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Viewing 14 replies - 766 through 780 (of 2,666 total)
  • Henrik Ekblom
    Participant

    Well, it has a lot of different snares, which you can change in many ways using mixer effect, property boxes, etc. But if you buy another SDX, it will have snares with different sounds, since they are captured in other studios, using other microphones. When you buy an SDX you also get presets adjusted for that SDX, and those snares.

    It’s impossible to answer if you need any more snares than the ones in the core library of Superior Drummer 3, but other SDXs (and EZXs) offers sounds that you can’t create using the core library…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Has anyone else experienced this? I don’t know how to fix this… I don’t think I can tighten the head anymore than it is…. I don’t think my PD-125 is faulty as the 38 Midi NOTE still registers in the Analyzer. But it definitely isn’t triggering the right thing when hit dead center!

    Check the analyzer in the bottom left corner of Settings / MIDI In/E-drums and hit the snare in the center, and see what CC value it sends.

    Hit the other zones too, to see how the CC is sent from them.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    This error occurs because the VST file that Mixcraft is using hasn’t been updated, while other parts of SD3 has.

    It looks like the VST (DLL) file has been moved, possibly because Mixcraft isn’t looking for VSTs in the path where the Superior Drummer 3 DLL was installed, so you moved it to another folder?

    If this is the case, point Mixcraft to look for the VST where it is installed, rather than moving the DLL to where Mixcraft currently looks for plugins.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    – On another note, I don’t quite understand what you mean by 1) “start another instance of SD3 in Logic and add more instruments there” Do you mean Open Logic Pro program > Select Software Instruments > AU Instruments > Toontracks etc….?

    When you have an instrument track in Logic with Superior Drummer 3, you can add another instrument track in Logic which also has SD3. E.g., 2 instances of Superior Drummer 3 is running in Logic.

    One scenario where this can be beneficial is when you have a normal drum kit loaded on one of the instances, and Latin Percussion on the other. It can be easier to handle the sound and the MIDI when those are separated – instead of having both drums and percussion in one instance of SD3.

    ———————

    2) “Use an empty preset so no drums that you already have in the first instance takes up unnecessary memory and CPU” Can you advise how to setup an Empty preset with no drums?

    You can set up an empty kit by going to the Drums and Mixer preset menu, and select Drum Kits > Clear All Instruments

    Screenshot-2019-02-11-at-10.07.14

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Jace
    Henrik Ekblom
    Participant

    Short answer: no. The number of instruments is fixed in EZd2. Option to add instruments, change MIDI note numbers, and a ton of more features, are things you can do in Superior Drummer 3.

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: jorgeol
    Henrik Ekblom
    Participant

    Product Manager doesn’t have the feature to change paths for installed libraries. But I’ll take a note of it as a feature request!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Are you talking about a certain EZX or SDX?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The crash is related to the amount of added instruments, and the number of mixer channels those create in the mixer.

    For you to be able to continue to work you can either:

    • start another instance of SD3 in Logic and add more instruments there
      • Use an empty preset so no drums that you already have in the first instance takes up unnecessary memory and CPU

    or

    • gather instruments so they use a common mixer channel, instead of having each instrument having its own mixer channel
      • For example, send all instruments that are Taikos to one mixer channel.
        • In Mixer Tab: rename channel “Large Taiko 02” to “Taikos” – since this is the channel where all Taikos will go
        • In Drum Tab: right click the “Large Taiko Open 03” (the 4th added instrument) and select More > “Route Instrument Microphones…
          • (This is where you route instruments to different mixer channels)
          • Select “Taikos” in the Mixer Channels drop down list, so the instrument sends it’s sound to that channel (see attached screenshot)
          • Do this for each Taiko instrument in the list.
          • In the same way, you can gather all “Frog” instruments to one “Frog” mixer channel, etc.

     

    Write back here if you need help with this 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    No files were attached to your previous post.

    Can you put all files in a .zip file and try to post it as an attachment again?

    If it won’t work, try to post just the project file.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Doesn’t it work to right click the play button and select MIDI  learn?

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: J.A.J Sound
    Henrik Ekblom
    Participant

    We are looking into this matter, it seems to be because of too many added instruments…

    We’ll post a reply when we have an answer 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Thanks for the feedback, we’ll have a look at this.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Select the instrument you want to add stacks to, and go to More > Stack/Add To/ – and select the articulation you want to add the stack to.

    To make SD3 play different stacks depending on velocity, select the articulation and adjust the Velocity Gate.

    In this screenshot, the stacked articulation will only play when the velocity is at least 100.

    Screenshot-2019-02-04-at-15.43.52

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: onewayout_1
    Henrik Ekblom
    Participant

    Thanks for the feedback!

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 14 replies - 766 through 780 (of 2,666 total)

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