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Viewing 15 replies - 16 through 30 (of 59 total)
  • José Sanguino
    Participant

    I own Studio One Artist, but I do not use it much. I normally use Cockos Reaper. Any VSTi has the possibility to automate most of its parameters. I have loaded up Superior Drummer 3 into Studio One Artist and I’ve noticed that in Studio One’s Virtual Instrument window, on the top left corner there’s an automation section right below the “Instrument: On”. It shows “Auto: Off” by default. Right next to the “Instrument: On” button there’s also an “Automation Bypass” button.

    If you click on the “Auto: Off” button, you get a drop-down menu with four choices: Read / Touch / Latch / Write (Those are the automation modes – check  your Studio One Manual chapter on VSTi automation tracks. But the automation drop-down menu has another option: “Add/Remove Parameters”. I’ve been having a look and it seems to allow you to create a list of Automation for Superior Drummer 3’s parameters. But the parameters are just numbered and I don’t know which parameter controls what feature within Superior Drummer 3. There are 100 parameters available, plus “bypass”. I guess our moderators should tell us which parameter controls what by default, or if there is a way to assign a customized parameter to, say, a specific mixer fader. – I’ve checked with other VST instruments and the parameters available are automatically named (I also own another brand’s well-known drum VSTi and I get names for the parameters: “Kick Solo”, “Kick Mute”, “Kick Level”, “Kick OH level”, “Kick OH pan”, “Kick OH width”…). I suppose within Superior Drummer 3 there would be so many automatable parameters that they chose to just add 100 numbers and you must choose which one will control what. I don’t know how, but I’m sure there must be something about that in the manual, or maybe our moderators will let us know which parameter controls what, and/or how to assign those to different features within Superior Drummer 3.


    Reply To: Automation within SD3 and Studio One version: 3.2.6
    Operating system: Windows 10

    1

    Thanked by: mgmessner
    José Sanguino
    Participant

    A MIDI controller keyboard is not the best way to play Superior Drummer 3 or any other Drum VSTi. At least, if you intend to play “live” the way a drummer would do. Mainly, because each MIDI key is assigned to a specific drum articulation, and it’s hard to keep track of them all on a standard keyboard. Even if you used little stickers on the keys to identify them, it would be hard to play a beat with all of the nuances a drummer would adorn his/her performance with: different snare area hits, flams, different opening levels of the Hi-hat, playing the hi-hat with the tip or the shank of the drumstick… Almost impossible to keep track of everything on a MIDI keyboard. Sometimes the different articulations / hit types might be too far apart on the keyboard for the span of your hands to reach. – Do not think that owners of MIDI Drum Kits have it much better – Some MIDI drum kits allow for many articulations to be played on, say, the snare pad (by using different areas on the pad), and some others will give you just one articulation per pad (except the hi-hat, which may give you a few open/close articulations with the use of the pedal.

    If you intend to record your own beats, grooves, etc, you might record one drum at a time using the keys (e.g. first the kick drum, then the snare, then the hi-hat different strokes…), by either using a different MIDI track for each drum kit item, all of them routed to Superior Drummer 3, or if your DAW allows you to do this, record MIDI overdubs in a loop and add a different instrument with each pass. (Cockos Reaper has a MIDI recording mode which would allow you to do this). WATCH OUT FOR MIDI CC AFTERTOUCH MESSAGES: When you keep pressure on a key after hitting it, a good MIDI keyboard will also send MIDI CC Aftertouch pressure messages. This is OK if you’re playing a synth instrument, and you have assigned the aftertouch pressure to, say, activate or intensify the vibrato. But with Superior Drummer 3, most of the times, MIDI CC aftertouch pressure messages will CHOKE the tail of your crash, splash or ride cymbals (that’s because most MIDI Drum Kits use it if you wish to stop a cymbal from sounding by pressing under it with your hand). You only have two options here: either filter out the MIDI CC Aftertouch messages coming from your keyboard (some DAWs allow you to do this), or rework your Superior Drummer 3 preset. When you choose a Cymbal on the main view, and on the right panel you have chosen “MIDI” in the “Default Box View” drop-down box above, you will be able to see a “Choke/Mute trigger” drop-down box for that selected cymbal. If you do not wish that cymbal to react to MIDI aftertouch message, enter that drop-down box and make sure “Aftertouch” is not glowing blue. Do the same for all the other cymbals if you do not wish those to be choked by MIDI aftertouch either. After that, SAVE your kit preset with a customized user name (if you don’t, you’ll have to go to the process of disabling aftertouch again). You’d have to do that with all of the kits / presets you wish to use, I’m afraid…

    Good luck and good drumming.


