MintberryCrunch
Participant
Topics Started: 25
Replies Created: 186
Has Thanked: 11
Been Thanked: 22
Hi, could you please record a short piece when this happens and provide both the audio and MIDI? Preferably the SD3 Project? If you can, please zip archive and attach to a post here. BR, John
You Toontrack guys know that there are no smooth transitions. “E-drum optimized” leaves out the transitions from open to closed and that’s pretty much 99% of all e-drummers are happy with as there are no artifacts from ‘open-to-closed’ transitions – which is the most relevant point here ; the other way around -> from closed (or better ‘closed loose’) to open – is something that won’t occur often in music – so yeah, a video of that rare usecase would be helpful (I’m sure I’ve never seen that before in Pop, Rock, Metal).
We are always looking at new ways of improving hi-hat performance for e-drummers but unfortunately due to the non-linear behaviour of a hi-hat, particularly when more open, crossfading alone does not currently provide realistic enough results.
Check out the the Ableton Live acoustic kits (“Session Dums”). They work with crossfades (which are editable in AL Sampler) and the stage transitions are smooth and nice.
Tried that, had no effect whatsoever for me. Don’t think it has worked for anyone, really. There are still complaints everywhere about this issue.
The Toontrack hihat transition fix implemented with v3.2.5 works properly 🙂 .
Just select the TD-50X e-drum mapping preset. 🙂
1
Thanked by: Anthony Carpenterhi. is it possible to set the td-17 as the audiointerface?
I wouldn’t use a Roland module as an audio interface for VSTi-e-drumming (especially not on Windows PC and especially not if I hadn’t a monster of a CPU) as the performance is quite awful (of course it was not made for real time audio!)
Connect your Scarlett LINE OUTs to a decent phone amp – that will bring you high quality sound (and will be loud enough even on raw drum audio) along with quite good performance on a capable real-time-audio-optimized computer. My recommendation if you want to get better: use RME devices – you even won’t need an additional phone amp when using i.e. a BabyfaceProFs or a AIO Pro card 🙂 .
Thanks for your answer, Jord
I don’t say that this latency is an issue (even not when it comes to real time e-drumming) – but it’s good to know even quite marginal latencies for real time tasks as we have to deal with a latency chain.
To me the question is why is there a kind of chaos with those reports: EZ3 reports it as a plugin but not in standalone, EZ2 has never reported anything (even not as plugin)…
Those latencies are not because of EZD3 itself
Never have seen this with other drum samplers: when loading SSD5.5 or Kontakt drum samplers always 0 samples are reported (no matter what the sample rate is). AddictiveDrums2 always reports 64 samples (no matter what the sample rate is).
So I doubt it has nothing to do with EZD3 (SD3) itself…
Also, internal EZ3 (/SD3) audio FX affect the reported latency values.
And what about EZ2 (SD2) latency report? Has it always been wrong (/not reporting latency)?
You’ll find that the Original Mix for all 3 core libraries introduces 0 ms latency
I get the following latency report when loading “Original Mix” (in different DAWs) :
at 48 khz : 17 samples ( 0.35 ms ) ; at 88.2 khz : 32 samples ; at 96 khz : 35 samples
Why is only 44.1 kHz project sample rate a 0 from EZ3 latency report (and 48+ kHz significantly higher in this comparativeness with those marginal latencies)?
Why has EZDrummer2 always kept quiet about those (preset) latencies -> reported latency always: 0 samples no matter what preset has been loaded or what project sample rate has been set.
…and again the question: Why are these by-DAW-shown values not reported in EZ3 stand alone (and also not in SD3 standalnoe)?
(When a preset adds around 1.5 ms -which I found with some EZXes- then the audio stream output latency is of course not equivalent to the reported audio driver latency.)
Another example for the importance of a sample pool editor:
There are not only clearly “buggy” samples with digital clicking or other noises (which are definitely a producer error) BUT also samples which the user ( -> e-drummer) won’t like (in terms of character and sound colour -> dodgy / unsuitable / peculiar samples) and would want to get rid of! (I absolutely hate them disturbing the enjoyable sound from the good samples -> there is no chance to get rid of them with Toontrack sample pool black boxes and THIS is a super weak point of Superior Drummer. I mean if I look at other drum samplers (like the many Kontakt drum libs): I can edit the sample pool in Kontakt and in BFD2/3 as well.
If you don’t check these libraries for authentical behaviour/sound with e-drums there will always be somthing like this: * EXAMPLES
BTW, the “feels+sounds like squeaking” example happens at a super important sweet spot velocity range (around 100).
And the annyoing acute noise on open/semi open sounds happens on more than the shown sample/example.
After playing a little bit around with it it’s getting harder and harder for me to take a some SD3 libs/kit pieces seriously. And I’m absolutely shure that at least if you don’t check these libraries for authentical behaviour/sound with e-drums you won’t be able to resolve and handle this: if you had just fixed one dodgy sample a further one will be detected by the player. Also, sound is a matter of taste and of course the whole topic regarding acoustic drum and cymbal samples is kinda critical and you cannot tell and know what samples in a certain round-robin playing a user would like show up and what samples he would like to avoid. So I say it again!: The solution is very simple!: A sample pool editor is needed because this all is not acceptable to a demanding e-drummer and extremly lowers the quality of the supposed flagship sampler on VSTi-e-drumming!
* EXAMPLES:
F-O-R-Stone–Mantra Hihat-ClosedEdge -16th notes -feels+sounds like squeaking [ Occurance/Range: vel 94 – 101 ; Voice And Layer: default ]
–> 00:00 – 00:15 defauft preset without FX.
Download-LINK ( password: Toontrack-SD3-Forum )
——-
F-O-R-Stone–Mantra Hihat-opening process–OpenEdge2-annyoing acute noise [ Occurance/Range: vel 118 – 126 ; Voice And Layer: default ]
–> 00:00 – 00:15 defauft preset without FX.
–> 00:16 – 00:32 defauft preset with EQ (in order to emphasize the annoying frequencies) : HPF at 290Hz , (left channel only): +7dB at 8600Hz.
Download-LINK ( password: Toontrack-SD3-Forum )
there’s an update in the product manager, Fields of Rock it’s now 1.0.2, so maybe something has been fixed?
No (at lest with the mentioned hihat and the ride samples): no changes.
F-O-R-Stone–Mantra Hihat-ClosedEdge -16th notes -feels+sounds like squeaking [ Occurance/Range: vel 94 – 101 ; Voice And Layer: default ]
–> 00:00 – 00:15 defauft preset without FX.
Download-LINK ( password: Toontrack-SD3-Forum )
——-
F-O-R-Stone–Mantra Hihat-opening process–OpenEdge2-annyoing acute noise [ Occurance/Range: vel 118 – 126 ; Voice And Layer: default ]
–> 00:00 – 00:15 defauft preset without FX.
–> 00:16 – 00:32 defauft preset with EQ (in order to emphasize the annoying frequencies) : HPF at 290Hz , (left channel only): +7dB at 8600Hz.
Download-LINK ( password: Toontrack-SD3-Forum )
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