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Viewing 15 replies - 646 through 660 (of 909 total)
  • drumjack52
    Participant

    I don’t understand this statement: ‘I cannot use multi-instrument or multi-timbral set ups that produce separate tracks that don’t result in the creation of separate audio files for each SD3 track.’. Please explain.

    Select ‘use multichannel outputs’ in SD3’s mixer. Then create the number of audio tracks in your daw and set their inputs to the appropriate output coming from SD3. You may have to make changes in the SD3 mixer to get things where you want them to go to. My setup has all the kicks mics going to one output in SD3, the snare stuff to another, etc. I also split out the rack toms to one output, the floor toms to another. Be aware of how the various cymbals route as not everything goes to the overhead mics. Of course a lot of this depends on the SDX you’re using as not everything is the same in each one.


    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    Hi – I have a kit I’ve made within SD3...

    Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.

    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS Catalina (10.15)

    Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.

    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS Catalina (10.15)

    Let me understand this – instead of doing the summing in SD3 you’re doing it in PT right? IOW using multi-channel in SD3 instead of stereo? You do know that the Valve Distortion box plugin is available in each kit piece channel right? Out it on each channel before it goes to PT audio tracks. Personally I’m not all that nuts about the plugins in SD3 and rather use what I have in PT (and those aren’t the stock Avid plugins but third party ones).

    But to answer your question you can’t use SD3 as an effects plugin in a daw.


    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    1. As I understand things – no.
    2. You won’t get any sound because there’s no bleed info in your sample.

    Reply To: Working with imported audio file articulations version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thanks.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Yes, a bit of caution is advised when using the terminal! Unfortunately though, the procedure doesn’t work for updates. Only for regular product installations, I wrote a guide in this forum.

    Do you have a link to the guide?


    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Please let us use the “installer” command by using pkg files instead of using dmg archives. I think most people here in this thread would rather be dealing with a commandline interface to type something in that allows them to install a bunch of packages at a time than clicking in dozens of installers windows.

    Edit: it seems to work using this guide. https://stackoverflow.com/questions/25409584/apple-installer-command-help-for-bash-script/25409760#25409760

    Operating system: macOS Ventura (13)

    • This post was modified 2 years, 2 months ago by gearnerd.

    Unless one really knows what they’re doing mucking about in Terminal can brick a system.


    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Count me in on this one as well.


    Reply To: Articulations for stacked drums??? version: 3.3.6
    Operating system: macOS Mojave (10.14)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Not an easy one to answer as there’s no specific MIDI setup in SD3 for the Yamaha – I know because I have one. Remember that one can set what pad plays what note. Also keep in mind that each kit in the DTXM12 can have it’s own MIDI configuration. You can have pads set to trigger individual notes or a stack of notes. Check page 34 of the manual. If you don’t have the manual it can be downloaded from Yamaha – it’s a pdf file. Yamaha documentation can be a bit obtuse.

    One alternative is to try one of the Yamaha MIDI presets in SD3 of the Yamaha preset on the Legacy section. See which one works for you. A big problem is if you just have the DTXM12 and no add-ons you only get 12 notes (unless a pad is set to stack notes). So whatever way you go you’ll have to pick what kit pieces in SD3 are important to you.

    I created a setup in my DTXM12 to follow General MIDI for drums. I also have a Yamaha kick drum trigger tower with a DW kick pedal to trigger the kick drum and that’s plugged into the DTX module. I then use the General MIDI setup file in the MIDI in e-drums page of SD3.


    Reply To: YAMAHA DTX M12 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Can’t be done. You can only use what’s in SD3. There may be similar if not identical plugins in both programs.


    Reply To: use ez mix 2 directly in superior drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Go to the mixer page in SD3 and click on the mixer drop down tab that’s just below the header in the upper left. Then click on ‘apply multichannel outputs’. Then organize the SD3 mixer channels to how you want to group them to feed your daw tracks. The rest is up to how your daw works and for that I’d suggest reading the manual for your daw as well as the SD3 manual. Lots of great info in those documents that will serve you well now and in the future.