    Reply To: How To Play Drums With a Midi Keyboard? version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    I do not believe you are listening to a crash hit through a Hi-Hat track. That’s preposterous. Within any Superior Drummer 3 library, cymbals are NOT routed to the Hi-Hat track. Cymbals are always “routed” (I’m using inverted commas because they do not have a single channel) to the Overhead (OH) channel and the Room channel (Depending on your SDX library, you may have more than one room channel mic(s)).  You MIGHT have “bleeding” activated for the hi-hat track and the sound of that crash cymbal “bleeds” into the Hi-Hat microphone, but that can be fixed by going to the “bleed” parameters and turning down the bleeding.

    Anyway, my first thought was: “Is this guy sure that it is a CRASH Cymbal?” (Hint: play your MIDI drum track while you’re looking at Superior Drummer 3’s drum kit screen – if when that “crash” is heard, the Hi-hat lights up, then it IS a full-open Hi-Hat hit) – Some fill grooves in the main MIDI library use a full-open Hi-Hat hit – which might sound like a crash cymbal, but it is actually a Hi-Hat hit. So, it is routed where it should be. In this case, you should edit the MIDI track and swap the full open Hi-Hat hit for an ACTUAL crash hit. You may edit the velocity, too.


    Reply To: Is there a way to separate Cymbals into a separate track in Superior Drummer 3? version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    Hi, WarBeer. Are you sure your audio output tracks are armed for recording and the monitor is set to “on” or “auto”? If your output tracks are armed for recording, and the monitor (the little speaker icon next to it) is in “on”, or “auto”, even if you just hit “Play”, Try and let’s see…


    Reply To: Rendering a Multichannel Routing in Reaper version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    Anytime!

    José Sanguino
    Participant

    I’m not a Mac person either, but I agree with Mark King that 8Gb is not a lot of memory. Under Windows we use ASIO drivers which can be set to a bigger amount to reduce clicks & pops when playing a virtual instrument, but then again, this results in greater latency (i.e. longer time before you hear the sound when the pad/key of your MIDI instrument is played). Anyway, I’ve always read that as long as your latency is under 42 milliseconds is about OK (the less, the better, of course – as long as you don’t get to hear clicks, pops, etc). But I do not know if Macs use ASIO drivers… or something similar which can be adjusted.

    Anyway, my Windows 10 laptop has 8Gb Ram and can handle a complete drum kit in SD3 loaded up in RAM (Depending on the kit, it may take up to about 20% of that RAM size), and I can play from my keyboard or drumpad at a latency of about 16 ms without any clicks or pops. So… I don’t know what’s wrong with your Mac’s audio drivers / latency. Sorry. (Of course, the other tracks must be frozen up into audio and no other Virtual Instruments or FXs can be “playing” at the same time (unless frozen into digital audio – other instruments or FXs playing at the same time can take up a lot of your CPU power. – But frozen tracks don’t need to take up as much).


    Reply To: Pops and clicks and random explosions version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    Record your project from beginning to end, stop and save recorded items.

    Ugh! Sorry! Now I’ve noticed that for the first method (recording SD3’s output) I skipped an important step: Before recording the audio output tracks, apart from arming the tracks for recording,YOU NEED TO SET THE OUTPUT TRACKS TO “RECORD OUTPUT” (Normally, Stereo). Procedure: right-click on the “arm track for recording” button for each output track, choose “Record Output” and then “Stereo” Check the attached file. (There are other options, but “Stereo” works for me – you’re free to try the other options if you feel like it).

    Record-output

    Oh, and about freezing / rendering tracks… Instead of recording the files, you can also choose “Render/Freeze Tracks>Freeze Track to stereo (Render pre-fader… etc). First, make sure you have set the output tracks to “Record output” (as explained above). Now you can click on the last output track in your Master Track Panel header and then Ctrl+Shift+Click on the first output track. All of your SD3’s output tracks will be selected in Reaper’s Master Track Panel. Now right-click on the first track and choose “Render/Freeze Tracks>Freeze Track to stereo (Render pre-fader… etc). It’s quicker than recording the output by using Reaper’s main “Record” button. The quality of the frozen items seems to be that of your project (I’ve tried doing it myself and, when rendering, my output files are 48000 Hz (My sample rate) and the bit/sample quality is 32 (float). I guess that can be adjusted somethere either in your preferences or in your project settings if you want a different bitrate, but I’m afraid I don’t know how to do that.

