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SimonORorke
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As NKS is not (yet?) supported, I have provided some Komplete Kontrol keyboard light guide key maps for Superior Drummer here: https://www.toontrack.com/forums/topic/komplete-kontrol-keyboard-light-guide-key-maps-for-superior-drummer/.
Here are the last two attachments referenced in my previous post.
I’ve tried busasia’s suggestion of renaming the instrument by amending the preset with a text editor. I cannot see any change. Perhaps I’m not looking in the right place. Other contributors have mentioned the grid editor. I’ve never used that.
I cannot get it to work for the grid editor either.
Thanks John, I missed that one too. A feature to clear the entire MIDI map of all instruments would still be nice. But clearing all the MIDI keys for an instrument should speed up the process quite a bit.
+1 for this proposed feature.
I’ve tried busasia’s suggestion of renaming the instrument by amending the preset with a text editor. I cannot see any change. Perhaps I’m not looking in the right place. Other contributors have mentioned the grid editor. I’ve never used that. Here are the two places I can think of where I might expect the preset edit to cause a change.
In the context menu for the added instrument, where it says Cymbal 1 in this example:
And in the MIDI Mapping Keys list:
When I edited the preset file, neither of these changed. Perhaps my edit was wrong. Here’s what I took to be the relevant section of the preset file, as at before my edit:
instbox 14 "Instrument 1" {
xpad 0 SL-SUPERIOR_DRUMMER_3 {
pos "Cymbal1"
And here’s the same section with my edit included:
instbox 14 "Istambul CN" {
xpad 0 SL-SUPERIOR_DRUMMER_3 {
pos "IstambulCN"
Line 1 looks like it might change the entry in the the MIDI Mapping Keys. Line 3 looks like it might change the name in the added instrument’s context menu. But neither edit had any effect that I could see.
Thanks for the comprehensive tutorial, José. That all works. I just submitted a long post describing a handy variation I discovered on the method you describe. But it vanished after I edited the submitted post a few times, the result of what looks like a forum bug. If the post does not reappear in the next day or so, I’ll retype what’s missing.
UPDATE; Great, my previous post has returned! I’ve seen that happen on other fora. I should not have bothered writing this one.🙂
Thanks for the very thorough tutorial, José! After my previous post, I’d figured out that there’s sadly no way of clearing all MIDI mappings from all instruments in one go. So I’d already worked out some of what you explain myself. But your whole set of instructions works.
I’ll just mention one handy variation I discovered. You write
You CANNOT BY ANY MEANS choose ANY kit piece type to ANY blank space in your drum kit view: That is, you can only choose from the list that opens when you right-click on an empty kit piece.
Actually, there is a way.
Here’s the custom kit I created using this method.
The eight Indo Gongs have the same image but each has a unique combination of pitch and beater type. Note the three black e-cymbal images where three of the five Chinese Gong images, representing instruments of different pitches, could not be shown.
A disadvantage of this approach is that the instrument names shown in the MIDI Mapping Keys list remain the original instrument position names, such as ‘Cymbal 3’, which may not be at all descriptive of the user instrument, such as ‘Low Medium Gong’, occupying the position in the kit.
+1 for NKS support. I have a Komplete Kontrol S61 Mk2 keyboard and I’m a new user of Superior Drummer 3.
For me, the best thing about NKS support for SD would be support for the colour-coded light guide on the keyboard. So, unless and until Superior Drummer provides NKS support, I will consider using the Komplete Kontrol application to make my own light guide key map or maps for Superior Drummer. However, the colour-coding possibilities using that method are more limited than with an NKS implementation.
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