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Viewing 15 replies - 1,696 through 1,710 (of 2,666 total)
  • Henrik Ekblom
    Participant

    Do you have any specific problems regarding setting up SD3 in Studio One? In most cases, setting up SD3 is just like any other instrument plugin that you use…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    The latest versions of Studio One 3 should have Aftertouch support: http://answers.presonus.com/8504/presonus-fixed-midi-aftertouch-studio-one-and-not-they-plan

    If you check the MIDI monitor box in Superior Drummer 3 you can see if the Aftertouch come through into SD3.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Note that other libraries, and drum samplers, often has the rimshow articulation on velocity 127 on the regular center hit, while SD3 core library has the rimshots as it’s own articulation. If you want that extra hard hit on the highest velocities, I suggest trying out stacking the center articulation with a rimshot, and setting the velocity gate on the rimshot to 126-127 (or something like that). Now when you hit the center with velocity 126-127, the stacked rimshot will play.

    If the instrument sounds good when previewing, but too weak from your e-kit, you need to set up the velocity curve on the incoming MIDI so the hits become harder!

    Henrik Ekblom - User Experience Designer
    Toontrack

    1

    Thanked by: log0ut
    Henrik Ekblom
    Participant

    It depends on how it sounds. The mute tail isn’t just silence – it replicates the sound a cymbal makes when you mute it, i.e. it’s has a small ringing to it. If you want dead silence, you can set up the release to be shorter (using Envelope & Offset box). Set the trigger to Note Off, and when the end of the MIDI note is reached, it will be muted. I think you need to edit this in the regular MIDI editor in Cubase (not the drum editor) since you need to be able to edit the length of the MIDI note.

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Laimon said:
    – the tempo track does not sync with Cubase’s; meaning, playing the song SD3 follows the bpm changes, but it won’t see the time signature changes. Is is not supposed to do that? Should one import the tempo track? (and if so, how? Still, inconvenient if you’re still in the process of writing)

    Yes, you need to import the tempo map that you have created in your DAW. Superior Drummer 3 can’t know about the DAW’s changes in tempo otherwise. It will still sound correct if you don’t import the tempo map and play from the host, with Follow Host enabled – but if you want to play from SD3:s time line, you’ll need the tempo map.

    @Laimon said:
    – in editing the playing style, I found no way to disable the “power hand”, with the result that sometimes it triggers random undesired hits :S

    The Power Hand doesn’t add any hits to your MIDI groove, it analyses the groove and puts the Power Hand sign on the instrument that seems to have the prominent, leading playing. So even if you could remove the power hand sign, it wouldn’t change how the groove sounds! However, it makes it a lot easier for you to try other instruments as Power Hand, by dragging the sign…

    @Laimon said:
    – if I select a loop area on the editor, it loops but the cursor keeps going on the main project, so that if after a while it reaches a different bpm it start going at a different speed

    If you want to loop an area, and sync that loop both in your DAW and in SD3 – you need to put the loop in the DAW – not in SD3! The DAW won’t “respect” the loop area in SD3 and follow that, but SD3 will follow the loop area of the DAW 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Actually, you can do this automation inside of SD3. Either use the CC value given by the Learn function (as described by John above), or right click the Macro knob and give it a CC number from the menu. Then in the grid editor, in the bottom, select the CC value you just assigned and you can draw a curve that will control the Macro knob!

    It might be a better idea to map the filter cut frequency of the effect to the macro, instead of mapping the on/off button, if you hear some artefacts (like Olof mentioned).

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Better controls for the metronome clicks will be added in the next update!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    – had same answer as john

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    @Daniel Casey said:

    Well there is one bug up for consideration in the next revision of SD3.
    …  

    We’ll have a look at it. Thanks for the feedback!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If you google the song + “MIDI”, I think you may find lots of examples. Sometimes the MIDI files contains multiple instruments, divided by MIDI channel (so one MIDI file contains both piano, drums and bass for example). In those cases – open the MIDI file with Studio One, and in there you should be able to clear out everything but the drums!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    Have you checked out our other MIDI libraries? We should have some that fits your needs 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    There is no built in “make this midi a bit sloppier/humanized” in EZdrummer 2. However – I tend to program MIDI myself, and then use it in Tap2Find to find a matching groove, played by a real drummer… If you feel that you can’t find the appropriate MIDI grooves, try to enable Online MIDI, to search all MIDI that Toontrack has released…

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    If you adjust the velocity curves for the instruments, then the hits will be harder – thus the hits will be louder!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    How could I forget to tell you to try that old trick at first 😀 Glad to hear it’s working!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Henrik Ekblom
    Participant

    You can check that you installed the AU version (that is used by Logic). Open Product Manager and on EZdrummer 2 – click the Show Details button. In the Installation Info tab check that the AU component is installed.

    If it’s installed, it should be placed in Macintosh HD/Library/Audio/Plug-ins/Components. The file is called “EZdrummer.component”.

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 15 replies - 1,696 through 1,710 (of 2,666 total)

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