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Viewing 12 replies - 31 through 42 (of 42 total)
  • Shen G
    Participant
    BEST ANSWER

    I personally love Fields of Rock for modern rock.  Legacy of Rock for classic Led Zeppelin era rock.  For the progressive metal part I would recommend Death and Darkness.  I use it a lot for other stuff too eg. Soundgarden, Pearl Jam, Tool.  The ping of the Dunnet cast iron snare *chef kiss*, plus all the bell brass’s.  Plenty of nice drums in that pack, seems like good “value”.

    I’m particularly biased towards the SDX’s that have come after SD3, I think they sound a step above the couple I have from pre SD3 (Rock Warehouse and Prog Foundry).  But I’m a lazy amateur who doesn’t want to spend time working to get the best sound from things.


    Reply To: Recommended SDX packs version: 3.3.6
    Operating system: Windows 10

    I personally love Fields of Rock for modern rock.  Legacy of Rock for classic Led Zeppelin era rock.  For the progressive metal part I would recommend Death and Darkness.  I use it a lot for other stuff too eg. Soundgarden, Pearl Jam, Tool.  The ping of the Dunnet cast iron snare *chef kiss*, plus all the bell brass’s.  Plenty of nice drums in that pack, seems like good “value”.

    I’m particularly biased towards the SDX’s that have come after SD3, I think they sound a step above the couple I have from pre SD3 (Rock Warehouse and Prog Foundry).  But I’m a lazy amateur who doesn’t want to spend time working to get the best sound from things.


    Reply To: Recommended SDX packs version: 3.3.6
    Operating system: Windows 10

    1

    Thanked by: AltRootz
    Shen G
    Participant

    I can’t really help, other than to say I noticed the issue too, but never bother mentioning it as I don’t use the SDX.
    It is a strange problem to describe.  To me it seems that once the CC hits around the HH closed pedal stage, or perhaps between the tight and closed range (I think can vary with set up though?), it reverses and rapidly changes the CC the opposite way.

    This is with a VH-10 as well, but plugged it to an eDRUMin.  And yeah, doesn’t happen with any other library I have either.

    ps. oh yeah!  I forget about “contact support”.  I’m not sure which is most appropriate, that or forums and for what problems.


    Reply To: Weird HiHat Issue in The Rock Warehouse SDX version: 3.3.6
    Operating system: Windows 10
    • This post was modified 1 year, 11 months ago by Shen G.
    Shen G
    Participant

    Ahh yeah, I’m starting to see how different the wants and needs of someone composing in midi and someone wanting the playing experience as I described can be. I can only imagine how good your drums would sound with that effort and detail.

    Good luck Toontrack keeping both types happy!

    Shen G
    Participant

    Thanks for getting back to me Damian.

    While I don’t envy the teams job of sampling so many variations, and balancing the need for enough difference to sound natural and avoid the dreaded machine gun effect and enough consistency so as you hear back what you expect when you play it.  And I don’t want to deny others some variety if it usable for them in a midi programming scenario, but as a e-drum player I find this example to jarring and unrealistic to use.  Perhaps if it wasn’t on one of my favourite snares either, I could more easily ignore it 😛

    If there was positional sensing on every instrument and articulation so you could trigger the various sounds at will, that would be another thing.

    *shudders at the thought of multiplying what you’s already do with various levels of edge to centre hits* 😀

     

    Cheers

    Shen G
    Participant

    As I said, I do want realistic variation, but the more I listen to these the more I’m sure they are different drums.  Unless one sample is with a detuned skin and  a 15lb weight on it ala Estepario Siberiano style or something.  Or perhaps I am a drum guru with a great ear! ;D

    I managed to get rid of the most offending sample by dropping the max velocity to 90, and while that is not as bad as reducing it to a single shot/no round robin, it seems an unnecessary workaround and loss of samples.  I’m not sure if I should think of SD3 as an amazing tool or a product aiming for the perfect recreation of acoustic kits, gear and recoding spaces for edrummers and/or home producers.

