Thomas Hansen
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Topics Started: 2
Replies Created: 14
Has Thanked: 2
Been Thanked: 7
Since Shreddage has many guitars and basses with lots of articulations, amps, etc. I think the main value proposition here would be the EZ part. Shreddage is not easy to use, especially for a non guitar player since you have to create somewhat complex MIDI note and CC patterns to get the sounds you are looking for. A huge value add would come from a more simplistic approach to score the guitar and/or a mechanism to take audio samples (stems) of guitar parts and convert them to a score which can then be modified to be recording ready.
Here is the steps, importing the SD2 preset and then seeing only ONE TOM XDRUM vs. TWO.
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Thanked by: JohnSome DAWs support humanize themselves. Studio One (now Studio Pro) has this and I use it for keyboard parts and any MIDI. You can also choose what you want to humanize and how much. I am sure many do not and this would likely be a nice feature for those; although I do find that I have to do some of this humanize work myself. But slight variations automatically can be good. SD3 does support choosing different samples and alternating patterns etc. I assume you are really looking to vary velocity and timing.
I just did this after purchasing SD3 and a new SDX. My laptop SSD was going to be at capacity, so I purchased a USB-C 4TB SSD and moved my existing libraries and then installed my new ones. I used Product Manager to set the library path for my existing products AFTER I copied them over. You have to select product details and then the installation into tab. I then deleted the copies on my existing drive and it all works. I didn’t have to go into any settings pages etc. Not sure about any MIDI since I would have that in my DAW projects.
I will be more specific. In SD2, I had the Avatar drums (NY Studios Vol 1) and I used several X-Drums from The Metal Foundry. Two bass drums and two rack toms as seen in the picture. The two rack toms were 10×10 Sonar tom as two distinct XDrums where I tuned one UP a little bit to give it higher pitch (and simulating a slightly smaller tom). When I imported this from the combined preset everything is present except I only have ONE of the two XDrum toms. I do seem to get both my bass drums but I think they might be different for the left and right bass drum, so not totally the exact same drum twice even though they are both the same DW 16×24. Minor thing, but just seemed strange.
I have currently used the Death sample pack to build a new double bass kit and added roto toms from The Metal Foundry and likely will be going this way for my heavy rock kit. I do still like the Slingerland 70’s snare and debating if I should stick with it. But lots of good options.
I will post a new feature request as you suggested. As I had said, I would love to build new kits from all of the wonderful samples. I tend to like heavy rock drum tones but also being a big fan of bands like Rush, constructing a kit from all of the parts would be great. Since I usually record drums step-by-step, I always watch the results afterwards to make sure what I scored is playable (and realistic).
Thanks.
Yes. Ez is great for demos. But sd3 is the absolute champ and a at least upgrading it with ez3s new UI features would be a nice touch. Also you cannot edit individual articulations in ez. Which is a big drawback for edrums
Reply To: Superior Drummer 4 release date? any hint Ladies and Gents? version: 3.4.0
Operating system: Windows 11
I posted this in my own thread, but I too would like one main UI feature.
I would like to build my OWN drum sets that include the visual representation of my kit. Seems like a silly thing, but when you score the drums, it has value to actually watch them being played to make sure what you score is actually playable. This includes avoiding crazy cross overs to drums and cymbal crashes (don’t do a roll to the floor tom and then hit the left crash cymbal for example). SD2 almost had this with X-DRUM placement visually on top of the kit, but of course could not visually remove existing drum placements, making it somewhat messy. SD3 just lines the drums up on the left giving my no visual.
Not sure if anyone monitors this forum from Toontrack. BUT, if they do come out with SD4 the ability to build a drum kit including visual kit placement would be my first feature request. The samples, microphone placement, bleed etc. is already on point and really even in SD2 was the best available. I would really like to build up a set of my favorite kits which would include drums from different libraries that purchase (typically a different snare, hithat or bass drum) and added double-bass setup, roto toms etc. I do not really need a fancy mixer or effects since I can just route each bus to the host channel and add effects that I purchase (I use MeldaProduction, mostly). Grooves etc. is all nice for folks but I typically either get a real drum track, tap to build one via midi or just score the drums myself. Thanks.
This works fine. Even the mixer settings come over. The only issue I have seen is a problem where I am losing one X-Drum which when I had two instances of the same drum that was tuned differently.
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Thanked by: BradI have been a long time izotope owner and continue to update to newer versions every few releases BECAUSE they offer this option. I never feel like I need a yearly upgrade only being a hobbyist at this point, but like to keep my suite reasonably up to date. Same with Presonus Studio One. They offer a good discount to existing customers.
Other options for folks who want to be running on newer software. I do like the ml-sound products.
https://ml-sound-lab.com/pages/ml-drums
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Thanked by: ChristopherI think I also would upgrade if this was available for at least 100$ discount. I also own expansion packs. I am pretty surprised that they are ok with customer’s looking at alternative products vs. keeping their customer base locked into their line.
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Thanked by: Christopher
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