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Tele' O'Neil
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Hi John
Thanks for your help.
I’ve created a stack & simply turned down the hi hats that the Pearl kit uses.
Now when I play an open Hi Hat the closed Hi Hat doesn’t turn off the open HH sound.
I’m not clear on where to set this up?
Thanks
Vic
Tri-Net Media
Hi John
Thank you ever so much for providing your response to my grumblings! It’s refreshing to know you folks are right on top of things in such a timely fashion.
I ran into another issue & I don’t know where to go to resolve it. Today I started playing a song using the Pearl Default kit with absolutely no additional effects of modifications to the drum kit but for some reason I’ve lost the velocity variation. Everything is maxed out when I play any note via the Piano roll so there are absolutely no level changes. As an example when I click on a note such as the Kick drum & while holding the left mouse button drag the velocity up or down I can no longer hear the difference in the sample level. It does not turn down. What have I inadvertently bumped or touched that would cause this to no longer work correctly?
Are there separate notes for articulations such as a snare buzz or snare drag? How about Tom falms? And of course Cymbal crescendos? Sorry about so many requests!
On another note is there any way to set a View Level of 125% ? When I set it to 150% there’s too much of a jump from 100% & I wind up losing some real estate that can’t be displayed. I see that below 100% the scale is adjusted in smaller increments so I was hoping there was a user input scheme available somewhere?
Thanks again for your help John, I’m so glad you’re on top of things.
Cheers
Tri-Net Media
Creating flams is real easy in the Midi file.
PPQ = Pulses per quarter note otherwise know as ticks per 1/4 note in some (DAW) sequencers.
For this example I will set the resolution @ 120 ticks per 1/4 note (or PPQ). If I use 480 PPQ then multiply my example x 4 and 960 ticks x 8.
Let’s examine a midi drum track and adjust one of the snare notes property.
Let’s use MIDI note #38 as an example. I use two different methods to create a flam.
#1 is for a fast song. I duplicate note #38 and then select the properties and move the note -3 to -5 ticks forward of existing position & turn the velocity of the first note down @ 35 thru 65 velocity. So now this note is played just a few milliseconds before the second note which should be right on the downbeat and turned up to 127 velocity. I will usually duplicate this note and move a second note to note #40 which is usually a rim shot. Sometimes it is OK and at times it may be too much of an accent. This is something you have to experiment with until you find the magic mix to make it sound authentic.
#2 is for a ballad or slow blues song. This time the second note is placed +3 to +7 ticks after the down beat. Here the second note is to be the loudest @ 127 velocity since a drummer will always strike the second note with more authority and the first note on the downbeat should be at velocity of 35 thru 65.
The flams that come with EZ Drummer & Superior 2 are very good but they are fixed at the tempo that the drummer has played them at in real time and the spacing between the two notes are relative to that specific tempo. You can get away with a bit of deviation but you will find doing it as I mentioned above will provide more accurate results to the tempo being used. It will be difficult to tell the difference from the real thing because it duplicates the real attack of the sticks on the snare and provides convincing results.
Hope this helps!
Tele’ O’Neil
Tri-Net Media
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