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Viewing 15 replies - 1,576 through 1,590 (of 2,666 total)
  • Henrik Ekblom
    Participant

    Thanks for the imput! This wasn’t included in EZdrummer 2, but in Superior Drummer 3 you will have full control of all the midi notes, and more advanced mapping – such as CC etc.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Giulius Spiridion said:

    Hi, Henrik. Some news about this?
    Tks  

    You can switch between showing midi notes and keys (c, c#, d etc)!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If you have installed all the sound libraries, in the mixer tab – select a surround mixer channel and enable the instruments you want to be heard in that channel. This is done in the Properties Boxes on the right side of the mixer.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Exactly – a MIDI file where the problem you describe occurs. When you play that MIDI file, the choke problem should be there.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Can you post a MIDI file that you record when playing a choke, and it stays that way? It’s easier for us to analyze what’s going on with that!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You can try the following:
    – select the black cymbal to where your tom is loaded
    – right click it and select Search for Instruments…
    – in the bottom right of that window, select More > Load as New Instrument
    This will create a new instrument of the tom that you had loaded

    – You can now replace the black cymbal to a regular cymbal, or clear it, to save RAM.

    You may have to edit the MIDI notes to get them correct, if you have MIDI outside of Superior Drummer 3, that’s playing the tom.

    The microphone routing of the tom is done automatically, but if you want to change it – do that in ”Route Instrument Microphones”.

    Reply back here on your progress!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The next release will include 125% scaling 🙂 We are working on it right now and we’ll get it out as soon as we have beta tested it!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    In Superior Drummer 3 – go to View menu > Song Track > Minimize, to minimize it.
    The window is resizeable. Drag in the bottom right corner of the plugin window to resize it. You have more controls for this in the View menu – such as setting window size to a chosen value, or scaling it (zooming in, making all things in the GUI bigger, or out, making them smaller).

    Does this solve your problem?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    What software are you using – SD2, SD3, EZD or EZD2?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Tele’ O’Neil said:
    I want to re-pan the cymbals individually (within the stereo cymbal mixer channel) but cannot find the panning control in the properties control area for each cymbal. Where can I reset the panning?

    This isn’t possible, because of technical reasons (how the sound engine works). We discussed it a lot before releasing SD3, and decided to have it like it is now – you can pan the individual instruments if you first route them to their own mixer channels. It’s all a matter of where we put our effort – if we had done this different, lots of other features wouldn’t have made it into the software!

    @Tele’ O’Neil said:
    #1 – When I tried to find the panning control (couldn’t find this feature in the manual) where is this control? When I looked up each individual cymbal they are labeled as “Cymbal ID #”, (Eg. Cymbal 1, Cymbal 2, etc.)…

    You do the panning in the mixer, because of similar reasons in the answer above.

    @Tele’ O’Neil said:
    … I think it would be helpful to have this identified on the actual right click (of the Graphic) so I know which one I’m adjusting rather than guessing & using the poke & find method. In addition to the Graphic perhaps the actual cymbal # (in the properties window) would light up brighter so I could see which one is being accessed.

    When you select an instrument in the drums tab, the name of the position is in the Instrument selection (above the drum kit). Is this the instrument information you requested?

    @Tele’ O’Neil said:
    #2 … have the Sample Duration be available on the first (Drum View) page rather than on the (Mixer) page properties area. As a user I find I work there most of the time & having to click back & forth is a pain in the butt regardless of whether I can detach the mixer or not. It’s more sensible to have it there with the volume & tuning. Anything to do with the actual sample should be grouped together in one area.

    I am not sure of what you mean with “Sample Duration” – is it the Time Offset or Level Envelope Releases Properties on the rights side of the mixer?
    The reasoning behind of where you find controls is this: when you select a mixer channel and change properties – you change things for that channel. When you select an instrument and change properties for that, the sounds for that instrument is changed. If we would have had properties in the Drums Tab that only changed certain Mixer Channels we felt that it could possibly confuse users (in a software that is pretty complex to start with).

    @Tele’ O’Neil said:
    #3 Another option that I feel is very vital is to have a slider that would limit the dynamic range of the full mix (as is found with the volume control on the bottom right side of the drum page). By adding a similar slider next to that volume control & also on each strip to limit certain sections of the kit would really be helpful. At times I find various sounds being buried & going back & forth to the midi track in an attempt to get the right feel takes too long.

    Do you mean a slider that would control a compressor or limiter on the output channel (master bus)?

    @Tele’ O’Neil said:
    #4 – I have successfully removed the ride cymbal from the overhead cymbal mics (after receiving a response from one of the Toontrack Forum moderators, for which I am very grateful) & want to know if I can perform a similar operation with the side stick articulation files within the snare drum pool. Having separate flam’s, buzz rolls, & drags along with the side stick would really be beneficial. This would allow the user to adjust all of these within a separate (bounced) audio track that could be used to set volume levels correctly or provide emphasis when required.

    We have discussed the options of having each articulation re-routable (route the sidestick from the snare to its own mixer channel for example). However – the whole thing got so complex that we didn’t include that. We opted for the current implementation – where you can add the same snare again (as a new instrument), and route that to its own mixer channel(s), and use the side stick of that one.

    Thanks for the feedback, and I hope this clarifies some things 🙂 Reply back here if you still have any questions!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If you still don’t get any results – go to Settings/Advanced, and reset the MIDI database. When there’s something wrong with that, no results will be displayed in some circumstances.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Enable the midi monitor box on the right side of the drums. Mute the crash on your e-kit and check values in the monitor. The cc value should go up to around 127 somewhere when pinching, and then drop below 66 when released. If there is no correct release registration this can occur.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You can add any instrument you want, it’s just that they will graphically end up as added instruments on the left side (inside boxes). This is because of many reasons, where one is that placing stuff in a 3d environment is tricky – especially if you add tons of instruments.

    You can right click on the black cymbal (that is a tom) and select Search for Instrument. In there the tom will be selected. Go to the bottom right of the window and select More > Add as New Instrument. This will create a new instrument (in a small box on the left side). You can then replace the cymbal position with a cymbal of choice, or remove it.

    “1) The second hihat should be on the right side but cannot be moved.” – do you want to move it in the graphics, or in the audio perspective? The latter is made by routing that hi-hats microphones to its own mixer channels, and the panning those to taste.

    Does this information help?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Do you add them to the instrument line that says “Kick”, or have you expanded that row to see the articulations?
    It is possible that the notes you add (without expanding the view) ends up on the topmost (default) articulation, while the notes that is there from before are placed on another articulation!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    When you have the kick selected in the Grid Editor, press M on your keyboard to mute the kick. Note that this muting the kick instrument, not the MIDI notes.
    There will be added buttons for this in the coming update!

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 15 replies - 1,576 through 1,590 (of 2,666 total)

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