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Robert Paten
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Topics Started: 8
Replies Created: 46
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I’m not a drummer … I’m programming it in and that’s why I would like the feature of more subdivisions
There is a thread somewhere about this. I usually print to audio and mix that way. I do this to save on processing power, avoid making continuous edits to drum parts and stop the temptation of auditioning more samples again. It’s not the answer you might want to hear but i think it’s good mixing practice
When you drag your midi from SD3 into logic is it opened as a standalone version or as instrument within logic?
There isn’t an option for using a condenser mic or dynamic mic. I was looking for someone to chime in who has this particular SDX or knows anything about the recording of these samples in particular. I am curious if something has gone wrong in my download (and if I need to reinstall)
Yeah I get that… but it is the only kick drum out of all the libraries I have that sounds like it has been preprocessed, every other kick sounds like a raw kick drum. Even within this SDX it sounds preprocessed. If you have the SDX then perhaps you might see where I am coming from?
It’s the DW maple in the D&D SDX. Both examples are the direct microphones in the default balance. So for D&D it is the condenser, 2 dynamic mics and sub. For Rock Foundry it is just the kick and Sub channels.
Here’s a comparison of the green kick in Rock foundry with the maple kick in D&D. The green kick sounds preprocessed to my ears. Is that just me?
Thanks for the replies. I will try and upload some audio examples because the maple kick in D&D sounds a lot more raw than the kick I mentioned.
I haven’t used EZ drummer so I’m not sure how they are recorded but in SD3 you have a number of room mics that you can use. The different expansion sdx’s is where you’ll have different room flavours depending where they were recorded
Yeah I would contact them but maybe wait a few days first (it is the weekend now after all) to see if they respond to this post. Good catch!
I have had similar thoughts recently from a programming/ mixing perspective. A lot of the midi packs seem to have their velocities maxed out on repeating hits.
Another drum library company stated their max velocities were just that – not really playable consistently and are for one-off hits. They also go on to say that when mixing you get a lot of attack but choke the drum etc with some suggested velocities to use. I am looking for something similar from TT I.e what would be a suitable range of velocities to work with in a rock/ metal context or are the samples even captured in the same way.
I just had a listen and they got a point. The piccolo has a lot of depth to it whilst the 7×13 whilst doesn’t and sounds higher pitched (no indication to say it is high tuned like the Tama Brass). Easily could have been an oversight and should be brought to TT’s attention.
I’d like something with a focus on cymbals. More variety (unique stacks, particularly dry cymbals) and sampled in multiple places within the stereo field so you could configure the placement with ease.
SDX fusion
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