No products in the cart.
Henrik Ekblom
Participant
Topics Started: 37
Replies Created: 2711
Has Thanked: 398
Been Thanked: 367
I will take note of this for our todo list for the future. We’ll have a look at it! Thanks for the feedback.
Henrik Ekblom - User Experience Designer
Toontrack
You can do this in a DAW.
In the DAW; set the loop area on bar 3 and 4, and press play (in the DAW).
Have SD3 with Follow Host enabled and press play on a groove in the Grooves tab. It should now sync with the DAW timeline and preview the groove on bar 3 and 4.
Henrik Ekblom - User Experience Designer
Toontrack
Nice to hear! Post your questions here, regarding the mixer and other areas that you are unsure of, and we’ll do our best to help you ๐ There is also the manual, and many video clips on Youtube that might guide you in the right direction!
Henrik Ekblom - User Experience Designer
Toontrack
It would be a great feature, but plugins can’t unfortunately control the DAW:s… We are keeping an eye on the development of the ARA protocol, which has some advantages for plugins interaction with DAW:s, we’ll see what the future holds ๐
Thanks for the feedback!
Henrik Ekblom - User Experience Designer
Toontrack
Yes. The “surround packs” 3 and 4 are really more room and ambience mics, which can be used for surround mixing, but it can also (people tend to miss this information) be used just as additional room mics! It will give your drums more space and sound bigger. But start with the 2 first installation packs, and try out the others when you have time, and hard drive space ๐
Henrik Ekblom - User Experience Designer
Toontrack
I can almost promise you that you’ll find more in there that’s usable, than just the grid editor!
For example the option to stack instruments, and all the effects in the mixer…
Your wife will thank you when you become a world famous musician ๐ Rock on!
Henrik Ekblom - User Experience Designer
Toontrack
Do you want to send the added instrument (Xdrum) to a Bus, or make it sound in already existing mixer (microphone) channels?
To get them to a bus:
– make sure the added instrument has got its own channels in the mixer, for its close microphones (e.g., there should be User Mic Channels, labeled after the instrument)
– Add sends to the wanted bus(es) on those channels
To get them to (microphone) channels:
– right click the instrument, in the menu select More / Route Instrument Microphones
– In the top of the list, you’ll see the close microphones – the instruments main microphones. Further down are the “bleed” mics, mics that was further away from the instrument when recorded. If the library you are working in has a mixer (microphone) reverb channel, your added instrument needs to have a similar microphone in the list. If so, route that microphone to the Reverb channel. If it doesn’t have any reverb channel, you can try to route any of its ambience channels – since those have a room reverb.
If no microphones are suitable for using as reverb audio, I suggest that you use a reverb plugin and add to your instrument…
Much information here, but I hope something of it was of value for you ?
Henrik Ekblom - User Experience Designer
Toontrack
If you use any other audio software, do you experience any problems with your Audio Interface?
Henrik Ekblom - User Experience Designer
Toontrack
Answered at https://www.toontrack.com/forum/superior-drummer-3-help/send-x-drums-to-reverb-ambience-tracks/#p180310
Henrik Ekblom - User Experience Designer
Toontrack
Yeah, I don’t disagree with your thought here. Let’s see what our future EZ products will end up with ๐
Ps. You don’t need the entire library for Superior Drummer 3. You can start with the basic installation, which is about 40 GB . If you later want more room and ambience mics, you can add those then!
Thanks for the feedback!
Henrik Ekblom - User Experience Designer
Toontrack
I’ll take a note of this as a bug. The source file isn’t recognized as 3/4 MIDI.
A workaround is to drag the source file to the song track, and then drag it to the Song Creator. This makes the MIDI being recognized with the signature of the song track.
Henrik Ekblom - User Experience Designer
Toontrack
Yes, it has its advantages to add them as buttons – for touch screens for example. I have taken a note of this request, thanks!
Henrik Ekblom - User Experience Designer
Toontrack
If you change some settings in MIDI In/E-drums, they are saved with the (.SD3P) project file you save in the File menu of SD3.
Say you change some MIDI in settings so that incoming note 38 is mapped to note 40. You then save the project and name it “Metal”.
You load an old project where you have mapped incoming note 36 to note 80. Those settings are loaded into MIDI In settings, so if you want to always have that incoming note 38 should be mapped to 40, you should do the changes and save the project. The next time you load that project, note 38 will go to 40…
So in summary: each project carries its own MIDI In settings.
Does this make it clearer for you? Does it solve your problem?
Henrik Ekblom - User Experience Designer
Toontrack
If you drag the different MIDI song blocks one by one instead of all of the in the same time, does that help your situation? This will create separate MIDI blocks in Garageband, and the sustain should release and be pressed between the blocks as it is in EZkeys.
Henrik Ekblom - User Experience Designer
Toontrack
No products in the cart.