     


    Reply To: Rendering a Multichannel Routing in Reaper version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    José Sanguino
    Participant

    In Reaper, I think you can also “Render/Freeze channels to multitrack stems/tracks”, but the outputs need to be set up in the mixer before doing that. Besides, what you get if you choose that option is a bunch of audio stems for each output, but all of them piled up on SD3’s instrument track!!! – The stems’ output will be directed to their respective audio track outputs, but the stems will be inside SD3’s track. I figure you can also move those stems to their tracks, but I haven’t figured out how to do that automatically. You can cut & paste each stem to their corresponding audio tracks. It will work more or less the same way as recording the outputs. Again, remember to check your project settings so as to set both the recording output format / quality if you use the first method, and the rendering quality for the stems for this one.


    Reply To: Rendering a Multichannel Routing in Reaper version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    José Sanguino
    Participant

    OK, fellow Reaper user. Let me tell you how to render channels separately.

    Screen01

    First of all, when you start Superior Drummer 3 (Screen01 attached) you’ll be asked within Reaper if you’d like to create separate outputs for the instruments (If you choose “No”, only a stereo output channel will be used – and that one will be the very same track Superior Drummer 3. If you choose “Yes”(my screen capture says “Sí”, because my system language is Spanish)., 16 audio stereo tracks will be created and automatically numbered. (You can see that in screen02 attached).

    Screen02

    Choose your preferred SDX library & preset for your project. (We have one The Rock Foundry SDX preset selected). Notice on the left of the Master Track Panel in Reaper how the stereo audio tracks have been created and numbered accordingly to the 16 stereo outputs Superior Drummer 3 allows by default. (I’ve forgotten to do so when taking my screen captures, but you can open the “route” window in your Reaper’s “Superior Drummer 3” track and disable the “master track output” tick box, because your output will be sent to the individual track channels. You can set the monitoring for those tracks to “Auto” or “On” if you enable recording for them.

    Screen03
    Now let’s move to the “Mixer” tab within Superior Drummer 3. Channels with a blue line on top are your drum kit set mics (each SDK has different mics, and some may be deactivated and you’d need to activate them). Note that mics outputs are sent to buses named “Kick”, “Snare”, “Toms”, “Overheads (OH)”… That’s how you know that all of your Kick mics are sent to the Kick bus (yellow on top), the Snare mics are sent to the Snare bus (Yellow on top), etc… You can set the level for each mic to “shape up” the sound you’d like to hear from your kick bus, snare bus, tom bus, etc.

    Screen04
    NOW you can set the output of your buses to the output stereo pairs. Since the red channels are already assigned to an output (but not of all them are used), Take a note of what the output does. In our example, the first output channel is just an FX send/return channel which uses a compressor. You can mute all the rest, because they are empty and unused. – NEXT, you assign every Yellow-on-top bus to the remaining output pairs. Within Reaper, you can now rename all your output channels with the appropriate name of the bus/output it will be receiving (o1/02 will be the red “Compressor” output, 03/04 will be the “Kick” bus, “05/06” will be the “Snare” bus, etc…)

    Screen05
    Finally, to render each channel, you can simple arm each stereo output pair for recording (leave your SD3 track disarmed for recording, but make sure there’s MIDI content to be recorded), and hit “Record” in Reaper. (Mute any other instrument channels and tracks in Reaper while performing this operation, so that your CPU is not overused). You can set your recording quality in your project settings (under “File>Project Settings”). Record your project from beginning to end, stop and save recorded items. Disarm now your SD3 audio output tracks from recording. Now you should see audio content in every track. The audio from the different buses & outputs in SD3 has been recorded separately. Since the audio has already been recorded, you can mute your Superior Drummer 3 instrument track, and untick the instrument name in the box. That way, your CPU will stop using part of its power to generate audio from SD3, since the audio has already been “rendered/recorded”, and you can make use of that freed power for other instruments, adding FX buses in Reaper, etc.

    If you wish to create now a Drum bus within Reaper, re-route all of your Drum audio tracks you have just recorded to a new track. Disable the “Master Output” for all those Drum audio tracks and leave only the Drum Bus Track sent to the Master Output. You can also duplicate that Drum Bus, add a 100% wet FX to that bus (i.e. a compressor, a reverb) and re-adjust the level of the sends for that track (opening the “route” section and moving the receive sliders). Then, you can mix the pure sound of your Drum Bus with the second Bus (if you use a compressor in this second Bus, you’ll be achieving what’s called “New York Compression”, which takes both the energy of compressed drums and the dynamics of the original drums. Mix to taste (and/or automate) the level of each bus. You can also re-route both buses into a third bus if you please, to set the overall volume of both drum buses at once.


