drumjack52
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Replies Created: 950
Has Thanked: 218
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Update. for the problem I described above, I was controlling SSD with a separate MIDI track. For some reason, when I moved the MIDI directly onto the SSD track, the recorded output now sounds normal. I am baffled, but I will take it.
That shouldn’t have made a difference. Way back in time I started with Cakewalk Sonar and a Windows computer. Something I came to not use is quick bounce in Sonar as it never really sounded as I thought it should. Turns out that time-based effects don’t take well to faster than realtime rendering. Are you by any chance rendering faster than realtime?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hate to tell you but there are no sliders for bleed – it’s a rotary control. It’s not a control anyone needs to be precise with.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Let me get this straight – you can play the raw kits in Area 33 just fine right? It’s only when you use a preset that you have problems? If so that’s what’s leading me to suspect the effects used in the presets. Another thing is you said is you had this same problem with 2 identical machines right? As I said that cpu speed is quite a bit on the low side. I would not use a machine with anything less than 3 GHz raw speed cpu and not rely on turbo boost.
How do you get the latency numbers you cite? Measured or calculation? When you divide buffer size (there’s no such thing as buffer rate) by the sample right using a buffer size of 256 and 96KHz sample rate you get a 2.66 ms latency. And 256 buffer with a 44.1 KHz sample rate you get 5.8 ms. I would take a look at this page and ask yourself ‘can I really hear the difference in latency values’. https://gigperformer.com/audio-latency-buffer-size-and-sample-rate-explained/
PS: There’s something weird going on with this forum/thread. I got an email notice of your reply last night (Tuesday). Logged in and couldn’t see your response. It wasn’t until just an hour ago as I type this on Wednesday morning that I saw your response.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
What are game mode and airplane mode? Have you done any system optimizations? Most Windows machines especially laptops have a whole bunch of crap running that will hinder performance. Are you running any wireless stuff like Wifi? Are you also using the Apollo for system sounds?
2.1GHz cpu isn’t all that great – don’t depend on turbo boost. A lower sample rate should NOT give you crackles in the audio. If anything a lower sample rate will make it easier on the computer. Being that every other Toontrack stuff is running fine I’d not necessarily put the onus on Area 33. Have you tried as I asked and bypassed or deleted the plugins in SD3 that are used in the presets? Being the raw kits play fine according to you that’s what I would do – delete the plugins in SD3 from the patch.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
96000 is the only thing that seems to work with my laptop and interface. Anything lower has a lot of issues with the audio and crashes the driver, unless I raise the buffer substantially. 96000 at 128 seems to be the sweet spot, except when it comes to area 33. This is a separate question but is what I just said a normal thing to happen. I thought a lower sample rate would allow for a lower buffer. That doesn’t seem to be the case with my laptop though.
If 96K sample rate is all you can use because of problems then you have some serious system issues that need to be fixed. What else do you have running? WiFi? Turn it off. Anything wireless like that will mess with your system. Are you using the right drivers for your interface? What interface are you using? How is it connected to your computer? Like I said disable the effects in the SD3 presets for Area 33 and see what happens. Being you’re on Windows have you done any system optimizations like turning off stuff you don’t need? Something is eating computer cycles and I don’t think it’s necessarily due to anything in SD3. And don’t forget to turn off any power savings measures in Windows as that can raise havoc if not done.
I used to run a Windows system back in the day and getting a system running right can be a handful.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Any reason you’re running at a 96K sample rate?
You’ve essentially answered your own question. It’s the plugins used in SD3 that are more likely than not the culprit here. Try disabling the plugins when recording and see what that gets you. If you’re playing live and need those plugins then I don’t know what to say.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
OK, great to hear you got it working, I’m just puzzled as to why you had to go through so much trouble on your system.
Would you say you have a standard Windows 10 setup? Or do you have some customisations/localisations? What is your hardware setup?
Not sure what I’m fishing for but just anything that could point to the strange behaviour.BR,
John
It does seem strange. Like his having to have SD3 open while installing the core library? Didn’t think you could do that. There is something definitely odd about the OP’s setup. Like you said it could be a customized Windows setup. Maybe he’s running stuff from Black Viper’s site? https://www.blackviper.com/service-configurations/black-vipers-windows-10-service-configurations/
Unless you keep your head on your shoulders mucking about under the hood in Windows can make things run really strange. Been there/done that.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
In addition to the above the OP may also want to think about taking a trip through the Windows Registry to remove any leftover SD3 stuff.
