No products in the cart.
Henrik Ekblom
Participant
Topics Started: 37
Replies Created: 2711
Has Thanked: 398
Been Thanked: 367
What scenario would be most useful for you in your daily work:
1. * Try to name the MIDI groove to the folder it originates from (both from Grooves tab, and from Superior Drummer 3 song track)
2. Name the MIDI groove to the originating folder path when dragged from Grooves tab, and name the MIDI groove the song part it is when dragged from the track.
* Please note that it’s now always possible to name the grooves by its path, since you may merge several files, and do other stuff so the file isn’t simply a file from one folder anymore. This is why we are leaning towards using system nr 2…
Henrik Ekblom - User Experience Designer
Toontrack
Adding a future hit instrument, opening Edit Play Style, select the future hit instrument and increasing amount – that scenario should work.
– Can you verify that the future hit has got its MIDI note properly? It should have MIDI note 2,3,4 or 5…
– If you, for example, have loaded a future hit tambourine – does it play if you preview a groove with tambourine playstyles? You can see those in the Grooves tab by in filter column “Power Hand” selecting “Tambourine Pad”.
Henrik Ekblom - User Experience Designer
Toontrack
Thanks for the feedback, it’s noted!
Henrik Ekblom - User Experience Designer
Toontrack
SD3 is using a static user midi folder path, so you can’t change it. Do you want to change path to keep all your MIDI on the same place/harddrive – or are there other issues?
The general idea we have is that large files should be movable, but smaller ones (like User MIDI) aren’t. It complicates things, and can lead to problems to have them moveable. If there are enough users who requests this, and it turns out it’s useful – we may reconsider the design.
Henrik Ekblom - User Experience Designer
Toontrack
Yes, you can do that. This is from the manual:
If you would like to preview the sound of an instrument without selecting it, hold down Command + Options (Mac) and click the instrument (Control + Alt + Click for PC). Conversely, it’s possible to select an instrument without previewing its sound by holding down the Shift + Option while clicking (Shift + Alt + Click for PC).
Henrik Ekblom - User Experience Designer
Toontrack
@Miroslavl said:
…I don’t see anything wrong with pointing out some of the places where it could have been better designed….which is what a lot of folks are doing for other aspects of SD3. It’s the first version. I’m hoping that this feedback we provide will find its way into the next 3.2 version.
🙂 Â
You are correct – these kinds of discussions are a big part of what Superior Drummer 3 will become in the future 🙂
Henrik Ekblom - User Experience Designer
Toontrack
1
Thanked by: juliankleissNot explicit mixer presets, but you can save a Drums and Mixer User Preset (the main presets that you see in the list next to the libraries). You can then load only the mixer part of that user preset, in the Load Parts menu (the button on the right side of the presets). You can even only load certain channels etc…
Henrik Ekblom - User Experience Designer
Toontrack
Thanks for the idea, it’s noted!
Henrik Ekblom - User Experience Designer
Toontrack
It’s currently not possible to uninstall parts of the library. It is something we will look at for the future!
Henrik Ekblom - User Experience Designer
Toontrack
It was a small bug that caused the issues with the MIDI. It will be fixed for a coming update!
Henrik Ekblom - User Experience Designer
Toontrack
The size you last used should be remembered the next time you start Superior Drummer 3 – but that might not be good enough in your case?
Henrik Ekblom - User Experience Designer
Toontrack
@Derek Schaaf said:
Thanks Henrik,What would be another way to increase overall output volume? As I mentioned a mouse click of the drum is significantly definitely quite a bit louder (and you noted by default that strike at a 127 velocity) but it is still not “that” loud when listening through headphones with my MacBook Pro 2017 at max volume. Is there something else I should be bumping up as far as overall output?
Thanks,
Derek Â
First – check the audio interface’s levels – if there are any volumes that can be raised there.
To increase the overall output of Superior Drummer 3 you can always raise the individual microphone channels and busses, and/or use compressors, limiters, eq etc (tips on mixing techniques to make stuff louder is easily found on Google) . Be aware of not making the channels too loud (led meters getting red when hitting the roof) – this can cause distortion of the sound in the end. Further – the “loudness war” is also a thing to avoid – cranking things up so much with limiters and compressors that you loose dynamics…
Henrik Ekblom - User Experience Designer
Toontrack
Can you please check the VST version of EWQL? They may be able to do that because they use the VST 3 system. We currently don’t use VST 3.
Are there any other differences between SD3 and EWQL that you are aware of (how they are loaded etc)? We’re trying to figure out the differences…
I can add that the possibility to detach windows doesn’t make a difference in maximizing the main window. It would look the same even if we couldn’t detach windows…
Henrik Ekblom - User Experience Designer
Toontrack
No products in the cart.