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  • Slick Will
    Participant

    Was thinking the other day and came up with these. Not sure how easy these would be or if they’d even be possible, but might be worth consideration

    • individual kit piece presets
      • E.g. Kick drum – loads all kicks used (if stacked) and copies all mics and their processing as well as any busses any kick mic is sent to and their processing. If there’s a mic channel not there, such as if the kick gets sent to a mono OH mic but there’s no mono OH mic currently, you could set it to do a few things: create that mic so it can be sent there, choose which mic to send it to (if you want to just send it to the stereo OH), or don’t do anything with it (send it nowhere)
      • If you also load a snare drum, for example, if it’s sent to a bus with the same name that the kick was routed to, then it gets sent to that bus too
    • 3rd party plugins or at the very least be able to use EZMix inside of sd4
      • I’d settle for better processors within the plugin, though, such as a multiband saturator with selectable crossover frequencies and different saturation types a la FF Saturn, dynamic bands on the EQ module (which would probably negate the need for the next suggestion), or a better transient designer that at the very least has an output slider but maybe also works like Eventide’s SplitEQ
    • Process individual kit pieces inside of ambient mics
      • E.g. Say you have a tom that has a bad resonance in the OH mic. You don’t want to cut that resonance as it affects everything else, but if you could process the tom samples that are being sent to the OH individually then that would solve the problem.
      • I’ve run into a tom with a resonance that i treated in the close mic but the problem was the same or worse in the OH mic, so it’d be nice to be able to treat it there too without removing that frequency from everything else too. I imagine this could be done by pulling up a mixer within the channel of all the pieces being sent to that channel and add processing that way
      • This could also work with multi-articulation pieces like the ride if you want to process the bell and the edge differently, for example, so that you can remove mud from the edge but keep some weight to the bell so it’s not so thin
    • “Character” mods
      • Say you like a snare, but would like it to be ringy. Maybe have a way to add artificial ring to it and edit the frequency. Could do the same with the kick to add or change the low end fundamental, maybe on toms too
      • I guess this is similar in idea to the kicks and snares expansion, but have those things sort of more built into the plugin itself
    • “Sound check” function
      • this should be easy – give us a way to make a kit piece play repetitively without having to set it up in the player with a way to change the speed of it (whole, half, quarter, eighth, sixteenth note, etc)
    • This post was modified 1 week, 3 days ago by Slick Will.

    1

    Thanked by: log0ut
    Slick Will
    Participant

    That’s not what I see on Windows. It doesn’t give me an option to customize the install in any way other than the location of the VST2 folder

    Slick Will
    Participant

    Probably the difference you’re hearing is that of a mastered track, ie the preset running through a mastering chain along with all the other tracks. That won’t sound the same as simply loading the preset

    Slick Will
    Participant

    Not a drummer, but I’d like to see an SDX companion to the Dirt EZX with Pelle Henricsson. The best drum sound, in my opinion, is the one on the album The Shape Of Punk To Come, which he worked on. I don’t know how the hell they got that drum sound, but it would be great to get a full expansion with the engineering that went into it. Maybe they could get the other two engineers, Eskil Lövström and Andreas Nilsson as well

    • This post was modified 2 years, 1 month ago by Slick Will.
    Slick Will
    Participant

    You still looking to sell? I might be interested

Viewing 5 replies - 1 through 15 (of 28 total)
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