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Viewing 3 replies - 3,016 through 3,030 (of 3,049 total)
  • Bear-Faced Cow
    Participant

    I usually hit the record button in SD3 and play from the DAW to get the MIDI from the DAW into SD3.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    2

    Thanked by: Per-Anders Westin and Henrik Ekblom
    Bear-Faced Cow
    Participant

    A solution to your issues appears to be on this site:

    http://www.ultimatemetal.com/forum/threads/reaper-mid-to-guitar-pro-6-problem.681687/

    In summary, I think you have to go into Reaper’s event list and remove anything that isn’t a note. Also noted that it appears that MIDI channel 10 is permanently allocated to drums in GP and is only limited to the GM spec, so you’re going to miss a number of articulations.

    Honestly, for the $60, the drummer is better off using Reaper.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: Szymon Dardziński
    Bear-Faced Cow
    Participant

    These sounds work OK for a Drummer performing a Drum Solo but in a recorded production (back beat) I find they don’t cut through the overall sound of the entire kit. I’ve tried to turn them up & EQing them but they get sounding clunky. I don’t know if this description helps but that’s as close as I can come to describe the sound.

    Chances are in this case is that something else is competing with it and masking it out. In that case, you would have to do a cut in the masking frequency of the offending track. I would route the kit pieces to separate outputs in my DAW and then run something like Izotope Neutron on all of the suspect tracks to find the offending track and EQ it from there.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

Viewing 3 replies - 3,016 through 3,030 (of 3,049 total)

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