Toontracks AI development?

The Pub
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  • gearnerd
    Participant

    The most likely area where they might be able to integrate AI is their midi tools. There is definitely room for improvement to paraphrase certain styles of playing to different chords and rhythm structures. It’s to rigid right now and breaks too easily. Also the controls in terms of the amount of notes and loudness work on a technical, rather than musical level.
    I like Logic’s AI midi generation much better. Not necessarily the results but the concept and the controls it gives you using parameters like complexity, intensity and how it’s more resilient if you make structural changes.

    For an AI future, I imagine, instead buying  midi packs you would buy a style or a “drummer”/“bassist”/“keyboard player” add-on.

    Nsurround
    Participant

    “For an AI future, I imagine, instead buying  midi packs you would buy a style or a “drummer”/“bassist”/“keyboard player” add-on.”

    Yeah, I think the ‘groove’ section could be done better and that the ‘style’ maybe the key. It seems to me that the ‘Bandmate’ feature in EZdrummer 3 is going in that direction. At least for songwriters who do not want to spend much time going thru a whole bunch of grooves via the current options. Seems to me that Superior Drummer 3 has the best sounding library of drum samples but it uses an interface of tweaking options that is somewhat cumbersome to mess with unless you are really into it. I think AI tools could improve that quite a bit and get you much faster to a satisfying end point. Since Toontracks has a infringement clause about using AI training on their products, I assume that the best defense is going on offense and creating the AI tools in their own eco system. Not sure that they can really stop others from AI training of their products unless they have some method of identification of samples and midi grooves etc. To me it would be extremely hard to do this at this point in AI development.

     

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