    Reply To: Mixer routing to Studio One 5.2 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    3

    Thanked by: Alan Scott, Brad and Scott Eshleman
    drumjack52
    Participant

    The controls on the main page control the articulation’s on the sample level. EQ and reverb are mixer effects and affect kit pieces that go through it. You can achieve what you want on the mixer level for an articulation by stacking kit pieces and loading certain articulations. There isn’t anything arduous about the process.

    jord

    What’s confusing is the OP’s use of the word articulation. Does he really want to control each separate articulation?


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Not sure why I’m confusing anyone.  I’m using the term “articulation” because that is the correct way to refer to the pre-mixer sounds that are produced as a result of the MIDI “notes” that are triggered by hitting the various pads on the kit; i.e. if I hit the snare head, that triggers note 38: Snare: Center.  That is called an articulation.

    If I want to adjust the LEVEL of any of these “articulations”,  I can do it in the main page by selecting the desired articulation in the drop down menu.  This level adjustment precedes the mixer thus affecting the level of that sound all the way through to the output.  Including any and all bleeds.  Same is true if I adjust the pitch.  It affects that particular sound all the way to the output along with the bleeds.

    So what I’d like is to add even more controls to that “pre-mixer” sound; i.e. EQ, reverb, whatever.

    That’s why I was thinking it would be a mixer control, but it seems as though what I’m looking to do isn’t physically possible simply due to the way the program works.

    Do you want to control a specific articulation or the whole snare sound? If you want to control the whole snare sound before the mixer use the kit piece level control on the drums page. Your use of the word articulation is wrong in this case. A kit piece can have many articulations but do you really want to control each one of those? I don’t think so. You’re making more out of this than needs be.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thanks so much for a very thoughtful answer.  And I am sorry that my question was not worded as it should’ve been.  After reading your response(s), I think that it’s the bleeding of various articulations into microphone mixer channels that’s making things murky for me.  Before having my eyes opened here, I just figured that if I want to adjust the snare level, then I would be able to do that with the channels that were labeled “snare…”.  But even if I muted those “snare” channels, I could still hear all sorts of snare sounds coming through….and I guess this is where “bleed” levels come into it since the snare, etc. are coming out of the various microphone channels.  And maybe this is why I “think” I wanted to have a mixer channel that could be setup to adjust the snare level—before it went to the other mixer channels, again, just like the LEVEL control on the main page.; i.e. I want a mixer control that processes the raw or dry snare (or any other articulation)  before it goes anywhere else.  If I’m still not making my question clear, I’ll try the manual again.  Thanks again!

    You don’t need a mixer channel. It’s just like I mentioned with setting the snare level from the drums page. Your use of the word ‘articulation’ means nothing here and is confusing people. Stop using it. You really need to understand all about the concept of bleed and how to adjust it. Reading the manual you’ll find out that there’s settings that allow you to do things like not having the kick bleed into the snare for example.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    BEST ANSWER

    Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate?  Can’t I just use the existing instance?  In my example I’m just looking to route the snare to a mixer channel

    I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.

    What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.

    You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.

    So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.

    To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂

    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS Ventura (13)

    • This post was modified 2 years, 2 months ago by Brad.

    You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate?  Can’t I just use the existing instance?  In my example I’m just looking to route the snare to a mixer channel

    I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.

    What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.

    You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.

    So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.

    To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂

    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS Ventura (13)

    • This post was modified 2 years, 2 months ago by Brad.

    You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Simple. Go to the ‘Drums’ view and in the upper right corner there are 3 tabs one of which shows articulations loaded. Click on the tab just to the right of that tab and default box view. There you will see a slider that controls the level of the kit piece you want to change. Done.

    There is another way inside the mixer. Hold down the shift key on your computer keyboard and select the mixer channels you want to adjust. In your case you’re talking about the snare. You want to select the snare channels that are shown in the mixer that are just after the kick drum channels. Group those channels and you can adjust the levels of all selected channels using the level control of any selected channel.

    Grouping channels like I mention can have all kinds of uses. Say you want to change the bleed levels of every mixer channel. Select all the channels in the mixer that have bleed controls by selecting the leftmost channel, hold down the shift key on your computer keyboard and select the rightmost channel – you’ll see the selected channels highlighted at the top of each mixer channel. The rotate the bleed control to where you want it.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 646 through 660 (of 909 total)

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