MintberryCrunch
Participant
Topics Started: 25
Replies Created: 186
Has Thanked: 11
Been Thanked: 22
No answer? Hey SD3 developers, can you please explain why this simple point ( -> “Level”!) does not work for Mute Tail articulations? Makes absolutely no sense to me.
Would it be possible to put a preference setting under Settings >Performance.
This! Such a setting would be most welcome. 🙂
snare wires off
I second this! Please record more wires-off versions of all relevant kit pieces directly after recording the wires-on versions in order to prevent different tunings.
Did you prefer the pre-3.4.0 behaviour, where the reported latency was 0 at the expense of the MIDI timing being potentially off with up to 16 samples when dealing with unusual block sizes in 44.1?
Yes, that’s exactly what I prefer as most e-drummers work with usual block sizes (multiples of 16). Thank you!
If I’d run my SD 3.4 with 32 samples buffer and after the update switch to 16 samples. Should latency and performance be about the same as before?
Check the reports of your audio stream out latency of your audio interface at 32 and at 16 samples at the native SD3 sample rate 44100 Hz (btw, it’s good to have an audio interface that reports reliably like RME devices) and then add 0.363 ms in case of the 16 samples setting.
And the new 16 samples latency added in 44.1kHz is not being applied when 48kHz sample rate is used.
–> Good to know, thanks.
Maybe someone could provide some more information on this issue? What were the “potential latency changes during playback” and when did they occur?
–> There: LINK
A switch like “turn safety buffers on/off” would indeed be very helpful.
–> Yep!
You can always jump up in sample rate as a quick fix to minimise the latency.
There is additional latency reported (from resampling) when set to 48 kHz instead of the native 44.1 – so the benefit is effectively negated again.
And something like 88200 or 96000 Hz will significantly increase the real-time CPU load – so this won’t be optimal.
1
Thanked by: Petter AdstenJust to make sure, you are suggesting that we should provide a way for users to actively disable the 16 samples latency that was introduced in 3.4.1?
Yes, please!
Based on the reactions of SD3 e-drummers on Facebook, it is clear that this new additional latency is not well received.
The total latency of SD3 e-drums should not be extended (not even by 0.3+ms), as the latency chain can already be quite extensive (caused by trigger-to-midi devices and audio interfaces, as well as SD3 audio effects and other third-party DSP that introduce a bit of latency).
1
Thanked by: Petter AdstenThis isn’t about my equipment; I’m speaking generally for VST e-drummers here. I would like to read a response post from an official representative.
Why not just take the easy way and backdate
Because of not being compatible with the latest SDX (“Real to Reel” and all future libs).
“A switch like you say could not be implemented in SD3.”
Is this a statement from an official Toontrack SD3 developer?
hire people responsible for quality testing and quality assurance (any “unpaid” beta testers won’t do it: we can see that).
The test engine (I’ve created it here – so it’s of course possible to do detailed tests):
Looped playback of 10-20 notes at a fixed velocity (depends on the number of available round robins – so maybe even less or more notes) with “Adjacent Layers” deactivated and “Layer + Voice Limits” set to maximum. Playback with a tempo track: at low speed + medium speed + high speed. Pressing a key on the keyboard adds the value 1 to the velocity and pressing another key reduces the velocity by the value 1 (to be able to revert to the previous velocity stage). All 127 velocity steps should be tested.
It’s of course a bit work of listening but I’m sure a paid employee can do this! He will be responsible for a flawless sample pool of an SDX.
Please be assured that we want you to receive the best quality products, consequently the sound libraries all get beta tested by a relatively large pool of testers for several weeks prior to release and the vast majority of issues are fixed but unfortunately some bad samples still slip through.
It’s nice to want that, but what are you actually doing to deliver the “desired” quality? It can’t be to let the customers and users do the work, according to the motto “let them discover and report bugs first”,
I would like to make another suggestion (since you incomprehensibly completely ignore the best suggestion, namely that of a sample pool editor -> with such an editor, any e-drummer (like user Shen G *) would be able to decide on the samples, and not only obviously faulty samples would be up for debate, but also quasi questions of taste) : hire people responsible for quality testing and quality assurance (any “unpaid” beta testers won’t do it: we can see that).
* “Like one of my issues was that some sidestick samples were so varied on the VK snare I thought they sounded like different drums, but others would appreciate the variety.”
1
Thanked by: Shen G…VERY disappointing…
Well, that’s just the way it is with the “superior” drum sampler: this buggy samples crap will always go on, after every sample pool update we will find more of these things (I’ve found so much more crap in the meantime, btw, but I’m not going to report it anymore: it’s so much work to identify and describe and post the exact samples -> I’m not their employee, and as we can see, it’s no good in the end, as more and more garbage samples keep popping up).
As long as Toontrack don’t care about e-drummers being able to fix the sample crap themselves (keyword sample pool editor), there will always be a flaw in the flagship drum sampler, which is really bad. Of course only relevant for e-drummers and not for the main target group (drum programmers / music producers) – so I have given up: no hope they will do anything about it.
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