    I never said don’t want to learn SD3, just that I know there is a lot I don’t know.  And tbh, EZX’s have never grabbed my ears like the superior line.  I don’t get that ‘close my eyes and hit a drum and be “convinced” I’m in a room with real drums’ kinda thing.  I don’t have many pre SD3 SDX’s, but even they seem rather lifeless compared everything they have released since Bob Rock’s.  So much so I’m basically on insta buy whenever new ones come out… with a few regrets 😛

    Anyhoo, I’m leaning towards just using the sidestick sample of another snare.  1st world problems!

    Shen G
    Participant

    I’m all for nuanced realistic variation but not the sound of a rubber ball bouncing around a drum shop! ;D

    Something I find particular about cross stick as well is that should have a pretty consistent metronomic style to it.  At least from my memory and music.  This is sounding like a broken clock with its:  tick tick tick tock tick tock tock tick tick tock 😛

    I’m not sure I understand the way you are going about it.  There’s so much to this program, midi, daw’s etc that I dont know.  I do next to no midi editing, choosing to try and emulate the acoustic kits, equipment and studio setups I will never have.  I certainly could just use a sample from another drum, but that would go against my fantasy of this set up being “real!”.

     

    Cheers


    Reply To: Sidestick sample too varied. Fields of Rock – Live version: 3.3.6
    Operating system: Windows 10
    Shen G
    Participant

    Ahhh, I always forget about that randomise hits option.  Was trying eliminate/isolate it with layer options, but alas neither way have managed to get rid of it.

    For your 2nd suggestion, do you mean just use a sidestick (I too agree it SHOULD be called cross stick 😛 ) sample from another drum?

    Couldn’t figure out how to isolate some different samples for comparison.  Something I don’t understand about the randomness of multi sampled round robins etc.  But I have a clip that should still make it clear.  It finishes with the most offending sample ( also note the “OK” at the tail end hehe).  I think there is another sample that sounds a bit off but doesn’t have any talking at the end.

    There is also a sample in Legacy of Rock that has, I presume, Eddie Kramer talking but I don’t want that gone because it would be too cool to have his voice on a track, even if people can’t hear it! 😀

    Shen G
    Participant

    A fringe benefit of having so many layers/samples, it offers a bit of redundancy!

    Thanks for the workaround/tip.


    Reply To: Missing sample in Fields of Rock – Stone version: 3.3.6
    Operating system: Windows 10
    Shen G
    Participant

    Yeah, all up to date.

    I keep seeing it on velocities between 73 and 78.

    I do have all the layer limits maxed out.  I can’t seem to make it happen with default 4 layers.

    Cheers.


    Reply To: Missing sample in Fields of Rock – Stone version: 3.3.6
    Operating system: Windows 10
    Shen G
    Participant

    Without having heard that EZX, I think the Fields of Rock SDX is the best and most versatile SDX out there.  I’d pick it for the “if you had to have just 1”.

    Though I would have to think the Legacy of Rock SDX would be more “equivalent” to the Big Rock Drums being more 60/70’s based.

    Those 2 and Death and Darkness would be my top 3 SDX’s for what it’s worth.  (I have all SD3 SDX’s but Orchestral).

    Shen G
    Participant

    Don’t mean to derail the thread, I just thought I’d note that don’t see your email on your profile either. (Firefox)

    Shen G
    Participant

    AUDIO ENGINE INACTIVE

    What is your buffer size set to?

    I was having that happen when I setup my new PC and found I could use a buffer size of 16 with a sample rate of 96k without clicks or pops.  It persisted at 32 as well, but 64 has been stable with a sample rate of 96kHz.  I haven’t tried lowering it again to see if it still happens, but will do now out of curiosity… may have been a patch or 2 back.


    Reply To: “Audio Engine Inactive” Message in SD3 version: 3.3.3
    Operating system: Windows 10
Viewing 12 replies - 31 through 42 (of 42 total)

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