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Viewing 15 replies - 16 through 30 (of 42 total)
  • Shen G
    Participant

    I saw you made a new what to buy thread bpjacobsen, but I really don’t think your PC is the problem, specs wise.  It’s plenty fast. I dare say faster than a 2012 mac pro 😛  barring some of that magic Apple fairy dust.

    As an eDrumin fan, I’d also trust what Rob says 😛  Don’t mean to call you out drumjack, you’re helpful and asked some good questions.  And tbh, I’m the kind of guy that likes plenty of spare room and 450mA out of 500 makes me uneasy 😀  But I don’t think that has anything to do with bpj’s issues anyway.

     

    It seems you’re knowledgable enough to not be running a bloated prebuilt like drumjack asked, and I half expected to find you were using a $20 bargain SSD you found on ebay  or something to begin with.

    One thing that stands out is the 38MB/s reading is task manager.  That seems too low and makes me think some part of that USB chain may be running at 2.0 speeds.  And you say it seems like something new and I feel like I have heard of issues with devices “down versioning” their connection, but don’t have experience with it myself.  See if you can get faster speeds perhaps.  File copy or CrystalDiskMark etc.

    When I built my new PC esp for SD3, a Ryzen 5700x, X570 motherboard, PCIe 4.0 drive etc, I was underwhelmed by the speedup from the old PC.  It seems to me that the SD3 software is very single threaded despite the Performance setting for number of CPU cores , judging by the 12.5%ish CPU usage when loading kits and I guess decompressing (from lossless) in to RAM.  Perhaps the cores setting helps with a lot of FX?

    My Drive Model: Samsung 980 PRO with Heatsink 1TB seems to max out at about 1GB/s when loading kits/bleed.  It benchmarks up to 6GB/s sequential, but down to 90MB/s at worst random reads.  I also wonder if the nature of many samples being loaded makes it a workload closer to random.  Seems like something that could be optimised for though?

     

    Also don’t get cought up on the PCIe 4/5/6 max bandwidth things.  Even 5 requires active cooling to maintain performance at those speeds.  And fans on a storage device is something I just can’t abide!

     

    I’ve often wondered about SD3 performance characteristics.  I’d be happy to try doing different tests for curiosity sake.


    Reply To: Slow load time when loading projects version: 3.3.7
    Operating system: Windows 10
    Shen G
    Participant

    My first thought would be the crosstalk settings in your module.  Lower them until it goes away, or until hitting one pads triggers another pad at the same time, then dial it up until that goes away.

    Shen G
    Participant

    Are you just loading up the default kit Jason, no FX/preset/changes and it’s happening?

    I just did my version of a 3 minute ride solo with just channel solo’d, all layers and voices enabled and I didn’t notice anything out of the ordinary.

    Is it the bell, bow1/2, edge articulation?  Perhaps a recording /project file could helpful.

    • This post was modified 1 year, 1 month ago by Shen G.
    Shen G
    Participant

    We have released an update which addresses the samples you reported and also the low velocity VK rimshot issue reported by Shen G

    To be clear, I think that was BlueMistral’s report 😉  My report of the missing or very low volume sample on the Ludwig Classic Oak – No Hole is fixed though 🙂

    My issue with the VK is the hard sidestick samples (tbh, some gradient samples aren’t much better).  Where playing a sidestick beat sounds like it goes – tick tick tock tick tock tick tick tick tock.  I get that it is a more subjective thing, but it sounds ridiculous to me.  ….I still love you Fields of Rock!  What with the big Sonor kit, lovely modern Ludwig, novelty but surprisingly usable Staccato kit.  The awesome chrome kit in the Dry room plus nice other 2.  The amazing Brittish Drum Co kit in that beautiful Live room.  Great cymbal and snare selection throughout.  Plus some good percussion and fun stuff, and a room/mic setup that allows easy mixing and matching pieces from each room.  Getting the Rooms of Hansa to mix is beyond me.  And those corridor and chamber mic’s *chef kiss*.  I still can’t help but rate it as my fav SDX, and I have most.