    Reply To: Rendering a Multichannel Routing in Reaper version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    José Sanguino
    Participant

    Setting up an e-drum kit to work just fine with your VSTi Drum instrument (be it SD3, or any other) is always a dreadful process. I once helped a friend set up his old Yamaha DTX to work fine with his VSTi drum kit, and we had a tough time doing so from within the VSTi Drum Instrument input setup. We created our own “input-to-output” preset by choosing the MIDI notes sent by his e-drum kit, and assigning them to the VSTi drum sound we were supposed to get. We saved that preset and that way he was able to record his drums. It was nice, and with that MIDI input preset loaded, even when recording his MIDI beats from his e-drum kit, his DAW recorded the right notes for his VSTi drum kit. Tedious process, but it worked.

    But his e-drum kit sent very few notes, and it was relatively easy to assign each pad to a different drum sound within the VSTi with the MIDI input settings (we were even able to set up four different hi-hat opening/closed levels, and even got it right to get the hi-hat pedal to react to quick stomp/release hits and choose a “hi-hat pedal splash” sound out of that technique.

    But I’m afraid I’ve never set up a zone-position Drum Kit. I guess that depending on the position you hit on your drum pad / cymbal pad, you’re supposed to get a different sound, and that means a different MIDI note on each zone. I’d refer to your DTX Pro manual and find out which MIDI notes you are sending when you hit the different areas on your drum pads/cymbals; then create my own MIDI mapping for that. Even if the manual doesn’t tell you which MIDI note number you get from different areas, you could find it out yourself just by playing and recording some MIDI on a particular pad / cymbal. Just make sure you make a note of which type of hits you have used, and then check which MIDI note numbers have been recorded when hitting the pad in a particular area. Then create your own MIDI mapping.

    There’s another way to do this (I’d even say it’s more useful), but you have to use Cockos Reaper. Reaper has a “JS plugin” (Reaper’s fx format) called “Midi Map to Key v2”. That plug-in must be loaded up as a MIDI input FX, then you must load a Drum Map file in it (The drum map file in Reaper it’s just a .txt file with a list of your MIDI note numbers (and CC controllers) displayed in two columns. If you take a look at the “Default Drum map”, MIDI note 1 in the left column is set to MIDI note 1 on the right column. That means that when your e-drum kit plays MIDI note 1, you record MIDI note one on your track, and the sound for MIDI note 1 in your Drum VSTi is played. But you can swap the output note numbers and, say, choose MIDI note 35 on the left column, and MIDI note 36 on the right column, and save that drum map file (its just a .txt file, remember). If you load that modified drum map and load JS Midi Map to Keyv2 and use that Drum map, when you hit MIDI note 35 in your Drum kit (normally that would be a kick drum articulation), Reaper will record it as MIDI note 36 instead (which is also a kick drum articulation, but usually a different one).

    So, by using that JS MIDI Map to Key V2 plug-in, you can have a series of drum map .txt files so that any MIDI note your DTX Pro sends, is re-directed to a different MIDI note both when playing or recording your MIDI beats. The recorded MIDI notes will be the ones appropriate for your VSTi Drum instrument. You can even make different Drum maps for different kits, different playing styles, etc. You just have to know which MIDI notes your DTX pro sends from each drum pad/cymbal areas, and re-direct those to the MIDI note number of your choice. But then again, that’s only in Cockos Reaper. (Reaper is also available for MacOS, and they normally keep up with the different versions they release (Big Sur is supported, I think).

    Here’s a link to a Reaper Tutorial on re-mapping MIDI notes with JS MIDI Map to Key V2. It’s only about 11 minutes long:


    Reply To: DTXPro Setting : Problems setting up ride and with Hihat notes chosen with hh65 version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    There’s something missing in your picture. You have your track header layout (see in the menu toolbar: “Options>Layout>Master Track Panel” set to a size/letter (A, B or C) where I can’t see the input source you have selected. If you have started by adding a “New Track” (by double-clicking on the left area of the Master Track Panel), then Reaper automatically will assign it to the first input of your AUDIO DEVICE, that is to say, it’s expecting to record AUDIO from the first input of your device. Not MIDI from your MIDI device. It doesn’t matter if you have afterwards clicked on “FX” and added “Superior Drummer 3”. If you create your tracks straightaway as “Add new track” or by double-clicking on the left side of your Master Track Panel, you’ll get a track which will be waiting for audio input by default. You have the option to change the layout of your Master Track Panel header (or widening it by click+drag) to see if the input is set to MIDI. If not, it is probably expecting for Audio. (Check my attached image).

