete111
    Participant

    @Henrik said:
    Actually, you can do this automation inside of SD3. Either use the CC value given by the Learn function (as described by John above), or right click the Macro knob and give it a CC number from the menu. Then in the grid editor, in the bottom, select the CC value you just assigned and you can draw a curve that will control the Macro knob!

    It might be a better idea to map the filter cut frequency of the effect to the macro, instead of mapping the on/off button, if you hear some artefacts (like Olof mentioned).  

    Henrik, great suggestion! Thanks! I’ll try it today.

    stpete111
    Participant

    Thanks very much Olle and John for your replies. This makes sense.

    stpete111
    Participant

    I would actually be ok with just graphics of a generic drum kit. But it’s not even that. It’s a Roland kick pad and two other floating electronic pads?? WTH?

    I don’t need fancy glitzy graphics to use my Evil Drums, but please, at least just a generic drum kit!

Viewing 15 replies - 1 through 15 (of 18 total)

No products in the cart.

×