    I still think something needs doing about the sidestick issue.  But if that is only subjective/choice type thing, I think something, at least like my ‘remove last sample played’ feature needs to be introduced.  I literally have to set it to 1 hard and 0 gradient to stop it sounding all over the place, but then it obviously stupidly machine gunny.  But if other can use those different samples, I don’t want to take it from them.  Using a different snare for sidestick samples isn’t the end of the world, just seem’s to break from the otherwise quality of the virtual experience of the recorded gear.

    To that end, feeling a bit like a FoR expert atm, and lover of that Live room/kit, I can’t say I’ve noticed anything like what Jason describes regarding that ride cymbal.

    Cheers all.

    • This post was modified 1 year, 1 month ago by Shen G.
    Shen G
    Participant

    I +1 this.

     

    Similarly, I’d like to see some global default options for some things like that.

    *Always load all/x articulations*

    *Always load all/x mic bleeds*

    *Always load all/x number of hit variations/layers*

    1

    Thanked by: SaleMesserschmitt
    Shen G
    Participant

    Appreciate all the front line does here, you’s are always very friendly and helpful.  It’s more the behinds the scenes fixes/features/updates that are bit slow/lacking perhaps.

     

    Should I stick to using support to report odd samples?

    A reason I thought it better in a forum was perhaps that it was better to gauge more than one persons opinion.  Like one of my issues was that some sidestick samples were so varied on the VK snare I thought they sounded like different drums, but others would appreciate the variety.  E-drummer vs composer etc.  I  wouldn’t want others to miss out on things because I don’t want them, but sucks to have to put up with them as well.

    Shen G
    Participant

    I’m torn on how I feel about this issue. One side of me thinks it is a pretty expensive “premium” product, it should come with more QA/testing/less issues etc. On the other hand it is an ambitious leading edge product. Nobody else seems to come close in my ears to the “virtual reality” of having access to all the analogue gear (drums, percussion, mics, consoles, rooms) that they offer.  If it was so easy someone else would be doing it I guess.

    But I do think some solution needs to be made.  I’ve reported a couple of complaints regarding samples (damn you Fields of Rock!  My favourite yet most bugged SDX).  It was only on the forums rather than a support ticket, but neither have been fixed since… over a year ago btw…

    While access to the whole sample pool, with a convenient user interface and options to edit it etc, would be ideal.  I can imagine Toontrack having some issues it, being it implementation or opening up to some exploit for copy their samples or something?   How about a more basic “remove last sample played from pool”?  Saved per kit/project whatever.  With a notice/option “x samples removed from pool, click to undo”… or something, anything.

    One issue that came up in a thread I made was those to primarily used SD3 for composing in DAW/MIDI would appreciate all the variety that they could get.  But for me as an e-drummer, those odd sounding samples jump out and break the immersion of playing a “real” kit.  With the solution offered so far being reducing the number of hit variations/samples until it goes away.  That’s not what I paid the “big bucks” for.  One shot machine gunning 😛

    I do wish TT could be more communicative/interactive with their customers.  Moderated threads/polls for bugs fixes or feature request etc.

    Cheers all.


    Reply To: Editor needed: the buggyness of samples is no longer acceptable to an e-drummer! version: 3.3.7
    Operating system: Windows 10
    Shen G
    Participant

    What do you mean by ‘Orchestral is a non-standard one’?

    As in it cost more than the other SDX’s, so it doesn’t get included in the fixed price discount bundles.

    Whether or not Toontrack will apply the discount for you by hand I don’t know.  Seems like they could just have a “plus 100” or whatever on the orchestral SDX when adding…

    • The post has been modified 2 times, last modified 1 year, 3 months ago by Shen G.
    Shen G
    Participant

    Ahh yeah, I think Scott is on to it.  Trond, are you mistaking the dotted midi notation as illegible text?

    Shen G
    Participant

    Fields of Rock has percussion. Congas bongos octobans rototoms etc.

    +1  I was going to mention Fields of Rock and Stories have percussion rooms, but IMO the Fields of Rock is bigger/better, plus it is also one of if not my favourite SDX anyway.

    Shen G
    Participant

    I agree the Hi-Hats are the weakest part of SD3.  Which is understandably as it is has to be the hardest part of a kit to recreate/sample.

