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Viewing 15 replies - 1 through 15 (of 40 total)
  • WarBeer
    Participant

    @John and Andrew…thank you for the help!

    I had posted a question about “moving/arranging” channels, as I had thought that it was a feature “not yet implemented”. However, it appears that I hadn’t “updated” in a while; because after the update I just did…voila!…you can grab and move now! Awesome! Thanks for listening to your customers Toontrack”;)

    • This post was modified 2 years, 9 months ago by WarBeer.
    WarBeer
    Participant

    @Shootie…I am using Superior Drummer. Does this change anything?

    WarBeer
    Participant

    Do I have to use the “bus sends” and then send that to another output? Because I can’t seem to be able to select more than one pair of outs at a time.

    WarBeer
    Participant

    Thanks for the reply. That really seems like a crazy obvious thing for EZkeys to do. Definitely, something that should be added to the “update list”;)

    WarBeer
    Participant

    @roland rat

    Thanks for your response! I did figure out how to copy the meters in SD3…the “paste on board” in the time signature “options”. I recorded the original section to a “fudged” meter, where I just modified it to have the same overall length as the section. Then, after calculating out the meters, I tried to impose these in reaper…over the same section. The one thing I seem to be missing is how to “link” the two where meter is concerned. For instance, if I create tempo changes in Reaper and select “follow host” in SD3…the tempo changes are recognized by SD3. However, when I create “meter” changes in reaper they don’t appear to be recognized by SD3. Subsequently, I have to go in and make the changes there as well.

    WarBeer
    Participant

    Yeah, that’s what I do as well…but sometimes it wants to merge fragments, especially fill-sections. Thought maybe there was setting somewhere that might impact this.

    WarBeer
    Participant

    Hi Jose,

    So, the only way I could both “solo” individual drum tracks was to put them into a folder. Which, you can’t use the main SD3 plugin track for. So, I created a separate track for the folder. Then, I could solo parts. Is this the correct approach to this issue?

    • The post has been modified 2 times, last modified 3 years, 9 months ago by WarBeer.
    WarBeer
    Participant

    Awesome! Good stuff there…thank you VERY much!

    WarBeer
    Participant

    Jose, thank you VERY much for the detailed explanation! So, what you’re saying is that I have to “record” the tracks unlike how I was just “apply FX to track”/Rendering when it was just the midi-data on the same channel as my SD3 plugin? I had a feeling that was going to be the way. A little more time-consuming…but more flexibiity.

    Thanks again!

     

    ps. Someone in the Reaper Forum said that I could Render the Drum-Bus in the Render dialog window. So, that might be a way to check the summing without having to wait for the entire song to record the drum tracks? Maybe that result would be the same anyway?

    • This post was modified 3 years, 9 months ago by WarBeer.
    WarBeer
    Participant

    @ Bryan…for some reason, I didn’t think I could change the instruments on screen. As such, I’ve been “adding” them. I see now that I CAN indeed change them! Awesome!

    • This post was modified 4 years, 7 months ago by WarBeer.
    WarBeer
    Participant

    So, which of the NY expansions fixes the preset issue? I see that vol 1 & 3 are both at Avatar studios. Do either of these fix the issue or would both be required?

    • This post was modified 5 years, 6 months ago by WarBeer.
    WarBeer
    Participant

    Thank you!!!

    WarBeer
    Participant

    I’m unfamiliar with the terms “stack” and “ambience replacement trick”. Could you please elaborate on this? I’ve never messed with any of the folders or deep settings in SD3.

    WarBeer
    Participant

    Ok…so, If I like the preset (as is)…can I just load it without the missing…etc…and then just re-save/name it so that the error dialog box won’t come up?

    WarBeer
    Participant

    Man, I figured it out…all my fault. I forgot that I was experimenting with killing effect trails…and I turned off “run FX when stopped (good for some VSTi)”. Apparently, it’s good for SD3….lol;)

    1

    Thanked by: John
Viewing 15 replies - 1 through 15 (of 40 total)

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