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Guy Rowland
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Topics Started: 23
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Found this old thread in a search. On my laptop I don’t have the SD3 core library installed due to space constraints. However, somehow have the electronic and percussion sounds installed in the instrument browser and I can load instruments.
As I say I don’t have these installed, yet there they are. Do they get installed automatically with the standard plugin?
…or feed EZD into an audio track input and then drag the midi onto the audio track, which is a quick way of rendering it out.
The EZXs vary greatly regarding how much control they allow, and – crucially – they vary within different mixes of the same library. In the case of No 1 hits, the most control is offered in the Original Mix layout, and there’s not much doubling there. In Superior Drummer, it is possible to re-route everything.
The other thing about No1 hits is that by design some of the sounds have baked in effects – the idea is to have oven ready processed sounds.
The second snare I tried sounds quite close to me – EZD3 Main Room, Yamaha Anton Fig Signature. I tuned it up half a semitone. The Meazzi Hollywood in the Tight Room is another good starting point – for that one I’d take out the bottom mic completely. Maybe add a shade more room ambience and in both cases a little more attack to the top mic with a transient shaper?
Damir – yes, I think you’ve misunderstood the nature of Bandmate. I can see it from your perspective even though it never occurred to me that someone might read the new feature that way.
As you probably now realise, the purpose of Bandmate is to take a small part of a track and find a groove to match. From there it can help create all the midi you need to add drums to the song in your DAW. It can’t in an single hit analyse an entire song, add drums to it with all the right variations for the different parts of the song, then provide a mix with the drums magically in place. Maybe such a product will appear one day, but it is probably a long way off.
It doesn’t stop EZD3 being a great product though – best in class (outside the bigger Superior Drummer brother). I hope you get on with it in time.
The reasons you’d want to route things out to separate channels in the DAW is either to use different processing or to route an instrument differently for mix purposes. I do both, and I tend to combine all of EZD’s (or SD’s) kick channels into a single DAW channel which I process, route to a kick group and often side-chain the bass with it. Personally I don’t see the point in making it needlessly complicated by routing every kick channel out to its own DAW channel, but doubtless some do.
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Thanked by: vsdookieQuick caveat before my answer – I don’t use Bandmate. Or Logic. But…
What you need is to get your audio file without drums in Logic as one track, and EZD with its midi as the other. Bandmate is designed to find you basic groove options that will fit, not (as far as I understand it) to actually gel the two throughout the entire song. In the Bandmate tab it will play both so you can hear how it works as a reference on one part of the song, but once found you need to then use the midi in the main part of the app. Then in Logic when you play, you’ll hear your original audio and – from EZD – just drums. You can then either tell EZD to follow your host and assemble all the grooves in the plugin timeline, or you can not follow host and drag and drop the midi in sections into the DAW. Using Song Creator in EZD is a good quick way to find variations on the main midi from Bandmate to assemble all the parts of the song.
The main question is whether or not your audio file has a fixed tempo – was it played to a click? If so, it’s going to be a whole lot easier, you just need to set the start of the audio file on the right place in the bar so Logic’s metronome tracks it. If the song was played wild, it’s going to be a lot more challenging. Logic hopefully has a way of making a tempo map so it can track the tempo of the song – you may need a Logic person to help with that though, it could be fiddly.
I think actually the reason is that the algorithm isn’t actually very good for swing. I did some tests today at different swing values and none, and it was nowhere near the good hit rate that non-swing rhythms have.
So perhaps the longer answer here is for Toontrack to try to address that – if a swing control doesn’t give useful results it’s a little pointless.
Click the ride cymbal in the main Drum view, then top left you have volume and tuning controls.
It’s a lot! The number in parenthesis is the number of families of grooves inside, each of these has many variations broken into parts of a song, and then typically several variations for each part. If there’s no numbers in parenthesis it’s one family.
POP/ROCK SINGER-SONGWRITER
Straight 4/4 (9)
Swing 4/4 (3)
Straight 6/8
Swing 6/8
Straight Halftime 4/4
Swing Halftime 4/4
Straight 12/8
CLASSIC SOUL/R&B
Straight 4/4
BLUES
Swing 4/4
FUNK
Straight 4/4
FOLK/COUNTRY
Straight 4/4
DISCO
Straight 4/4
JAZZ
Swing 4/4
LATIN
Straight 4/4
TRAINBEATS
Straight 4/4
CLASSIC HARD & HEAVY ROCK
Straight 4/4 (3)
ALTERNATIVE ROCK
Straight 4/4
Swing 4/4
Straight 7/8
METAL
Straight 4/4 (3)
Swing 4/4
REGGAE
Straight 4/4 (2)
Swing 4/4
PUNK
Straight 4/4 (2)
Swing 4/4
JAZZ-ROCK/FUSION
Straight 4/4
Swing 4/4
ODD METERS
Straight 3/4
Straight 7/8
ELECTRONIC POP
Straight 4/4 (5)
Swing 4/4
HIP-HOP
Straight 4/4 (4)
EDM
Straight 4/4 (4)
REGGAETRON/AFRO-BEAT
Straight 4/4 (3)
CONTEMPORARY R&B/NEO SOUL
Straight 4/4 (4)
INDIE-POP/ALTERNATIVE
Straight 4/4 (6)
Swing 4/4
EDIT, whoops forgot these – between about 5-13 for each category:
PERCUSSION
ONE SHOTS
Straight 3/4
Swing 3/4
Straight 4/4
Swing 4/4
Straight 6/8
Swing 6/8
SHAKER
Straight 3/4
Swing 3/4
Straight 4/4
Swing 4/4
Straight 6/8
Swing 6/8
TAMBOURINE
Straight 3/4
Swing 3/4
Straight 4/4
Swing 4/4
Straight 6/8
Swing 6/8
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Thanked by: JohnCan that be updated in SD3? I use both programs and differing graphics cause confusion. Seems like a small effort for such a big consistence and usability payoff.
I guess the EZD3 core library is – at the moment – an anomaly. It uses a new graphics format exclusively. All the previous EZXs now have both old and new. I’m guessing SD3 isn’t at this point able to read the new format, so because there’s no need for the shiny new EZD3 kits to have an old style interface, they did a generic front end across all 3 kits for SD3.
It would be nice to have SD3 read the new graphics format – they look pretty, yes, but as you say it does mean that you know where you are if you use both.
Here’s a surprising thing about the new graphics – they’re not part of the installed EZXs. I was expecting updates to them all, but no. Instead, the entire Toontrack range of graphics is part of the EZD3 install. On windows they’re in C/ProgramData/Toontrack/EZdrummer3/DrumGraphics. Pretty light though at 355mb all-in.
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