Ooh but that’s dark arts stuff, isn’t it?😉
BR,
John
You just have to be careful and make a copy before editing.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: ThisDude123Got it, yes, thanks for the tips. It seems like it can’t be done from the responses. And yeah, putting the processor on each individual tracks has a different effect than putting on the bus so that won’t work. I have plenty of saturators/tape plugs etc. they’re all great but the valve box on a few settings has a very specific sound that I can’t replicate outside SD3. It looks like it’s modeled after a special version of the Thermionic Culture Vulture tube rack unit – so I guess i’d have to drop a few grand on one of those!
Actua;;u no on spending mega bucks on the hardware. Soundtoys has one called Decapitator
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi,
I would say that you start with Uninstalling using the Product Manager, then Search your system for ‘Superior Drummer 3.dll’ and delete all entries that show up.
You can check the ‘C:\Program Files (x86)\Common Files\Toontrack\’, ‘C:\Program Files\Common Files\Toontrack\’, ‘C:\Program Files\Toontrack\’ and the ‘(User)\AppData\Roaming\Toontrack\’ locations for remnant files if you wish.Then start over and make sure that you do not manually move or copy any files post installation, like e.g. the .dll file.
BR,
John
In addition to the above the OP may also want to think about taking a trip through the Windows Registry to remove any leftover SD3 stuff.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: ThisDude123Aloha e Jack,
Mahalo for your answer.
It may be me, but I’ve followed much advice to the point you’ve explained, but… the final step eludes me. (That’s the explanation for the sentence you weren’t clear about.)
- I am keeping all the midi information in SD3 and… recording each/all tracks to audio in LPX?
- I’m moving midi information to the Logic track stack and recording from there?
It would complicate a discussion to share what I do, which works.
I just know I should be able to record (i.e., make audio tracks) SD3 to separate LPX tracks in a straight-f0rward way, one that currently eludes me.
If you could help me take that last step, I’d be eternally grateful!
Mahalo!
Cat
Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 5 months ago by Kirtland Peterson.
Okay so you have the MIDI inside SD3. That stays there. What comes out of the outputs of SD3 is audio and not MIDI. The MIDI goes nowhere. Have you ever used a virtual instrument before? It’s the same thing with SD3. In the case of SD3 you can either have the MIDI in SD3 or in your daw with a MIDI track in your daw feeding SD3. I do the latter in ProTools as it makes things simple to track tempo changes of a tune rather than having the MIDI in SD3.
You can export stuff from SD3’s sequencer tracks as a MIDI file but there’s no need to do that.
I do wish you’d share the method you are using. It would not complicate things but only help to understand what you’re doing and how to help you.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I don’t understand this statement: ‘I cannot use multi-instrument or multi-timbral set ups that produce separate tracks that don’t result in the creation of separate audio files for each SD3 track.’. Please explain.
Select ‘use multichannel outputs’ in SD3’s mixer. Then create the number of audio tracks in your daw and set their inputs to the appropriate output coming from SD3. You may have to make changes in the SD3 mixer to get things where you want them to go to. My setup has all the kicks mics going to one output in SD3, the snare stuff to another, etc. I also split out the rack toms to one output, the floor toms to another. Be aware of how the various cymbals route as not everything goes to the overhead mics. Of course a lot of this depends on the SDX you’re using as not everything is the same in each one.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi – I have a kit I’ve made within SD3...Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.
Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
Operating system: macOS Catalina (10.15)Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.
Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
Operating system: macOS Catalina (10.15)
Let me understand this – instead of doing the summing in SD3 you’re doing it in PT right? IOW using multi-channel in SD3 instead of stereo? You do know that the Valve Distortion box plugin is available in each kit piece channel right? Out it on each channel before it goes to PT audio tracks. Personally I’m not all that nuts about the plugins in SD3 and rather use what I have in PT (and those aren’t the stock Avid plugins but third party ones).
But to answer your question you can’t use SD3 as an effects plugin in a daw.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
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