Anyone, anyone?? Real simple..here we go – I have great mix going through the mixer. All I want to do is bounce EXACTLY what I hear to separate audio files so I can import to Logic! That’s it – I have spent an entire week on various bounce methods and the results are – what was at the mixer no way relates to the outputed files or I would get only the bleeds bounced. I even tried the lame L+ R stereo mix and that again did NOT sound anything like what I hear at the mixer location..
HELP..>GOING insane loosing a ton of time , $$$ and my sanity -If you do not have a simple solution don”t bother posting – I’d rather stick to the manual edit
I have read every reply on this topic and am still sitting here wondering exactly how to get a stereo file with an exact match of the audio I get in SD3. I’ve spent about two weeks working with multiple projects and perfecting each plugin on the Sub Group Busses and then MOST IMPORTANTLY the Out 1/2 Master Fader. The Busses have Tape Sim/Comp/Eq that feed into the Out 1/2 with a perfect amount FX layering that is really something I can’t replicate in a DAW, it is just a rabbit hole of FX that took me too long to perfect for punchiness and clarity. It was a nightmare when I realized I couldn’t export this as a simple Stereo Wav bounce that I can mix with other instruments or slightly re-tweak snare levels e.g. and export again later.
MAIN THING here is the disappoinment of a simple lack of rendering capability within the program! If each mic is routed to a Group and then routed to the Main Out 1/2 with an FX strip then shouldn’t I be able to simply render my mix as a Stereo Wav with all of the Groups getting hit with the final FX?? I read a few replies explaining how to re route each mic fader to separate Outs for exporting as separate files, instead of each mic fader pre mixer. I have no interest in pre mixer at this point. I tried a few different ways of exporting separate Outs (1/2 3/4..). But AGAIN that is not in any way even close to what I’m looking for. The defining sound is in the way the FINAL MASTER FX strip hits everything. And the most incredible part is one of the mixes I have with a MASTER Echo on it, the exported WAV results with different echo timing than my 1/8 notes and even varying tempos on the drum groove upon every export! And as others have already stated multiple times the dB and clarity is just atrocious on the exported wavs. What is really going on here? SD3 simply can’t handle the load of FX upon rendering.
If there is a way to get a simple rendering of all mic channels > Groups > Main Out 1/2 with a perfect replication of the quality in the Program or a simple work around with a few different Outs and copying FX strips to get something very very close can someone please explain in plain english? For the amount of money this program should have this ESSENTIAL BASIC NEED AND WANT! Absolutely unbelievable! THE FINAL FX STRIP IS VERY IMPORTANT!
would it be possible for you to zip an SD3 project where the Stereo output of the plugin does not match with a Bounce through the Mixer, with the MIDI on the Song Track?
John Rammelt - Toontrack
I bounced files today, and opened them in Logic Pro. The drums sound absolutely horrible! I’ve read through this thread, and a few others based on this same topic in this forum. Most of what everyone is talking about, is way above my level of skill/ understanding. Long story short; is there an ‘easy’ way to get the same sounds that I’m hearing through the SD3 program, bounced down for export to another program?
You go to the Song Track’s ‘Track’ menu tab and select ‘Export Song As Audio File(s)’.
Check the ‘Bounce Loop Area’ if you do not wish to Bounce the entire Song Track.
Click the ‘Advanced’ tab to make sure ‘Bounce Output Channels’ is selected and nothing else.
This should render a Bounce that sounds like what you hear when listening to what’s on your Song Track, unless you have routed drums to separate outputs but I guess that’s not the question.
John Rammelt - Toontrack