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  • rootbass
    Participant

    I wanted to share a trick that I use, as it doesn’t seem like an additional request for note mute is going to do much good here haha

    I just throw one element into the kit that I’m not going to use and leave the whole instrument muted. Then, I highlight the note(s) I want to mute and use the up or down arrow keys to move the selection to that muted channel without changing its location on the grid. Then you can easily move it back to the same spot on the original channel.

    It’s a little more time consuming than being able to mute, but it’s still a pretty easy way to A/B ideas, like “Is it better with that extra kick hit in there?” (usually not ha)

    rootbass
    Participant

    Hey John – I am having one of the same problems that was listed in this original post, but not addressed:

    • after dragging a midi file from Finder to the Song Track, the resulting block is way longer than the actual midi file (ie. 2000 bars instead of 183), so if you bounce it like that, you end up with audio files of about 30 minutes instead of 3 minutes :)… you have to manually cut the added bars

    This becomes more than just an inconvenience because if you’re trying to import a MIDI file for one section of a song, but you already have other MIDI tracks in SD3, the extra length of the MIDI file causes it to overlap with the other MIDI files and they disappear.

    I’ve imported the MIDI files into other platforms, and they are showing up without the extra bars, so it feels like it’s specific to SD3. Any way to prevent the extra bars being added?

    For reference, I’m using Logic Pro X. Oh, and SD3 is dope as hell, just trying to get my workflow right by fixing this small issue.

    Thanks very much,

    Andrew

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