Bounce individual channels WITH effects

Superior Drummer 3 Help
Viewing 4 replies - 1 through 4 (of 4 total)
  • Red Gear Music
    Participant

    Are you using a DAW or just the standalone SD3 application?  If using a DAW set all the SD3 outputs to individual tracks on your DAW and export/bounce/render from the DAW.  Otherwise, I agree it’s a missed feature as I have not found an easier way other than what you have already found.

    1

    Thanked by: zboyle
    Brad
    Participant

    The issue: SD3 export is restricted to two options, either as individual pre-mix channels (no effects), or 2-track stereo mixdown (with effects).

    A possible option 3 — bouncing individual channels WITH effects — unfortunately does not exist.

     

    Two workarounds I’ve found on these forums:

    1) solo each individual track before bouncing; repeat for each channel

    2) a 7-step buss process https://www.toontrack.com/forums/topic/final-bounce-is-so-frustrting/ (devised by poster Roy Parker in 2018)

     

    Both of these methods are convoluted and time-consuming, though.

    Has anyone figured out a new/better way to do this?

    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Monterey (12)

    • The post has been modified 3 years, 1 month ago by zboyle"> 2 times, last modified 3 years, 1 month ago by zboyle.

    Hi there,
    Bouncing output channels would give you a separate file for each output channel with effects. If you setup your mixer with “Apply Multichannel Outputs”.

    Does that get you closer to what you are wanting to accomplish?

    Bounce-Channels


    Superior Drummer 3 version: 3.3.1
    Operating system: macOS Monterey (12)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 2 times, last modified 3 years, 1 month ago by Brad.

    1

    Thanked by: zboyle
    John
    Moderator

    Hi,

    I think I explain pretty well how it works and what you can can do in that linked thread. You also need to understand how the (or any) mixer works.

    In any DAW mixer, where channels have both individual EQ/Comp/etc. settings, Sends to FXBusses and are group bussed to busses with additional processing, it isn’t possible to render/bounce each channel individually how they sound post all routing and processing, if it involves group bussing etc.
    Unless you Solo and Render/Bounce one at a time but that takes time.
    E.g. if I have Snare Top and Snare bottom and have applied individual EQ and Comp settings on both channels, set these two to output to a “Snare Bus” where I apply more EQ/Comp/FX and then this Bus is routed to Output 1/2, where the final Comp/Lim is put; I can’t render the Snare Top and Bottom channels at the same time resulting in individual files sounding as they do post mixer. This isn’t exclusive to the SD3 mixer, it’s how it works.

    The easiest way, if you want to have individual files post mixer, is in my opinion to route your microphones to instrument Busses and route these to an output each; i.e. all Kick channels to a Kick Bus, all Snare channels to a Snare Bus, etc. Those outputs do not have to be routed to physical outputs if you are working in the standalone.

    If your original Stereo mix had EQ/Comp/Lim, you copy this to your Instrument Output and then Bounce through the mixer. Of course, a Comp/Lim on a Stereo Bus where previously an entire kit was routed will behave differently than with only one Instrument but again, that’s just how it works. It would be the same if you solo each channel/instrument as well.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    1

    Thanked by: zboyle
    zboyle
    Participant

    Thanks Bryan, Brad & John for weighing in to give me more options.  I explored a few before determining what was most suitable for me.  For future reference (and “postmortem” analysis) — here’s what I did:

    First routed the mixer channels to the out bus.  Each stereo mic channel routed to an output; mono mic channels I panned hard L / hard R and routed them in pairs to an output channel.  After that, I ran the “Bounce Output Channels” export, faders on the output mixer left untouched.  Dragged the wavs into my DAW and split the paired mono tracks back into regular mono.

    With no fader adjustment in the DAW, the mix sounds VERY close to the internal SD3 mix (if not the same).

    I tried rendering in the DAW, which seemed like it would work fine, but the process felt a little convoluted.  Also I was getting some glitching sounds during the render, which probably was nothing, but it was enough to exasperate me.  John’s method seemed pretty useful for simplifying a bounce (hearkening back to the tape days, which I always enjoyed), but I didn’t use it just because I didn’t want to bounce via combining mics.

    For anyone who’s curious: the origin of this situation was layers of stacking — a great preset from a “small room” SDX (1 kit) + the ambient mics from another “big room” SDX (2 kits).  As you can expect, things got complex with the mic routing and the bleed adjustment submenus.  Seemed like it would be much more expedient to do 2 individual exports, one for each SDX, and then dump everything into the DAW so I could have everything in a nice neat row of faders for mixing / submixing.

    Anyways, I now have exactly that, and it sounds beautiful.  Thanks again for everyone’s help!

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