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Viewing 15 replies - 16 through 30 (of 44 total)
  • roland rat
    Participant

    I had that issue as well. Olaf is bang on.

    My remedy after playing in is to strip out all the info from those curves and edit the hat again. I use a Roland VH-11 and it gives me all sorts of unwanted data.

    Rat.


    Reply To: Issue with hi hat in grid editor version: 3.2.7
    Operating system: Windows 10
    roland rat
    Participant

    Don’t know what you mean. Are you working stand-alone or in a DAW?

    We write a tempo track in Reaper for our songs, all of which are long and have time-sig changes and (usually) tempo variations. I don’t — because I’m playing in — copy and paste sections, but I could, just by grabbing those notes and plonking them in within the grid editor further down the track, and that could include TS and speed variations. As long as the info is in the tempo track to start with you wouldn’t have a problem. (Obviously I’m talking here about SD3 being used as a VST.)

    What sometimes happens is that we don’t write a tempo track because the song is at the same tempo throughout. In that case, we just set the tempo in Reaper, and if there are time-sig changes, because Reaper doesn’t know about them then Superior can’t ‘follow host’ except by assuming the track is always in 4/4, so you get some bits where the click isn’t in the right place both in Reaper and SD3. However this doesn’t really matter, and you could still copy and paste wherever you wanted.

    Not sure if that helps, but that’s what I’d do.


    Reply To: Copy/Paste mixed-meter section? version: 3.2.6
    Operating system: Windows 10
    roland rat
    Participant

    You can get two sides of a stereo field in the bounce window, so two wavs left and right.


    Reply To: How to export Superior Drummer song into a single wav or MP3 file. version: 3.2.6
    Operating system: Windows 10
    roland rat
    Participant

    Select one note and use the velocity slider. As Bear says it is a bug.


    Reply To: Can´t choose single hits anymore version: 3.2.6
    Operating system: Windows 10
    roland rat
    Participant

    Me too! A right pain in the ears.


    Reply To: Problem with SD3 version 3.2.6? version: 3.2.6
    Operating system: Windows 10
    roland rat
    Participant

    You can get a cymbals-only wav easily enough. Assuming your cymbals are routed to (say) the OH condenser mikes, you can either turn off the bleed of everything except the crashes, in the UI, or solo the cyms in the grid editor. Then run out via bounce and your oh cond file will be a cyms-only stereo wav.

    That’s how I’ve done it when running out kit wavs for use in DAW. I did the same to get a stereo ride-only track as well. That doesn’t mean I’ve removed the cyms from the standard oh mics, coz I haven’t. But if a cymbal gets lost in a dense mix you can touch it in with those.

    You may be able to do a route instrument mics job on your cyms, but I’ve not really messed with that much so far, mainly because the cymbal panning in SD3 seems to be set for each cymbal.


    Reply To: Is there a way to separate Cymbals into a separate track in Superior Drummer 3? version: 3.2.5
    Operating system: Windows 10
    • This post was modified 3 years, 10 months ago by roland rat.
    roland rat
    Participant

    Hi Jord/BFC

    Thanks for your support. I was thinking that too (I think), i.e. if the fader in SD3 for each wav to be run out is below threshold, so not yellow or red, the export should be okay. It’s harder to tell with some pieces just by ear, as for example the hi-hat (15 inch Paiste one) can sound pretty rough anyway when it’s being bashed at Open 3 or 4. I must admit I didn’t think to look at the meter, because I’d been assuming (wrongly) that SD3 was taking care of peaks automatically. So I will now do that for all tracks and make sure.

    Cheers

    Rat


    Reply To: Export track volume issue version: 3.2.5
    Operating system: Windows 10
    roland rat
    Participant

    Hi BFC

    I’m using: track tab in the UI > export song as audio files > advanced > bounce microphone channels (no splits on mics).

    I’d been thinking that S3 runs stuff out regardless of preset (i.e. ‘pre-mixer’ with levels automatic) but that doesn’t seem to be the case. I’ve been using the black metal preset, and my volumes are the same as that with a tweak here and there. The wavs look okay in my DAW, i.e. not out to the edges, and they sound undistorted and fx-free, but this is really the crucial question: how should I set S3 up to export safely? Your expertise would be a great help.

    Cheers

    Rat.


    Reply To: Export track volume issue version: 3.2.5
    Operating system: Windows 10
    roland rat
    Participant

    Go to mixer, top left button (‘mixer’), first option ‘stereo reverse mixer’. Job done.


    Reply To: Audience Perspective V Druymmer Perspective version: 3.2.3
    Operating system: Windows 10

    1

    Thanked by: wheresthedug
    roland rat
    Participant

    Thanks Brad. I’m reading as much on this as I can as I proceed, and comments such as yours are a big help.