    But yeah, being that Toontrack seems to want to be the best sampler in the biz, they shy away from those kinds of artificial manipulations that a drum modeller software may use.  It is the main reason why I prefer SD3 to anything else, the realism of the recording.  I kind of surprised they even have tuning options for the drums rather than increasing their work and the install size 10x with actually retuned drums and new samples! 😛  oh yeah that why.

    But yeah, I do hope and expect something in SD4 will address the issues with hats.  Hopefully some kind of (optional) 1’s and 0’s magic that keeps the best of real samples and the best recreation of how they perform in real life.

    The eDrummin I use has some good mitigations for the issues, still not perfect obviously.

     

    PS.  Feel free to drop it in to SD3 TT 😉

    Shen G
    Participant

    what IS a property box even?

    https://www.toontrack.com/manual/superior-drummer-3/3/#3-5-property-boxes

    Excuse the lazy link posting, but it explains it better than I could anyway.  But yeah, I can’t imagine much need for saving anything to do with that other than a default layout.

    I don’t use the song stuff in SD3

    Me either, but I guess some people do, so the option is provided to save all that work together.

    This seems to be alli need along with the templates i save in ableton

    Same again really.  Since I’ve figured out Track Templates in Reaper (I presume it’s something like what you’re doing in Ableton) I just used that to recall/import any SDX/custom kits with multi-out routing and some FX etc.  The state of everything in SD3 seem to be saved so it’s super quick and easy to load custom stuff.

    If I were to start from scratch, I’m not sure I’d even save anything inside of SD3 anymore.


    Reply To: Saving Presets in Superior Drummer 3 version: 3.3.6
    Operating system: Windows 10
    Shen G
    Participant

    HI there,

    Sorry for the slow response. Using kit:  “Superior Drummer 3”, Preset: “Rock Kit 1” side stick articulation is not cutting off or ducking the centre or rim shot articulations.

    So as John asked, what SDX, kit and preset are you using?

    Reply To: How to separate sounds? version: 3.3.6
    Operating system: macOS Sonoma (14)

    I just checked with that preset and could hear the cross stick muting the centre hit ring/tail.  If you have death and darkness, the Dunnett snare rings for days and should be easier to tell.  Also the VK from FoR Live Room.

    I guess it’s going for the realism of muting the snare with the hand as a cross stick would typically be played.

     

    Edit:  Similar to Brad’s suggested work around, I found if you stack on the centre articulation the same snare, then mute the center articulation on that first snare, the cross stick wont mute the stacked articulation.

    • This post was modified 1 year, 5 months ago by Shen G.
    Shen G
    Participant

    I’m no expert, but I think it basically goes:

    1st one is saving the kit settings.  Drum choices, midi mapping, velocity curves etc and mixer settings.

    2nd one is just the layout of the options/settings windows that are displayed down the right.

    the 3rd one is the whole “project”.  I think it would include the settings of both those plus anything else like midi tracks/grooves.

    I agree that an option for opening a particular kit by default for each SDX would be nice.

    There are actually quite a few default settings that I’d like to be able to customise.  One day I’ll get around to looking/posting in the feature request forum here

    Hope I’m not too wrong.

    • This post was modified 1 year, 5 months ago by Shen G.
    Shen G
    Participant

    Since you’re playing E-Drums and you’re not a producer/song writer, I can tell you that some libraries sound great on the computer but are not so great when used with E-drums, like the Death & Darkness for instance, the stock library is also recorded very quietly, you can barely hear the cymbals whereas the Fields of Rock is just plug and play with edrums, you just need to modify the midi mapping but then you can blow your ears off very easily!

    Yeah, so much this.  I know all my preferred SDX’s are mixed/levelled to have max velocity bashing to be closer to 0dB on the main outs.  Mainly what I mean when I say they sound better to me and I’m too lazy to volume/level match everything.  I get what you mean with D&D SDX, though I find Death OK, but Darkness a bit quiet.

    Then are other strange decisions like many Tom Dalgety presets from Fields of Rock having velocity envelopes on the kick and snares that make them too quiet etc.  Perhaps this is a difference in  design choice for e-drums vs midi programming.


    Reply To: Recommended SDX packs version: 3.3.6
    Operating system: Windows 10
Viewing 15 replies - 16 through 30 (of 42 total)

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