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SD3 adding articulations
February 8, 2018
1:53 pm CEST
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Matthew Kudirka
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March 3, 2015
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hello, I've searched the forum and cannot find this anywhere.

how do I make the rim on my snare(PD125) play the following sounds at the assigned velocities.

Vel 1-40 play rim click
Vel 41-126 play x stick
Vel 127 play rimshot.

I could do this in SD2 using a midi node. I’ve followed the manual and I cannot make this work. I know it's adding instruments. I can get the rim to have any one of the 3 sounds but I cannot figure out how to make them play a pre determined Velocities.

February 8, 2018
2:53 pm CEST
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Henrik
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Check the Velocity Gate box right of the drum kit. If it's not visible you need to go to the Show menu above and check Velocity Gate to make it visible.
With that box visible, select the "rim click" articulation in the Articulations drop down list, and set the gate to 1 to 40.
Then select the x stick and set gate to 41 to 126, and last select rimshot and set gate to 127 to 127.
This requires all the used articulations to be gathered in the same instrument to be able to split like this to one MIDI note.

Reply back here if you can't make it work!

February 9, 2018
2:25 am CEST
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Matthew Kudirka
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Rim Shot at 127 always works. I can still only get one of the others to work at a time. I have always been using the Gate property.

so with it set to these parameters...

1-40 rim only. You can hear this at these velocities.
41-126 x stick you hear nothing at these velocities
127 rimshot plays perfect.

So at this point I click learn for xStick and learn it. now x stick works at the correct velocities. And Rim only is silent at it's assigned velocities.

I'll apologize now that I'm a complete midiot.

February 9, 2018
3:43 am CEST
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Juicy
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I tried this and "thought " it was working fine but NO its not right. Certainly not via e Kit playing and still testing just the internal engine but seems
to not work at all.

February 9, 2018
7:10 am CEST
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Juicy
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Henrik I think you needed to mention one thing "Stacking"
Thats the answer
it won't work as expected as the articulations are normally assigned different midi numbers and that seems to override.
Once i stacked the same drum with its other articulations i could get the gate to work as described
( Unload all the articulations perhaps first ? as the Ram is wasted and doubled up )
Thank me laterCool

Edit>
Watch the mixer as it does create a few fader and your bleeds get an extra Stack bleed level and they may not just be perfect .

February 9, 2018
9:55 am CEST
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Henrik
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matthew sloggett said
Henrik I think you needed to mention one thing "Stacking"

Ah, obviously! I forgot to mention that in my post 🙂

February 10, 2018
2:21 pm CEST
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Matthew Kudirka
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thanks, that was it. Yes. Stacking was the part I was missing. I thought you only had to stack Articulations that were't already there. Thanks guys.

February 22, 2018
10:27 pm CEST
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rholder
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April 7, 2017
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I realize this is a super old post but i’m hoping I get a response.
This may be a stupid question. i’m a newbie at this.

Do you have to create a stack for each individual articulation?

One for rim, one for xstick and one for rimshot?

Thanks in advance!!

February 23, 2018
8:12 am CEST
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Juicy
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For the use above yes you stack it to the original hit/drum. Give it a go its fairly easy once you try it.

February 24, 2018
3:53 pm CEST
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Matthew Kudirka
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March 3, 2015
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I actually didn't need to create a separate stack for Rimshot. It just worked when I set up the other 2.

when I select the snare drum, I then see 2 other instances of the snare.
One is the rim click set at 1-40
Second is the XStick set at 41 - 126
Rimshot just worked at 127 so I left it alone. lol.

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