    In order to avoid this, try adding SD3 into a new track NOT by opening a new track straightaway, but from the menu bar option: “Insert>Virtual instrument on new track…” – When you ask Reaper to add a VIRTUAL INSTRUMENT, you select which one from the list (in your case, search for VSTi Superior Drummer 3) and click OK. Reaper will then ask you if you’d like to add 16 stereo audio tracks as output for SD3. That’s normal. If you’re planning to export your beats to individual tracks for each instrument mic, bus FXs, Overheads, Room mics, etc… you must say “yes” and then set up the outputs within SD3 to export each output individually, so that you can mix your song from within your DAW.  If you’re just planning to jam & drum a little, you don’t need all the stereo audio tracks SD3 offers, only one. Then, click “No”, and the whole drumkit sound will come from the instrument track. No new audio output tracks will be added in your Reaper project.


    Reply To: Waiting for MIDI…. version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    I am a Reaper user, but I barely use any keyboard shortcuts with my plug-ins. Anyway, I think that even if you have your SD3 preferences set to allow shortcuts within DAWS, you should also set Reaper’s FX/VSTi window to send all keyboard data to the plugin (there’s an option for that – as I said above, I barely use it, but I have to toggle it on whenever I want to, say, type a new preset name in an instrument in order to save it). Aren’t you forgetting to set Reaper to send all of your computer keyboard keys & commands to the active instrument? – Just saying…


    Reply To: Some Keyboard Shortcuts Not Working With SD3 in Reaper version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: Spiros
    José Sanguino
    Participant
    BEST ANSWER

    Well. I guess that’s… normal! You are saving a SD3 project from inside Reaper, and Reaper will load up your SD3 VST instrument as it was when you saved the project (whatever drumkit/preset you had loaded, and even the status of your mixer/sends), but I guess it won’t open the project from inside SD3 upon loading the project! I guess you’d have to do that yourself if you want to keep on working that way! So, once your Reaper project is open, try going to the “file” menu from within SD3 VSTi window and open your sd3p project, and see if everything works!

    Again, I think your workflow is flawed: I wouldn’t use Superior Drummer 3 project files UNLESS I were just using Superior Drummer 3 in the “Standalone” mode (that is, not from inside a DAW, but just opening SD3!). If you wish to play over a Multitrack session you have found somewhere, just create a Reaper Project, load the stems for every instrument you need (again, choose your BPM first thing before importing the multitrack, and then align the stems to your project grid). Then load SD3 as an instrument in another Reaper track. In SD3 VST’s window just make any changes you need to your kit, or your mixer, and SAVE just YOUR PRESET. I wouldn’t save a project. Then, set up your reaper track (if you’re playing “live” from an external MIDI drum kit to receive MIDI data from that MIDI device, and record your drumming on Reaper’s track!. If you aren’t going to play your drums yourself, but you’re going to create your drumming by using SD3’s MIDI beats library, just DRAG and DROP your favourite intros, verses, etc… from the “Grooves” section onto your SD3 track in Reaper.

    Try this with a new project and tell me how that works for you.


    Reply To: Project Loading in Reaper 6 version: 3.2.5
    Operating system: Windows 10

    Well. I guess that’s… normal! You are saving a SD3 project from inside Reaper, and Reaper will load up your SD3 VST instrument as it was when you saved the project (whatever drumkit/preset you had loaded, and even the status of your mixer/sends), but I guess it won’t open the project from inside SD3 upon loading the project! I guess you’d have to do that yourself if you want to keep on working that way! So, once your Reaper project is open, try going to the “file” menu from within SD3 VSTi window and open your sd3p project, and see if everything works!

    Again, I think your workflow is flawed: I wouldn’t use Superior Drummer 3 project files UNLESS I were just using Superior Drummer 3 in the “Standalone” mode (that is, not from inside a DAW, but just opening SD3!). If you wish to play over a Multitrack session you have found somewhere, just create a Reaper Project, load the stems for every instrument you need (again, choose your BPM first thing before importing the multitrack, and then align the stems to your project grid). Then load SD3 as an instrument in another Reaper track. In SD3 VST’s window just make any changes you need to your kit, or your mixer, and SAVE just YOUR PRESET. I wouldn’t save a project. Then, set up your reaper track (if you’re playing “live” from an external MIDI drum kit to receive MIDI data from that MIDI device, and record your drumming on Reaper’s track!. If you aren’t going to play your drums yourself, but you’re going to create your drumming by using SD3’s MIDI beats library, just DRAG and DROP your favourite intros, verses, etc… from the “Grooves” section onto your SD3 track in Reaper.

