Bear-Faced Cow
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Topics Started: 33
Replies Created: 3191
Has Thanked: 305
Been Thanked: 1177
I am sending these tracks to other musicians so they can mix their own levels and such. Of course when I’m using these for myself I don’t need to do things this way. The process of soloing each kit piece and bouncing the only output (1/2) still allows for those buss’s to glue everything like normal. Have a great day bud
- This post was modified 6 years, 9 months ago by RcKDrUmm3R.
Reason: GrammarNo… it doesn’t. You’re only processing only one kit piece and not the entire kit. It will come out sounding very disjointed and unbalanced because the compressor will only be setting levels based on a single entity.
jord
Sounds perfectly jointed and balanced to me, for my specific purpose ?
If your purpose is just to give it to the others to play along to, perhaps it will do. However, for a mix, I don’t think so.
jord
I am sending these tracks to other musicians so they can mix their own levels and such. Of course when I’m using these for myself I don’t need to do things this way. The process of soloing each kit piece and bouncing the only output (1/2) still allows for those buss’s to glue everything like normal. Have a great day bud
- This post was modified 6 years, 9 months ago by RcKDrUmm3R.
Reason: Grammar
No… it doesn’t. You’re only processing only one kit piece and not the entire kit. It will come out sounding very disjointed and unbalanced because the compressor will only be setting levels based on a single entity.
jord
First of all, why do you feel the need to bounce all of the individual kit pieces if you have a full drum mix happening within SD3? Unless you need control of your tracks or need to process them further, all you are doing is adding further complexity to your mix. Even worse is that you are compounding this by bouncing individual tracks because now the main bus and parallel compressors are no longer gluing the outputs. The sonic results can vary from a totally disjointed drum mix to howling due to the kit pieces multiplying and anywhere in between. Considering that you have a well glued mix within SD3, you’re better off keeping it there and any control that you need over a channel can be accomplished by attaching a macro to it and automating it through Logic.
Otherwise, if you are still adamant on having individual tracks, what you are best to do is bounce the kit piece and ambient busses to individual outputs and then recreate the Kit and Comp busses within Logic to glue it back together.
jord
I figured out what the issue is. Superior drummer 3 does not allow you to save and name the file. This is what normally happens in a program such as Logic Pro X for example. The only option is to open, but you are not opening anything you are saving? If you solo the bass, export, then solo the snare and export, you have to rename each file before you move onto the next instrument. The files won’t even overwrite each other. This should be fixed so Superior drummer allows you to export/bounce and save the file with a specific name just like other programs. See screenshots below
That would be overly tedious for those of us who bounce multiple drum tracks. SD3’s file naming is not an anomaly and quite in line with other drum software. FWIW, you’re doing things the hard way and I wouldn’t be surprised if things sound a bit strange in your mix.
jord
You can change the MIDI mapping in SD3 in the settings. I believe there is also a setting within Logic to show only notes that have MIDI data in either the Piano Roll or the Step Editor (formerly known as the HyperEditor).
jord
1
Thanked by: rmonkYou’re not missing a whole lot. I’ve been using Volume 2 in a couple of recent projects and it stands on its own merits. I’m particularly fond of the Allaire ambience.
jord
1
Thanked by: topgoonerI usually hit the record button in SD3 and play from the DAW to get the MIDI from the DAW into SD3.
jord
2
Thanked by: Per-Anders Westin and Henrik EkblomWhat probably would be more helpful would be telling us which kit pieces were missing and have a disabled or muted placeholder for them.
Even though I initially found this issue not denigrating to my experience using these particular SDXs it would have been more helpful to me to know what was missing to encourage me to further experiment as I often love to do with SD3, rather than play 20 questions.
jord
I’m surprised the export didn’t work.
jord
To start, what channels are you getting bleed on? That would be the first place I would check.
jord
You can enable the envelope and set a short release and trigger it with either an aftertouch or note off. This will cut off the reverse cymbal.
jord
A solution to your issues appears to be on this site:
http://www.ultimatemetal.com/forum/threads/reaper-mid-to-guitar-pro-6-problem.681687/
In summary, I think you have to go into Reaper’s event list and remove anything that isn’t a note. Also noted that it appears that MIDI channel 10 is permanently allocated to drums in GP and is only limited to the GM spec, so you’re going to miss a number of articulations.
Honestly, for the $60, the drummer is better off using Reaper.
jord
1
Thanked by: Szymon DardzińskiIf anything, it’s all in what you’re comfortable using. For me, I’m mainly using SD3 to enter my drums because it is DAW agnostic and I like SD3’s tools for editing.
jord
1
Thanked by: adam_smith117In the past I’ve used epxression pedal on midi keyboard doing CC#11 and a midi modifier to make that CC#04 – in realtime.
Actually, that’s a very good idea. I can map a foot pedal from my floorboard and use that while I play the hats.
In the days before doing even pads, before edrums as now, I recorded twohanded hihat separately – then in another take do just snare and kick and toms as well – using two hands. It’s easier than you think doing at least some patterns.
Actually it’s very easy to do all of the kit pieces in a beat if you not only set your pads up in a way that will help you play them, but also losing what I like to refer as the static drum kit mentality.
jord
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