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Viewing 15 replies - 31 through 45 (of 46 total)
  • Robert Paten
    Participant

    I’m not a drummer … I’m programming it in and that’s why I would like the feature of more subdivisions

    Robert Paten
    Participant

    There is a thread somewhere about this. I usually print to audio and mix that way. I do this to save on processing power, avoid making continuous edits to drum parts and stop the temptation of auditioning more samples again. It’s not the answer you might want to hear but i think it’s good mixing practice

    Robert Paten
    Participant

    Have you got an audio example?

    Robert Paten
    Participant

    When you drag your midi from SD3 into logic is it opened as a standalone version or as instrument within logic?

    Robert Paten
    Participant

    There isn’t an option for using a condenser mic or dynamic mic. I was looking for someone to chime in who has this particular SDX or knows anything about the recording of these samples in particular. I am curious if something has gone wrong in my download (and if I need to reinstall)

    Robert Paten
    Participant

    Yeah I get that… but it is the only kick drum out of all the libraries I have that sounds like it has been preprocessed, every other kick sounds like a raw kick drum. Even within this SDX it sounds preprocessed.  If you have the SDX then perhaps you might see where I am coming from?

    Robert Paten
    Participant

    It’s the DW maple in the D&D SDX. Both examples are the direct microphones in the default balance. So for D&D it is the condenser, 2 dynamic mics and sub. For Rock Foundry it is just the kick and Sub channels.

    Robert Paten
    Participant

    Here’s a comparison of the green kick in Rock foundry with the maple kick in D&D. The green kick sounds preprocessed to my ears. Is that just me?

    Robert Paten
    Participant

    Thanks for the replies. I will try and upload some audio examples because the maple kick in D&D sounds a lot more raw than the kick I mentioned.

    Robert Paten
    Participant

    I haven’t used EZ drummer so I’m not sure how they are recorded but in SD3 you have a number of room mics that you can use. The different expansion sdx’s is where you’ll have different room flavours depending where they were recorded

    Robert Paten
    Participant

    Do you have bleed enabled on those channels?

    Robert Paten
    Participant

    Yeah I would contact them but maybe wait a few days first (it is the weekend now after all) to see if they respond to this post. Good catch!

    Robert Paten
    Participant

    I have had similar thoughts recently from a programming/ mixing perspective. A lot of the midi packs seem to have their velocities maxed out on repeating hits.

    Another drum library company stated their max velocities were just that – not really playable consistently and are for one-off hits. They also go on to say that when mixing you get a lot of attack but choke the drum etc with some suggested velocities to use. I am looking for something similar from TT I.e what would be a suitable range of velocities to work with in a rock/ metal context or are the samples even captured in the same way.

    Robert Paten
    Participant

    I just had a listen and they got a point. The piccolo has a lot of depth to it whilst the 7×13 whilst doesn’t and sounds higher pitched (no indication to say it is high tuned like the Tama Brass). Easily could have been an oversight and should be brought to TT’s attention.

    Robert Paten
    Participant

    I’d like something with a focus on cymbals. More variety (unique stacks, particularly dry cymbals) and sampled in multiple places within the stereo field so you could configure the placement with ease.

    SDX fusion

Viewing 15 replies - 31 through 45 (of 46 total)

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