    Try this with a new project and tell me how that works for you.


    Reply To: Project Loading in Reaper 6 version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: Spiros
    José Sanguino
    Participant

    First, let me get this straight: when you say:

    All my settings, edits etc are there. But..! It doesn’t load as a my previously saved “Metallica Drum Cover.rpp”.

    Do you mean that EVERYTHING is there? Your metallica Multitracks and any recorded MIDI tracks, but it appears as “Untitled” instead of “Metallica Drum Cover.RPP?

    OK. Let’s check something first: get into the “Options>Preferences…” menu from Reaper’s Toolbar. You’ll be shown the Preferences window. Make sure you are in the “General” section (“General” should be selected on the left panel of the Preferences window. Look at the attached image: Which option have you selected in the drop-down menu for “Open project(s) on startup” within the “Startup Settings” section? – If you want your last project to open again as it was, you should choose either “Last saved project” or “Last project tabs”, click on “Apply” and then “OK” to save and exit the “Preferences…” window. Save your Reaper project and quit Reaper (DO NOT choose “close project” from the “File” menu. Simply, after saving, either choose “QUIT” from the “file” menu, or close the Reaper window. With any of those two options selected for startup behaviour, Reaper should open your last project whenever you start Reaper again. If you CLOSE the project before you QUIT reaper, it won’t reopen your project because it wasn’t active (open & changes saved) when you QUIT Reaper.

    Maybe the problem is that you have a different option selected in that drop-down menu. Maybe you have one of the other options selected (either “New project”, or “New project (ignoring default template – “Prompt” would ask you what to do before doing anything else). If your selection is “Last Active Project”, it should reopen your “Metallica Drum Cover.RPP” file AS LONG AS you didn’t CLOSE your project before QUITTING reaper. The same if your selection is “Last project tabs”. (This option is present because Reaper allows you to have more than one project open at the same time, and there are tabs from switch from one project to another – Sometimes you may wish to copy one track (or its contents) from one project into another project. The only way to do that is to have both projects open at the same time in different tabs. You choose one tab, copy the track/contents from it, then go to the other project tab, and paste). If you only have one project open, it won’t make a difference if you have “Last Active project” or “Last project tabs”, because you only had one project, and if it was active when you quit Reaper, it will be reopened if you have the right choice within “Startup Settings”.

    I still fail to see the need to save your SD3 project. Are you working inside it within Reaper as if it were the Standalone version of SD3? When I use SD3 as a VST instrument, I do all of my work within the Reaper track where SD3 is loaded. You can drag & drop MIDI clips from the “Groove” section to the Reaper track where SD3 is loaded, and if you wish to edit some MIDI, double click on the MIDI item within the track in Reaper and Reaper’s MIDI editor will open the item. You can make your changes there. When reopening your MIDI project, SD3 should still be there, with the SDX kit you had selected (and preset changes). You don’t need to record anything inside SD3’s “Tracker” tab, or save anything there. Just work on your SD3’s Reaper track. (Of course, if you are using external Multitrack(s) by Metallica, those should be imported within REAPER first, as audio tracks (remember to pick the right tempo before importing your multitrack audio media files).

    Let me know if any of this has been of use to you.


    Reply To: Project Loading in Reaper 6 version: 3.2.5
    Operating system: Windows 10
    José Sanguino
    Participant

    Wow, a difficult question. I guess Drum Pads are just meant to be used to trigger Drum Sounds. I’d say it is not possible to do so, at least from the SD3 standalone version. You do not mention if you’re using the VST version from within a DAW. Some DAWs (like Reaper) allow you to set your MIDI devices as MIDI INPUT only or both as MIDI + Control Surface. That way, you can set up, say, a “play” button on your MIDI keyboard to start up your sequencer (refer to your DAW’s Manual on how to configure controls). I’m not sure you can use a regular MIDI pad from your Alesis ControlPad to start up your sequencer… maybe the “function” button could be assigned from within your DAW as a “start/stop” button for your projects. I don’t know.


    Reply To: SD3 start/stop song playback using a hardware pad version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: mikaelsen
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