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Viewing 15 replies - 1 through 15 (of 26 total)
  • sakendrick
    Participant

    It’s a work computer and our IT requires us to run antivirus – I can’t shut the task down. I’ve also been thinking about switching to MAC for my personal media production work – but it’s a big investment, and to be honest, I find Macs incredibly hard to use, but that’s because I’ve been a windows (and android) user my whole life.

    I just worked a session for about an hour with two instance of SD3 running, setting my SD3 cores to 4 and no drop outs. I was even running on battery power. This is feeling very positive.

    sakendrick
    Participant

    I try to shut down/end task anything that looks like it’s chewing up CPU or memory. Some of the antivirus I can’t (domain policy), but I shut down things like OneDrive, Dell Services, etc. My Samples sit on an SSD connected by USB – but this is always the way it has been with no issue (before). WIndows updates are frequent – I typically stay up to date. I JUST found that setting you mentioned- changing CPU cores and it was set at 1. So I am going to try bumping that up to see if it helps (really limited first test, it seemed to help). That’s the only performancing setting I saw but not sure if there’s any internal buffer settings or anything like that in SD3.

    Processor 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz, 2304 Mhz, 8 Core(s), 16 Logical Processor(s)

    32 GB Ram

    I have also heard nVidia can sometimes interfere with audio processing – I haven’t looked into or tried anything there, but done tons of other stuff, like making sure my CPUs aren’t parked, turning off power efficiency settings in the BIOS, etc.

    Scott

    sakendrick
    Participant
    BEST ANSWER

    Toontrack tech support confirmed that this is unexpected behavior, almost as if there is invisible panning happening on those busses (but nothing they can see upstream that is causing it – further supported by the work arounds). Turns out routing to a different bus also resolves the problem. How this invisible panning has occurred is a mystery, but something corrupt I suppose with this template/project.

    sakendrick
    Participant

    I just tried something which I can probably live with.  If I send the mixer channels directly to the output and NOT the bus, it seems keep the balance correctly. But my normal workflow is to aggregate in Busses, apply fx, sends, then send to output channels. Unless you see something causing the imbalance when it transfers to a bus, it seems like this is is a bug. A simple send to a bus should not be throwing off the balance, but maybe I’m missing something.

    sakendrick
    Participant

    Hopefully this is one better (not a preset). Here’s the sd3p file. The same is occurring with the overheads…. the channel (mics) appear to be balanced or slightly to the left, which is where I would expect the snare to be for drummers perspective. But when the OH and Room channel are sent to the Bus, the right becomes louder.

    Any help is appreciated.

    sakendrick
    Participant

    confirming… adjusting my hits from 127 to 126 solved it.. Never realized a single point in velocity would make that much difference. Seems to be something about the 127 mark as not much difference between 126, 125, or 124. And oddly the 127 sounds a little bit quieter in my opinion… but good to know why and how those two hits differ and I should be able to adjust my velocities in DAW to get the sounds I was looking for. Thanks for the quick reply!

    sakendrick
    Participant

    Thanks for the response – I opened a ticket through support so I’ve gone ahead and sent a couple project files and kit presets through that ticket. I will post back any findings. Worth noting, Hit Variation is turned off for the rimshot stack and rimshot drums.

    sakendrick
    Participant

    To further illustrate the issue.. here’s the frequency curves for the two different rimshot sounds… so something different must be happening in terms of routing or processing depending on whether you hit stack or the individual when there is only one drum in play.


    Reply To: Rimshot Stack sounds different than the only drum enabled in the stack version: 3.3.6
    Operating system: Windows 11
    sakendrick
    Participant

    I ultimately cross-graded to superior drummer, although ironically I do most of my processing in my DAW rather than using the SD mixer and effects. At least I can turn defaults off if I want

    sakendrick
    Participant

    auditioning an RoH snare within the core library is still going to sound like an RoH snare because it is still using the ambiance channels from RoH

    ahh… lightbulb went off. Of course… the RoH snare was recorded with the RoH mics and in the RoH environment… that won’t change. I guess what I’m achieving through my manual reuse of kit parts in different libraries (environments, what I called rooms), is really just leveraging the present mixer settings for those libraries applied to my different kit parts, but the actual ambient sounds will still be from the source in which they were sampled. Makes sense.

    Thanks for the clarification – I still think it’s a useful feature to load up a set of drums from within any library rather than one drum at a time, but I have a better understanding now of what that is actually achieving.

    sakendrick
    Participant

    yes, I had actually just watched that video this weekend – while helpful not exactly what I’m after… I set up a kit in let’s say Rooms of Hansa – specific toms, snares, cymbals… I then want to use that same kit in the default superior drummer library or something other than Rooms of Hansa. I can save individual instruments, then go into the superior drummer library, and load those saved instruments into the new kit one at a time. I just want to do this at a full kit at a time. So you should be able to

    • save presets (which is everything specific to a library/room – kit, mixer, effects) < we can do this today
    • save individual user instruments < we can do this today
    • save user kits < we can’t do this

    why? Because I don’t know which room/mic setup/ambient works best for a given song… I’d love to be able to flip through… Nashville, Vintage Rock, Classic Rock, EZD Modern, Superior Drummer Default, Hit Maker etc to hear how the same kit (sets of drums) sounds in these different setups. Again – I can do this very manually by recreating and saving the same kit in each of the above, then flipping through. But it’s a pain, and every I make a change to the kit – I have to go back through each of those previously recreated kits and make the same change.

    If it’s already a requested feature – hopefully we’ll get it some time.

     

    sakendrick
    Participant

    But that doesn’t work across different libraries – you can save individual instruments, you can save full presets (mixer/kit), there is such thing as a kit preset, but it doesn’t appear users can create drum kit presents. If that is the case – very odd that we have to go through one instrument at a time to load a kit configuration into a different room/library.


    Reply To: Is there a way to save parts of Kits as PART presets for re combination later? version: 3.3.6
    Operating system: Windows 11
    sakendrick
    Participant

    Ugh… Spent weeks recreating the sound for my (to be released) Phil Collins cover with the default kits… Now I can just buy it… 🤷

    sakendrick
    Participant
    BEST ANSWER

    So turns out this is super easy. Just install the main program then go to settings and your external drive in the libraries location. It’s explained here:

    https://www.sweetwater.com/sweetcare/articles/how-to-install-superior-drummer-3-libraries-from-an-external-hard-drive/

    sakendrick
    Participant

    ah.. ok… I think I understand. That is just the default for the instrument, but when you map to a mixing channel you are essentially changing or customizing the mix used. Thank you!

Viewing 15 replies - 1 through 15 (of 26 total)

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