    Essentially I think I’m going to end up with nothing but drums and hat in the OH dyn stereo pair as I’ll have created new tracks to manage the panning issues for pretty much all the cymbals (why are all the splashes left-side? Why are all the chinas right-side?). The ride I have to create a new channel for in any case as I need the equivalent of a spot mike on it (very dense-sounding band I’m in). Still learning here but I’m hoping that the cymbals will still appear in the ambient ribbon and OH cond tracks with their new panning. I mean, you can’t have a drum kit without any cymbals in the overheads, can you?

    Any further comments from anyone much appreciated.


    Reply To: Routing mikes problems version: 3.2.3
    Operating system: Windows 10
    • This post was modified 4 years, 8 months ago by roland rat.
    roland rat
    Participant

    Hi John et al, thanks for your patience with me. I am new to this.

    I’ve added an x-drum to try to understand the correct process for adding it into the mixer. I’ve given some cymbals their own mixer track so that I can change their panning, and also run them out as dry mono tracks to get more control when they are mixed by someone else. Ideally I want any added drum or (moved or added) cymbal to be in the overheads the same as anything else is, but also have its own mono track.

    So in MICROPHONES the senhar china for example has OH dyn in the ‘close mike’ column, which is highlighted in grey. None of the bleed items are highlighted below, and I can’t select any of them either (without losing the OH dyn link). In MIXER CHANNELS, linked in blue highlight is ‘china senhar’ which is what I called its mixer channel. (In the mixer, that channel is panned left then routed to the kit bus, because I couldn’t think of where else to send it.) The ride is the same, OH dyn in mikes, no bleed selected, and linked to what I’ve called ‘ride’ in the mixer channels, going out to kit bus.

    The x-drum (small concert tom) has ‘racktom 1’ as the close mike, no bleed selected below, and ‘fxtom 1’ in the mixer channel, which is what I called its track. It’s routed out to mixer toms bus.

    By the way I haven’t put any fx on in their mixer channels because there’s no point if I’m looking to run out dry, I guess. They ARE getting fx from their mixer out buses.

    So I just need to grasp how to get these added and moved kit pieces into the desired channels so the whole kit runs out consistently. Sorry for being a right noob!

    Cheers

    Rat


    Reply To: Changing cymbals has wrecked the panning: help! version: 3.2.3
    Operating system: Windows 10
    roland rat
    Participant

    Hello again. Please bear in mind that this is all about running things out dry so someone else can mix.

    Other facts: I’m using the black metal preset, but I’ve added drums and changed cymbals around, so the preset is now, er, different! Obviously I realise that I will lose the fx in running stuff out, but the samples are great anyway.

    So I did what you said, created new channels for things. I added two small Ludwig toms, and routed them both to the rack tom one mike, and panned them left side in the mixer. On run out to audio they appear on their own tracks and also in both overhead stereo files (ribbon and dyn). So that works, but I don’t know if I’m missing a trick with the mike. (To restore them to the preset I routed them to kit out, which works.)

    For cymbals I’ve put the ride on its own track, and also the senhar china (which I wanted to pan left). I’m a bit more confused about these as I can’t see what to route them to: they are running out to audio on their own track (though the level is a bit low and I don’t know how to make it louder) and they are only appearing in the ambient ribbon overhead. Is that how it should be? It would be better if they appeared in both overhead files but I don’t know how to do that.

    Cymbals that I haven’t messed with (don’t have their own tracks) are appearing on audio run out in both overhead files. Ideally I’d like to have all cymbals appearing in both overhead files AND in their own tracks for control (I run the kit out without bleed enabled).

    How am I doing?


    Reply To: Changing cymbals has wrecked the panning: help! version: 3.2.3
    Operating system: Windows 10
    roland rat
    Participant

    What’s the problem specifically?

    There’s a drop down menu for beat type top left that will give you duple or triple time (the triplet beats have a T attached), so select the relevant triplet note and then anything you program will be in triplets. Make sure you only select the beats you want to work on, or you’ll quantise other events in triplets too! Then save and you can return to your duple time grid.

    Rat.


    Reply To: How to create triplet fills in Superior Drummer 3 with grid editor version: 3.2.2
    Operating system: Windows 10
    roland rat
    Participant

    Well, he is moaning slightly about the hi-hat, which seems to have arrived as four separate lines!

    roland rat
    Participant

    I’m assuming a sound engineer would want dry mono files for each drum and hats, and stereo o/h for everything else. In SD3 we would probably run out two sets of o/h, condenser for cymbals and hats and dynamic for the drums, but still the deal would be much the same as a kit recorded in a studio, even if individual crash or ride wavs were also supplied. That’s what I’m thinking of doing, much as I love the preset sounds that I find in SD3. I might send a stereo kit wav as a guide to the sort of sound I’m looking for, but that’s about it.

    What does anyone else think?


    Reply To: Sending to mixing engineer. What bounce settings are you using? version: 3.1.7
    Operating system: Windows 10

    1

    Thanked by: Jbone_1
Viewing 15 replies - 16 through 30 (of 44 total)

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