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Viewing 15 replies - 211 through 225 (of 950 total)
  • drumjack52
    Participant

    Which 2 kits?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I’m not saying it’s an added variable but one that I’d rather not deal with. I’m the same way with plugins – I don’t put an eq or compressor on every track. For me simple is better. But hey – we each work as it suits us. I don’t use session templates as such in ProTools but make extensive use of track presets – got one that loads up everything I need for SD3 – tracks, fx, routing, etc.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I render everything sample based to audio so I don’t have to worry about going back to a mix and missing something or not having something plugin-wise. Like I mentioned I treat sample-based drums like real drums – I mean how many of us have access to a real drummer and kit 24/7?

    Rendering does the exact opposite for me. It makes me feel distanced from the drummer, as well as the studio that it was recorded in. Keeping it within the plug-in allows me to further enhance the drummer’s nuances as required for the song. That’s what keeps it real for me.

    jord

    I see mixing and recording as two separate things. When I’m mixing I don’t want to have to deal with more variables than needs be. Having the drums ‘live’ only distracts from making things right in the mix.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thanks for the explanation and please accept my apologies for mis-identifying the kit as Roland instead of Yamaha. Brain fart because what came to mind seeing that huge kit is Neil Peart’s Roland setup he had DW build into their shells to match his acoustic kit.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I do. Me! 🤣

    Lucky guy. Multi-instrumentalist here (drummer included). But there are times when as I age (73 in 4 days) that I don’t feel like getting behind the kit or that my body allows.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: Mark King
    drumjack52
    Participant

    Andrew: Thanks for sharing the pics. That’s an amazing setup with the Yamahas – didn’t think the drum brain could handle that many kit pieces. Also thanks for showing the SD3 gui. I don’t know whether it’s good or bad the way the column of user kit pieces is shown. I thought there might be 2 or more columns. With that many pieces (in addition to being able to rename them) it would be great to have the name show when you hover over the individual square sort of like if one has ‘show help tips’ enabled in a program.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 8 months, 1 week ago by drumjack52.
      Reason: misidentified the kit as Roland instead of Yamaha
    drumjack52
    Participant

    I would agree with Mark. Going multi out into my DAW gives me all of the mixing choices that I need. I tend to mix using a combination of the built-in plug-ins in Superior Drummer combined with the plug-ins within my DAW. However, I do not see the need for me to render my drums to audio.

    jord

    I render everything sample based to audio so I don’t have to worry about going back to a mix and missing something or not having something plugin-wise. Like I mentioned I treat sample-based drums like real drums – I mean how many of us have access to a real drummer and kit 24/7?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Yes It would be great to be able to rename User “Instruments” that appear with this “Instruments 1” nomenclature with whatever we change the name to. This would apply to Grid editor, to “Bleed from instruments” and “Close mic audio from instruments” in the Mixer Tab and to the Instrument list in “Route Instrument microphones in the Drums Tab. I have user kits with up to 26 user instruments added and it is very difficult to adjust when I don’t know what they are in these areas mentioned above.

    Please can Toontrack consider this as an option in the future.

    Wow – 26 user instruments. Would love to see a screenshot of your kit page.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thanks!

    I don’t mix it in SD either…because one part might require louder hihats, for example…and you cannot do that with velocities or only to a small extent…

    Do you know if reverb in a project is exported/bounced with the samples? The real playback in SD3 sounds similar to the bounced tracks, BUT when you stop playback in the DAW, you hear the reverb in the VSTi version, but not in the bounced version…which makes sense technically…but I want to be sure that everything is exported.

    I don’t want to mix my song in the VSTi version because having a ton of tracks can be confusing…so I bounce the vocals, guitars, bass, strings, piano etc. and all the drums to individual tracks and mix the song in a new project, not the VSTi one.

    EDIT It is not the same…something went wrong here. Here’s a short extract…first, the DAW version has completely different sounding hihats…then the exported version.

    I checked it…the hihat is an xhihat…which is always closed…while the regular hihat is used for open playing and normal playstyle. I have an xhihat so the virtual drummer can alternate between closed and open hihat hits while playing doublekick…

    EDIT 2: It might be my bad for selecting the wrong export setting in Cakewalk…will try again tomorrow.

    When playing the song with SD as an VSTi, the xhihat goes to the hihat channel, then the channel OH, comp and output 1/2.

    • The post has been modified 8 months, 2 weeks ago by LeanderL
      8 months, 2 weeks ago by LeanderL"> 3 times, last modified 8 months, 2 weeks ago by LeanderL.

    I don’t use any fx inside SD3 – nothing. Any reverb or fx work is done in my daw (ProToo0ls). Essentially what I’m doing is treating SD3 like I would real physical drums. There’s one bit of your terminology that I don’t understand – what is ‘the vsti version’? Do you mean where SD3 is still active before rendering the audio from it to a daw track? If so I get no difference in sound between that and when I’ve rendered the audio from SD3 and make SD3 inactive.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    If you really want max flexibility in mixing have a separate track in your daw for each kitpiece or set of kit pieces and mix their and NOT in SD3. What I do is to send the output of the combined kick channels to one output in SD3 and then that output goes to a daw track. Same thing for the snare, hihat, etc. I group the rack toms to one channel, floor toms to another, overheads to a daw track, ambience goes to another daw track, etc. I leave the bleed where it is in SD3 and not sweat it. That way when I can render the audio out from SD3 and disable it so all I have active in the daw session is the output from SD3.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    So is that normal for a Roland VH-10 hi-hat not to register a full MIDI velocity range of 0-127?

    Or does this mean something is defective?

    It is a problem as I currently cant register a closed hi-hat hit. Its’ really frustrating…

    I’ve asked this question and you seem to have ignored it: have you tried changing the ‘closed/tight’ value in SD3? You can do that manually. I’d try that and not get hung up on not getting the full range. Also have you done the hihat setup as outlined on page 4 of the manual?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 8 months, 2 weeks ago by drumjack52.
    drumjack52
    Participant

    To the OP: Have you asked Roland about this?  Seems like your issue is not with SD3 but the TD17 itself. It may well be endemic with that. Shame Roland doesn’t have a forum you could go to (unless you do Facebook). As I mentioned earlier download and install the free utility snoize. Run it standalone and play your TD17. It will tell you exactly what is going to the computer – note number, velocity, etc. That will tell you what the velocity the brain is sending.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Sorry but as John said above the stock TD17 preset is set at 89. So it looks like you’re stuck with that unless you change the value in SD3. You should check to see what velocity range your TD17 sends because if it’s the same as John’s TD12 you have to set the range to ‘high’ on the TD17 as per one of John’s posts above.

    As to your other question you could try changing the velocity curve in SD3 OR mess with the sensitivity in the TD17 brain but not both at the same time.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I think you’re out of luck getting those 2 expansions to install and work on the Muse.

    What the heck happened to the formatting on this page?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 8 months, 2 weeks ago by drumjack52.
    drumjack52
    Participant

    Can SD3 even run in Linux?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 211 through 225 (of 950 total)

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