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Viewing 13 replies - 811 through 825 (of 2,666 total)
  • Henrik Ekblom
    Participant

    It’s hard to tell what happened without looking at the project file. Can you upload it here so we can have a look at it?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    May I suggest that the shift feature be expanded to include the ‘slide bars’ too? It would be handy.

    Yes we’ll have a look at this, since that’s the way it should work 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Im following the steps in the 5 part series on stacking, but my everything I stack is not getting triggered, only the main drum?

    Can you post a screenshot of the interface showing the stack, and explain how it only triggers the main instrument (does it happen when clicking, playing MIDI from the song track, etc?)

     

    Im also not seeing where the stacked audio is showing up in the mixer section?

    Each stack is not gathered in the mixer as group, or something like that.

    When you stack an instrument you can select where the microphones from the stacked instrument should end up in the mixer. Route close mics to mixer channels in the bottom of the Search for Instrument has 2 options:

    • Existing
      • Connects the microphones to matching current mixer channels.
      • If you, for example add a kick as a stack to the main kick, selecting Existing would route the close microphones (“kick in”, “kick out”, etc), to existing channels for kick in, kick out, etc.
    • New
      • Creates new mixer channels and connects the microphones to those.
      • They will be white, labeled User Mics, and will be placed on the right side of the normal microphone mixer channels

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Which of the 3 choices of dragging the mouse are you using, (vert. horz. or circle), if that has anything to do with it?

    • I would suggest Vertical, which means that when you click the controller and drag straight up you raise the value, and down lowers the value.
      • This is, for most users, the easiest way to use the controllers with a mouse, or with a touchpad/touch screen.
    • Horizontal means drag straight left to lower value, straight right to increase
    • Circle means that you drag the mouse as you would drag the rotary knobs in real life – clockwise to increase, counter clockwise to decrease value.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Do you run SD3 as a standalone, or in a DAW?

    Are you using the latest SD3 update, v 3.1.2?

    What happen when you press the play button and it doesn’t start. Is the button pressed visually, but the play head won’t play in the tracker?

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: Alan O'Connell
    Henrik Ekblom
    Participant

    If you don’t know how to check what John said, export the MIDI file that has this issue and post it here, so we can have a look at it.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Besides from what John wrote, this is how it works:

    • When you download a product from Toontrack, you download installer files, which are run by Product Manager when the download is finished.
      • When the installer software is used, it copies the content from the downloaded installer files, to where they have been chosen to be installed.
    • After this is done, the downloaded installer files aren’t necessary to keep, since the product is installed to another place on your hard drive, or to another drive.

    Does this make it clearer for you?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Latency is when the audio is played a time after the MIDI has been sent from your e-kit. When it comes above a certain time, say 10 ms, it starts to get noticeable. To make the latency lower, decrease the buffer size. If the buffer size becomes to small for the CPU to handle, audio glitches will be audible, so the buffer size should be as small as possible, without introducing any audio glitches.

    If SD3 sometimes isn’t playing the notes at all it’s not a latency issue, it’s probably something with the e-drums that makes them not registering your hits.

    Check the MIDI monitor, in either the drums tab, or in Settings/E-drums, to see if all hits are registered. You can also try to record something that you play, and see if all the hits are recorded.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Have you checked that Superior 2 isn’t listed in the “Blacklist” tab in Cubase VST plugins page?

    Have you installed the 64 bit version of SD2, since Cubase 9 runs in 64 bit?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Hm, strange. When I scroll my mouse wheel “one click” my controller changes from 0% to about 5%. When I hold Shift, it changes to around 0.5% with “one click” (I tried on a Macro Control).

    Can you try to click and drag on the controller to change it, and see if you get smaller increments when holding shift?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Don’t know how to save “channels” as channel presets

    All this is done in the Channel Effects menu in the Mixer tab. There you save a user preset, which will save the effects you have for the select channel(s). You can then load them to other channels.

    a channel is the same than a mic?

    Each strip in the mixer is a channel, which often have a microphone connected to it. For example, “Kick In” is a mixer channel, which has the microphone that captured the kick from the inside routed to it. “Front L/R” is also a mixer channel, but this one has 2 microphones routed to it. All channels with blue tops are Microphone Channels. Further, Buses and Outputs are also mixer channels, but they don’t have any microphones routed to them, but instead other channels are sending audio to them.

    I hope this makes it clearer for you 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    2

    Thanked by: BrockS_1 and Maurockstar
    Henrik Ekblom
    Participant

    2.) Another point i love about the new superior drummer is the addition of the electronic sounds

    Have you seen that you can click the filter Electronic in the Type column? This will only show electronic instruments in the list.

    Screenshot-2019-01-16-at-10.01.34

    If you replace the kick with an electronic kick, you can then set the current project to be the Default Project (found in the File menu), meaning that every time you start a new SD3 project, it will start with that project, e.g. having the electronic kick loaded. When you right click the kick you’ll see a list of all the kicks from the electronic library for SD3.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    I forgot to mention that it’s Ctrl + R on PC (Alt + R is for Mac) 🙂

    Also, Keyboard Shortcuts must be enabled in Settings for this to work!

    Here’s the list of keyboard shortcuts in the manual:

    https://www.toontrack.com/manual/superior-drummer-3/12/#12-1-key-command-spread-sheets

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 13 replies - 811 through 825 (of 2,666 total)

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