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Olof Westman
Forum Crew
Topics Started: 61
Replies Created: 3214
Has Thanked: 0
Been Thanked: 56
Can you load the Avatar SDX (SD2 Core) in SD3? Perhaps it is broken or needs an update.
Olof Westman - Toontrack
Coder
I should think it is related to this:
https://www.toontrack.com/forum/superior-drummer-3-help/sd3-custom-and-vintage-load-preset-error-sl-avatar-missing/
On the other hand, SD3 shouldn’t crash because you miss an SDX that a preset uses.
Are you sure you are running the latest vesion of SD3, 3.1.2?
Olof Westman - Toontrack
Coder
To some extent this can be done by various methods using effects in the mixer. However, I will describe how to do it using the Envelope. This still involves effects in the mixer.
-Select your tom.
-Expand and enable the “Envelope and Offset” box.
-Enable the fading part by dialing in a “Release” time just below 2 seconds.
-Dial in a “Curve Slope” value that damps the tom to your taste. Perhaps around 0.4 seconds.
This is all you have to do if you aren’t interested in the reverberating sound of the room – but, if you are, you will have noticed that the envelope fade has also removed that. The ambience sound of the tom needs special individual treatment and for that you need to create its own ambience mic.
-Right-click on the tom and select More>Route Instrument Microphones.
-For the room mic you use, perhaps “Amb Ribbon”, click on the blue menu on the right hand side and select “Create New Channel”.
-Go to the Mixer and select your new channel and make sure that its “Properties” are displayed to the right.
-At the bottom, slide the “Level Envelope Releases” to the right and you will hear the room comming back.
You may be happy with this result but this also brings back the unwanted ring of the tom in that mic.
-Add an EQ to your new room mic.
-Identify and suppress the 2 – 3 major resonance frequencies of the tom, probably using high Q peaks with negative gain.
Now you have everything set up. What remains is to fine tune the Envelope and “Level Envelope Releases” values.
Olof Westman - Toontrack
Coder
1
Thanked by: LeithNote that the upgrade from EZdrummer 1 to EZdrummer 2 was discontinued in 2015.
It can no longer be bought. What exists is an upgrade from EZlite, which was a ‘free’
limited version of EZdrummer 1, bundled with some hardware.
Olof Westman - Toontrack
Coder
From the product page:
The full core sound library pre-installed on a 256 GB solid-state drive (SSD). This is a quality drive with no moving mechanical components, meaning it’s more resistent to physical shock, has lower access time and less latency than a traditional hard drive. This drive connects with USB 3.0.
I think that’s pretty clear but possibly a bit hard to find among all the glossy pictures.
Olof Westman - Toontrack
Coder
It is a USB3 drive and SSD. Our intention is that people should be able to just plug it in and work with it.
Olof Westman - Toontrack
Coder
Some of the Dream Pop presets put a heavy load on the CPU but your hardware should have no problem dealing with it. Dream Pop should not eat up more than half of one of your CPU cores. So, you need to figure out why your computer doesn’t deliver the performance it is supposed to. The most common culprit is the power savings system. Turn it off if it is active.
Olof Westman - Toontrack
Coder
There is a Gain slider at the bottom of the Bounce pop-up. It can raise the volume by 12dB. Have you tried that?
However, the level of the bounce is automatically kept low enough for the loudest parts to stay within the 0dB, hard clipping, limit of the wav-file format.
On the other hand, as long as you bounce to 24-bit files the low volume doesn’t mean that you lose quality
so you can just raise the volume inside the DAW when you use the files later on.
Olof Westman - Toontrack
Coder
>What ist this futurehit-function for?
It is for properly reproducing instruments which give off substantial sound *before* the stroke (which is in sync with the music).
Without futurehit you would have two possible approaches:
1- Cut off the initial part of a ‘shake’ so that the MIDI hit always results in a sound in sync with the music.
The downside is that it sounds a bit like playing a maracas by hitting it with a plastic mallet instead of shaking it.
2- Keep the initial build up of a shake in the sounds played but position your MIDI notes earlier, out of sync with the music, to compensate.
The downside is that if you change the tempo of your song the MIDI no longer works and the maracas plays out of sync with the music.
Futurehit delivers both a maracas that sounds like you are playing it by shaking it and the MIDI works if you change the tempo.
The downside is that it is non-standard, hard to figure out, tricky to program and virtually impossible to play live.
We expect you to use the MIDI loops we provide. Anything else is supplementary exercises you undertake as an enthusiast.
> I really want to play these percussions on all levels of velocity on my own!
The 6 articulations of these two instruments are accessed via a velocity split of a single MIDI note. This is to not use up a lot of MIDI notes and is not related to futurehit.
>Is there a chance that there will be an option to deactivate futurehit in the future?
Not likely. Particularly not in EZdrummer. In SD2 you have access to the individual articulations and can MIDI map them as you like, bypassing the velocity split. Two of the articulations don’t use futurehit and can be played live.
Olof Westman - Toontrack
Coder
As Adrian made clear, it is possible to load a mixer preset for one library in another library by doing some file copying. However, the result is rarely useful.
Btw, Music City includes a bunch of presets just as the other SDXs.
Olof Westman - Toontrack
Coder
The Bounce feature in SD3 does not honor the ‘Stereo Reverse Mixer’ option in the Mixer menu. This will change in some future update.
Also, if you had to stereo reverse the OH mics inside Pro Tools after bouncing in SD3 then you probably need to stereo reverse all bounced stereo mics. I am thinking of the ambience mics and the snare bottom.
Olof Westman - Toontrack
Coder
1. Select all (non-added) drums. Usually done by clicking and shift-clicking in the Instrument menu.
2. In the MIDI Mapping property box menu, select ‘Reset To Original’.
Olof Westman - Toontrack
Coder
Note that the OP wanted to get the sidestick on separate channels in the mixer
so that he could process it separately. If you just want to change the volume
or the velocity response of the sidestick then you don’t need to use X-drums.
Those properties can be adjusted per articulation. You just select the articulation
and turn the knob.
Olof Westman - Toontrack
Coder
No, it is not. But it is not very elegant, because you end up with two snares
and if you change or modify one of them you might forget to do the same
to the other one. On the other hand, that can be considered a perk: you
are now free to use the side stick sound of another snare.
Olof Westman - Toontrack
Coder
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