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MintberryCrunch
Participant
Topics Started: 23
Replies Created: 175
Has Thanked: 6
Been Thanked: 19
hire people responsible for quality testing and quality assurance (any โunpaidโ beta testers wonโt do it: we can see that).
The test engine (I’ve created it here – so it’s of course possible to do detailed tests):
Looped playback of 10-20 notes at a fixed velocity (depends on the number of available round robins – so maybe even less or more notes) with “Adjacent Layers” deactivated and “Layer + Voice Limits” set to maximum. Playback with a tempo track: at low speed + medium speed + high speed. Pressing a key on the keyboard adds the value 1 to the velocity and pressing another key reduces the velocity by the value 1 (to be able to revert to the previous velocity stage). All 127 velocity steps should be tested.
It’s of course a bit work of listening but I’m sure a paid employee can do this! He will be responsible for a flawless sample pool of an SDX.
Please be assured that we want you to receive the best quality products, consequently the sound libraries all get beta tested by a relatively large pool of testers for several weeks prior to release and the vast majority of issues are fixed but unfortunately some bad samples still slip through.
It’s nice to want that, but what are you actually doing to deliver the โdesiredโ quality? It can’t be to let the customers and users do the work, according to the motto โlet them discover and report bugs firstโ,
I would like to make another suggestion (since you incomprehensibly completely ignore the best suggestion, namely that of a sample pool editor -> with such an editor, any e-drummer (like user Shen G *) would be able to decide on the samples, and not only obviously faulty samples would be up for debate, but also quasi questions of taste) : hire people responsible for quality testing and quality assurance (any “unpaid” beta testers won’t do it: we can see that).
* “Like one of my issues was that some sidestick samples were so varied on the VK snare I thought they sounded like different drums, but others would appreciate the variety.”
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Thanked by: Shen G…VERY disappointing…
Well, that’s just the way it is with the โsuperiorโ drum sampler: this buggy samples crap will always go on, after every sample pool update we will find more of these things (I’ve found so much more crap in the meantime, btw, but I’m not going to report it anymore: it’s so much work to identify and describe and post the exact samples -> I’m not their employee, and as we can see, it’s no good in the end, as more and more garbage samples keep popping up).
As long as Toontrack don’t care about e-drummers being able to fix the sample crap themselves (keyword sample pool editor), there will always be a flaw in the flagship drum sampler, which is really bad. Of course only relevant for e-drummers and not for the main target group (drum programmers / music producers) – so I have given up: no hope they will do anything about it.
Hi, could you please record a short piece when this happens and provide both the audio and MIDI? Preferably the SD3 Project? If you can, please zip archive and attach to a post here. BR, John
You Toontrack guys know that there are no smooth transitions. “E-drum optimized” leaves out the transitions from open to closed and that’s pretty much 99% of all e-drummers are happy with as there are no artifacts from ‘open-to-closed’ transitions – which is the most relevant point here ; the other way around -> from closed (or better ‘closed loose’) to open – is something that won’t occur often in music – so yeah, a video of that rare usecase would be helpful (I’m sure I’ve never seen that before in Pop, Rock, Metal).
We are always looking at new ways of improving hi-hat performance for e-drummers but unfortunately due to the non-linear behaviour of a hi-hat, particularly when more open, crossfading alone does not currently provide realistic enough results.
Check out the the Ableton Live acoustic kits (“Session Dums”). They work with crossfades (which are editable in AL Sampler) and the stage transitions are smooth and nice.
Tried that, had no effect whatsoever for me. Donโt think it has worked for anyone, really. There are still complaints everywhere about this issue.
The Toontrack hihat transition fix implemented with v3.2.5 works properly ๐ .
Just select the TD-50X e-drum mapping preset. ๐
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Thanked by: Anthony Carpenterhi. is it possible to set the td-17 as the audiointerface?
I wouldn’t use a Roland module as an audio interface for VSTi-e-drumming (especially not on Windows PC and especially not if I hadn’t a monster of a CPU) as the performance is quite awful (of course it was not made for real time audio!)
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Connect your Scarlett LINE OUTs to a decent phone amp – that will bring you high quality sound (and will be loud enough even on raw drum audio) along with quite good performance on a capable real-time-audio-optimized computer. My recommendation if you want to get better: use RME devices – you even won’t need an additional phone amp when using i.e. a BabyfaceProFs or a AIO Pro card ๐ .
Thanks for your answer, Jord
I don’t say that this latency is an issue (even not when it comes to real time e-drumming) – but it’s good to know even quite marginal latencies for real time tasks as we have to deal with a latency chain.
To me the question is why is there a kind of chaos with those reports: EZ3 reports it as a plugin but not in standalone, EZ2 has never reported anything (even not as plugin)…
Those latencies are not because of EZD3 itself
Never have seen this with other drum samplers: when loading SSD5.5 or Kontakt drum samplers always 0 samples are reported (no matter what the sample rate is). AddictiveDrums2 always reports 64 samples (no matter what the sample rate is).
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So I doubt it has nothing to do with EZD3 (SD3) itself…
Also, internal EZ3 (/SD3) audio FX affect the reported latency values.
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And what about EZ2 (SD2) latency report? Has it always been wrong (/not reporting latency)?
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