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Viewing 15 replies - 1 through 15 (of 20 total)
  • Philip Angus
    Participant

    Just plug it in and run an update?

    Philip Angus
    Participant

    Yes. All you do is drag stereo mix in to Toontrack and duplicate it as many times as you need and set each one to a designated instrument, snare, kick, hi-hat etc. You then fine tune if necessary. The more definition in each drum sound the better the result. There are loads of videos on this as well. I find watching videos far easier than working out from someone’s text reply. Generally, if I ask a question and someone says yes, I then find said video. 🙂

    Philip Angus
    Participant

    Oh come on guys, move on. This is Toontrack not Facebook!

    Philip Angus
    Participant

    A quick search reveals:

     

    1

    Thanked by: myron
    Philip Angus
    Participant

    Have you searched YouTube for this? I had a similar issue and remember finding the perfect video which showed me how to do this in SD.


    Reply To: Logic Drum Kit Designer mapping preset… hi hats version: 3.3.3
    Operating system: Windows 10
    Philip Angus
    Participant

    I don’t understand this! In this day and age, there is a multitude of material available on YouTube which should cover every conceivable type of useage, whether playing with a physical kit, dragging and dropping loops or manually adding within a DAW!

    Philip Angus
    Participant

    You need to run through the calibration routine. There are lots of videos on YouTube on how to do this. 🙂

    1

    Thanked by: Kevin Hall
    Philip Angus
    Participant

    Do all the articulations work with some of the older TD kits such as at TD15? Is there an added feature in the newer TD kits that provides more articulations or are they all about the same? I always thought the added features is the newer kits was more to improve the built in Roland TD sounds?

    Philip Angus
    Participant

    Exactly the same thing. In fact when I first opened the ticket with Presonus two years ago, they suggested I enabled real-time processing! It made no difference. However, doing the same edit and then saving the song as per my instructions does work so at least you’ve reminded me about this and ultimately it will save me some time with it disabled! I think I will leave it that way and see how it goes. I do vaguely remember another small issue though that occurs when not enabling real-time, but can’t remember what it was! 🙂

    Philip Angus
    Participant

    that because you don’t have the inputs and outputs set in the project page?

     

    You should definitely hear audio as the file is rendered in the project page from whatever audio tracks are used (and VSTs excluding SD3!).

    Philip Angus
    Participant

    Definitely not a RAM thing, I have left it to render the entire song and at no time do I hear any drums 🙂

    Philip Angus
    Participant

    Thanks Brad. Are you saying you get the issue if you do this the same way as I do it?

    I will try and do what you suggested, but it should work the way I do it, and as I said there is no issues with any other virtual instruments.

    Really appreciate your help and input on this 🙂

    OK, so I did what you suggested and yes, I do hear the drums in the mixdown file so when that is imported in to the Project Page it is heard also (understandably)

    However, this is not how the Project Page is intended to work. If you do it this way, then you make any changes to the song, you would need to mix it down again then re-import the file in to the Project Page as it detects no changes. The whole idea of the Project Page is to hold all your finished songs in one place and master them all from there. That way certain plugins can be assigned to the whole project globally such as maybe a limiter and a VU meter, whilst each song can have its own plugin for each mastered track. Then if any changes are made to a song that belongs in the Project Page, it detects the change and updates. This is very good if it becomes evident at the mastering stage that something is not quite right and needs a tweak, which can be done at the mixdown stage of the song rather than adjusting EQ for example in the Mastered track. The perfect mix in many ways is one where very little is required at the mastering stage, certainly where it comes to balancing instruments or a specific track’s EQ.

    In the case of SD3, if a song which contains an SD3 instrument (midi) track is saved then you close the song, next time the Project Page is opened, it detects that change but at that point it does not play the drums until the edit song steps are taken as I mentioned earlier.

    Thanks again.

    • This post was modified 4 years, 9 months ago by Philip Angus.
    Philip Angus
    Participant

    First of all, Thanks for testing Brad.

    As stated in my instruction, I create the song with one Audio and one instrument track. The instrument track is Superior drummer, so it contains a few midi hits, bass drum, snare etc. When the song is then imported, generally it would open the song page again and you should hear it as it plays and imports. I am doing the import in real time. The drums at this stage are never heard. They are only heard after I carry out the next steps as stated.

    Philip Angus
    Participant

    Hi all,

    Anyone had a chance to try this? Here is the basic instructions: (ingredients required, Presonus Studio One Pro V 4 or v5, Superior Drummer v3. I am using the Presonus Quantum audio interface but I don’t think that is relevant to the issue)

    1. Create simple song in Studio One Pro v4.5 or v5 consisting of one audio track (you could just import a file to speed up the test). Then create one instrument track, drop Superior Drummer v3 in to it, and record a few midi drum sounds in the instrument track. The whole song could just be 20 seconds or so to speed up the test.
    2. Save the song.
    3. Create a new Project and import the above song file (or import in to a current project).
    4. As the song imports, do you only hear the audio file?
    5. If so, after song has imported, right click on it in the project page and select edit.
    6. When the song opens, do anything that will enable you to save it. Mute / unmute or move a slider slightly.
    7. Save the song, then from within that song page, click on Project at the top right and it will return you top the Project page.
    8. The project will detect the song has changed, so click on the red wrench and it will start to import again.
    9. Now, do you hear the drums as it is importing?
    10. This is essentially what I have had to do for over two years in Studio One (V4 – 4.7, v5 – 5.12) ever since I have used SD3.

    Reply To: Over Two Years and Issue Still There! version: 3.2.4
    Operating system: Windows 10
    • This post was modified 4 years, 9 months ago by Philip Angus.
    Philip Angus
    Participant

    I don’t know but I expect so. The hi hat pedal relies on control messages so you need to check through all the midi settings either for the instrument, perhaps on channel 10, or globally and make sure no control filters are activated and the controller messages are being recorded as well as note on and note off etc. The hi hat pedal operates in a very similar way to pitch bend on a keyboard, recording 127 different positions.

Viewing 15 replies - 1 through 15 (of 20 total)

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