Percussion Bugs in Superior Drummer 3.3.0

Superior Drummer 3 Help
Viewing 5 replies - 1 through 5 (of 5 total)
  • John
    Moderator

    Hi,

    the special Percussion pads do not work as regular instruments in the Grid Editor, especially not the ones with “future hits”. So, it’s not a bug, it’s by design.

    I recommend using the Edit Play Style first, when editing them.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Magical Dog
    Blocked (Banned)

    Hi,

    the special Percussion pads do not work as regular instruments in the Grid Editor, especially not the ones with “future hits”. So, it’s not a bug, it’s by design.

    I recommend using the Edit Play Style first, when editing them.

    BR,
    John

    That sounds like a pile of BS to me !

    This have bugs written all over it !

    And why wouldn’t Percussion pads work as regular instruments in the Grid Editor ?

    Is coherent workflow a novelty to Toontrack developers ?

    What about the graphical issues ? Is that also by design ?

    A nearly a 5 year ( FIVE YEAR ) old product and still riddled with bugs and shortcomings with the GUI.

    What could have been a truly great product is now a semi decent one.

    I guess listening to the users aren’t Toontracks cup of tea.


    Superior Drummer 3 version: 3.3.0
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    John
    Moderator

    Hi,

    from what I can see in your video, you have 2 Future Hit Percussion instruments loaded and this FAQ may help clear things up what they are and how they work:
    https://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/

    But in short; certain percussion sounds when played by a human have their transients/peaks land on a beat but include a sound leading into that transient/peak, which means that if you want the whole sound and trigger it, it can’t be done conventionally by triggering it on grid with a NoteOn.

    Back to your video: your timeline starts on Bar 0, you place an empty Block at Bar 1, then you pencil in a note at Bar 0, which of course extends the Block to the newly inserted note.
    This would happen with any Instrument, not only the Future Hit Percussion.
    Then you drag the left boundary of that Block to a point after your inserted note and the note naturally disappears.
    It works the same if I work with a MIDI clip on a track in e.g. Pro Tools, so I do not see anything wrong or buggy about that.

    If you mean that the greyed out areas do not disappear after the note has been removed, I do not see how that is a bug per se. The greyed out areas (exist in other instruments as well, Mute Tail for Crash) mean that you cannot insert a note on that lane at that place.
    If you place a Shake Hit Immediate, there is a certain area that is blocked before you can pencil in another note.

    If you read the FAQ I linked to, you will hopefully see why the Future Hit Percussion pads cannot be treated as regularly triggered instruments.

    I hope this clarifies,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Magical Dog
    Blocked (Banned)

    First off, I seldom trigger any sounds in SD3 as I mostly program or use grooves and I use Studio One unlike Pro Tools.

    John Rammelt:
    “Back to your video: your timeline starts on Bar 0, you place an empty Block at Bar 1, then you pencil in a note at Bar 0, which of course extends the Block to the newly inserted note.
    This would happen with any Instrument, not only the Future Hit Percussion.”

    Me:
    I’ve done this a million times and what you say is simply not true. I placed a note on “the one” “in the measure” and that is when the block is extended backwards to the previous measure. When I then correct this the notes disappears completely. This can happen at any bar in the timeline.

    John Rammelt:
    “If you mean that the greyed out areas do not disappear after the note has been removed, I do not see how that is a bug per se. The greyed out areas (exist in other instruments as well, Mute Tail for Crash) mean that you cannot insert a note on that lane at that place.
    If you place a Shake Hit Immediate, there is a certain area that is blocked before you can pencil in another note.”

    Me:
    The greyed out areas do disappear when I move the mouse away and it looks like a total mess that I haven’t seen since I bought SD3 for nearly 5 years ago.

    ————————————————————————————————-

    And then I got an answer from Toontrack Tech Support !

    And I quote:

    “We are going to forward to our programming team to take a look. It sounds like a known issue currently and is being worked on.
    The next update should fix it, it will be released via the Product Manager.”

    End of quote !

     


    Superior Drummer 3 version: 3.3.0
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Further bugs !

    Working with percussion instruments ( Future Hit Instruments  ) the “Select Menu” does not work on certain Shaker hits (See attached clip)

    Values 1/1, 1/2, 1/4, 1/8 and 1/16 are ignored but can be manually selected.

    Another problem is that it is not possible to “paint out” these Future Hit instruments like you can with other instruments which is a royal pain in the ass.

    Another problem is @ the 1:35 mark in the attached clip ( Just watch and see what  happens )


    Superior Drummer 3 version: 3.3.0
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

Viewing 5 replies - 1 through 5 (of 5 total)

No products in the cart.

×