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Viewing 15 replies - 1 through 15 (of 17 total)
  • Brick Fist Pow
    Participant

    I’m having the same issue with my Linndrum HH open/close not muting the open hat. I need this!!! I want to use Toontrack midi with my samples.

    Brick Fist Pow
    Participant

    I had this issue using Reaper. I fixed it by resetting Reaper to default settings.


    Reply To: “Audio Engine Inactive” Message in SD3 version: 3.2.2
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    I wouldn’t randomize velocity, but I would randomize the timing a little, just so all the drums to fall exactly on the beat. That would humanize the performance. I would manually change the velocity to add accents where needed. I like parallel compression a lot to add more energy.


    Reply To: Adding more feel and realism? version: 3.1.5
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    I just updated SD3 and Reaper and am having this problem too. What’s the fix?


    Reply To: “Audio Engine Inactive” Message in SD3 version: 3.1.5
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    I am having the same issue with Superior Drummer 3 in Reaper.


    Reply To: EZdrummer 2 shows ''audio engine inactive, check you audio device'' version: 2.1.8
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    Will this be fixed soon? I have another project this happened in. This time I applied some tempo changes and it started happening.


    Reply To: SD3 skips a few beats when following DAW. version: 3.1.4
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    Yes, 1st beat of bar 121.

    Brick Fist Pow
    Participant

    When I press play, the first time after the project is loaded, I can hear the cymbal opening hit on beat 1. If I stop playback, but then press play again, the first beat gets skipped, and never plays again.


    Reply To: SD3 skips a few beats when following DAW. version: 3.1.4
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    I tried those settings on and off, but neither work.

    Brick Fist Pow
    Participant

    I am having the same problem with Reaper 5.980. SD3 works when I play in Reaper, but when I try to play anything in SD3, the sound stops after a few seconds and I get ”AUDIO ENGINE INACTIVE, CHECK YOU AUDIO DEVICE”.


    Reply To: EZdrummer 2 shows ''audio engine inactive, check you audio device'' version: 2.1.8
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    Are there DAW’s other than Cubase that use mono outs? Why aren’t there mono outs for all DAW’s? I’m using Reaper and afaik it supports only stereo outs, meaning most of the channels are not usable when routing each channel to the DAW. Is there a SD3 user manual other than the pdf’s located in the SD3 folder?

    ***edit***

    I may have found a workaround freeing up more channels by panning left/right. For example, panning Kick left and Snare right on outs 1/2, then routing those to seperate channels in my DAW. Then in DAW panning again where appropriate. Does this make sense to do it this way? Am I altering the sound routing the signal like this?


    Reply To: More than 32 outs to DAW? version: 3.1.4
    Operating system: Windows 10

    1

    Thanked by: drramin
    Brick Fist Pow
    Participant

    I dont want the midi in Reaper because SD3 has better editing features.


    Reply To: Time signature follow DAW? version: 3.1.4
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    John, are you saying that all DAW’s are unable transmit time signatures? Is it possible to do the opposite, and have DAW follow SD3 instead? I shouldn’t have said, “out of sync”, everything is in sync, but the timeline in SD3 doesn’t match the timeline in Reaper, unless I add the correct time signatures in SD3.

    Neither suggestions are ideal though. They both create a lot of extra work for me. I forgot to mention the song is still a work in progress, and nothing is committed. Everytime I make an edit in Reaper, I go back to SD3 and change it manually so both timelines match. This makes experimenting very difficult, and my workflow slow. If the song was finished being written, that would make things alot easier. I would manually make the changes 1x and be done with it. In my case I’m doing this what seems like hundreds of times. I’m jumping back and forth so often, that I’m spending the majority of my writing session making sure SD3 and Reaper timelines stay matched. It’s easy to screw up the midi in SD3 doing it the way I have been.

    Here are how many steps/ clicks I’m going through to give you an idea:

    1. Make time signature change in Reaper.
    2. Open SD3
    3. Go back to Reaper and press play to find the correct place in SD3 timeline.
    4. Go back to SD3 to Zoom out and select all midi that comes after my edit, and slide it to make sure the timeline stays matching.
    5. Make SD3 edit.
    6. Go back to Reaper and press play to make sure everything sounds correct.

    You can see how time consuming this can become vs having it automated, and how quickly 6 steps can get multiplied when I’m doing this all day.


    Reply To: Time signature follow DAW? version: 3.1.4
    Operating system: Windows 10
    Brick Fist Pow
    Participant

    What am I hearing in Tracker when editing HH bell articulations using Metal Foundry?

    Brick Fist Pow
    Participant

    Is it possible to go back to the previous version, until the bug is fixed? I can’t work in my session atm.

Viewing 15 replies - 1 through 15 (of 17 total)

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