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Viewing 15 replies - 1,291 through 1,305 (of 2,666 total)
  • Henrik Ekblom
    Participant

    In section 7.3.2 “Grid Editor” in the manual, there’s a header “Select Menu”. That sections explains the select menu – or do want to have more information under that header?

    I agree that the grid editor could be accessible even if no MIDI block is placed on the song track, but we haven’t made it prioritized since it’s pretty fast to right click the song track, select the menu option to add a song block, and then just double click it. It can probably be done better, but we have focused on fixing other, more urgent things. I wish we had endless time to fix things, but unfortunately we don’t 🙂

    I will take a note of your thoughts and ideas, and we’ll see what we will do in coming updates. Thanks for the feedback!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You can also try to use a Gate, to cut the volume from the toms, as soon as they hit a low enough volume.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    This is notes that control Future Hit instruments (shaker, tambourine, maracas etc. – the ones in the top right corner of the Drums tab). The special thing about these instruments is that the transient of some of their midi note are the endpoint of the note, not the start (as regular drums). You want the shaker to start to “rattle”, a pre-swoosh to happen, before the transients (the loudest part of the sound) plays.

    This is illustrated by the image you attached – there’s a “pre” sound, that builds up to the transient (the diamond in the end). Does this clear things up for you?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    So you want to see the same grid lines as the value you have selected in the resolution menu (for example, if you select 1/8 – you want to see a line for each 1/8)?
    This would be useful, I have added this to our feature request list!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Logic does also have a “virtual keyboard”, which translates keyboard keys to MIDI notes.

    Further, there are free virtual keyboard software out there, that does this without the need to run in a DAW – for example http://freepiano.tiwb.com/en/ (note that the software in the link has nothing to do with Toontrack, nor have I tried it myself) 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Glad to hear 🙂 Rock on!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Well, it’s not as simple as calling it a ‘bug’, because we can only handle things based on the information that the DAW gives us when our products are used as plugins. We will look into this matter! As usual can’t Toontrack give any time estimates, or if it even can be fixed! But we’ll try 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The Randomize Chords function is looking at the current song Key, and chords in the top of the Circle of Fifths (chord selector) is more probable to be selected 🙂 It doesn’t take into consideration chords that are already placed on the song track.
    This is, however, something we have thought of and we have added it to our feature request list – since it would be useful to analyse surrounding chords!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    I think the different MIDI parts that you have dragged to Reaper may have different velocities on the notes.
    If you double click* a MIDI block to see the velocities of the notes, you can try to match the levels between the blocks.

    *I think you go into manually editing notes and velocities in Reaper, but I am not sure 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Another option is to use a DAW.
    Setting up SD3 on separate tracks will load the samples from each instance into memory, and you could use MIDI or similar to switch active lanes (instance of SD3).

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: MBrady1967
    Henrik Ekblom
    Participant

    But does it work if you use the default settings (that is, “All” in Superior, and the default MIDI settings for the track in Logic Pro X)?
    If it works, why don’t you do like that?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Good choice, I have one too 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Do you have the MIDI files in the Reaper track, or on the track inside EZdrummer 2?
    Can you post screenshots so we can what it looks like?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The reason why your cymbals aren’t making any sound is because the MIDI file contains Channel Aftertouch values directly after the cymbals are hit.
    – See the first screenshot; in that, I have opened the Grid Editor and selected to show Channel Aftertouch. To remove them, select all of the Channel Aftertouch “squares” and delete them
    – The second screenshot shows where mutes of the selected cymbal are setup. In the Mute Tail Trigger box, you can select to either trigger a muted cymbal with Aftertouch, Note Off (the end of the note will create a mute), or none.


    Screen-Shot-2018-08-10-at-08.58.46.png




    Screen-Shot-2018-08-10-at-09.07.42.png




    Does this clear things up for you?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Kevin W Smith said:
    Hi. New here. Long time SD3 user, first time posting. Found this thread on Google.

    If there’s an up to date thread about this forgive me, but I’m really really super very interested in an SD3 library without all the room tone of the kits that come with the full version.

    No matter what I do – mute the overheads, mute the ambience (obviously), put all the bleed controls at zero, •solo any drum in the mixer• – the crazy long decay of the original recording is really really getting to me! It’s all over every drum in every drum kit, there’s no relief from it. It’s so loud I can’t even gate it out of the snare drums.

    Please let me know if I’ve overlooked a solution to this, and if I have, please enlighten me! More than a few times a client has said “the drums sound nice but can you turn off all that reverb??” There isn’t any reverb. “Then what am I hearing?” It’s the samples, they were recorded that way. “Then why are you using it?” Ummm

    –Kevin  

    Well, the drums in different libraries are recorded in different studios – and they sound as the drums sound in that studio. However, you can control the ringing (tail) of the audio both individually of each instrument, and on each mixer channel.

    If you select the snare and lower the Release part of the level envelope (in the Envelope and Offset property box), you’ll get a shorter decay which will cut the tail in all mixer channels. To get a more realistic sound, you can select the overhead and room mixer channels and increase the Level Envelope Releases value. This will increase the ringing in those mics, which is what will happen in you record a short ringing instrument…

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 15 replies - 1,291 through 1,305 (of 2,666 total)

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