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Viewing 15 replies - 46 through 60 (of 118 total)
  • patrick maguire
    Participant

    Thats right!

    The 127 (full throttle) sample is often a drastically different sample. Sometimes its nice, other time i wish they would made it a more gradual transition

    Mac Studio

    patrick maguire
    Participant

    Moveable room mics would introduce insane amounts of phase issues.
    I love the fact that the room tones are locked in. You can adjust the levels to taste.
    One of the most difficult aspects to recording real solid drums is the phase issues.
    The SD3 drums are recorded so well.
    I find the best way to get different useable drums in SD3 is to let the pre sets do the work. Then adjust levels or stacks or whatever.  Adjusting the bleed levels of specific mics should get you where you want to be.

    Mac Studio

    1

    Thanked by: drumjack52
    patrick maguire
    Participant

    I almost always use the master sample volume slider of the actual instrument in the “Drum Kit” window. its so much easier. Not sure why you would not use this. It can also be automated. It’s a far easier way of riding cymbal volumes than dealing with all the new channels and bleed and room tone and fx being possibly bypassed

    Sometimes i do route the cymbals to their own mixer channels, but that is usually to bypass compression issues on the kit.

    Mac Studio

    patrick maguire
    Participant

    im assuming its all the same as the m1 requirements.

    Mac Studio

    patrick maguire
    Participant

    It depends on how you “added”the new sample. IF you simply made a new “instrument” it has its own routing and channel. You can adjust the properties of that routing, but its hard to recreate the exact same routing from scratch. not impossible, but just time consuming.

    If you added a “stack” to just the “cross stick” it will include all the same room sounds and bleed that the existing snare enjoys.

    Also, if it sounds good, it is good.

    Mac Studio

    patrick maguire
    Participant

    The work around is to create an additional instance of SD3 on a new channel. Make the second on the newly added “stack” and solo the instruments you want (or delete un wanted midi notes). The new instrument can have all the articulations it already includes and will be played by the same midi notes.

    If you are using a DAW to trigger the midi notes you just copy all same midi data on the first track to the new track.

    If your using the grid sequencer inside SD3 you make an exact copy of the first instance of SD3 on to a new track. the second SD3 can now have whatever snare you choose with all the multiple articulations being triggered within the SD3 grid. either solo the new instrument or delete the unwanted ones.

    These methods are about 100 time easier and faster than adding individual articulations within an existing stack…. nightmare slow and tedious!

    IT would be great if SD3 had this option inside the plug in. It would be a “duplicate”  feature: that would include all the same midi assignment, routing and bleed functions of the original instrument.

    The existing “stack” design inside SD3 can not do this because different instruments sample contain different assignments of samples. For example, not every snare choice has all the same articulations as every other snare choice. However most include the big ones like “center, edge, rimshot…etc”. I I wish SD3 would simply try and add the articulations where it made common sense and let us deal with the odd missing articulation that would be created by a multi articulated stack.

    Mac Studio

    patrick maguire
    Participant

    the problem with adding a new instrument to an existing SD3 instance is that the bleed and the mix elements are different on the new instrument. You can recreate the elements, but its a huge hassle.

    IF SD3 allowed us to “duplicate” an instrument and its exact routing and bleed and fx, then it would make sense to simply add a new instrument.

    Especially with snare stuff. those snare sounds are so dependent on all the bleed and busses and what not.

    Multiple instance of SD3 with only the needed alternative instrument is the way to go.

    Mac Studio

    patrick maguire
    Participant

    if your computer can handle it. using multiple instances of SD3 is the best solution to MANY creative needs.

    Mac Studio

    patrick maguire
    Participant

    As far as using an additional instance of SD3 and having it play a “doubled up” instrument to solve this missing feature; Yes, that is what i do often. I talked about that method earlier in this thread. THat method introduce many further complications. SO many. ITs best used at the very end of a session where you know the drums are not going to change. Not to mentions routing and phasing issues.

    The “duplicate Instrument” (with or without duplicate mixer channels) is certainly the best option (imho). Its gonna happen sooner than later. there is really no reason to not incorporate that feature. This feature would also create so many cool creative options for testing different snare sounds and what not. LEts do it!

    Mac Studio

    patrick maguire
    Participant

    Yes John, exactly.

    However I think it would be fairly simple to automatically assign the samples in the most common manner most only have a two or three articulations. The exceptions being the snare and cymbals. THey seem to follow a common set of articulations as well. If its incorrectly assigned for a few articulations, so be it. ITs better than not any attempt at all.

    Like a said earlier, this would be also addressed by simply having a “duplicate instrument” function. I assumed it was there somewhere, took me quite a while of searching and reading to discover it doesnt exist.  it would really fix all these issues. The crucial element of all these possible features is that they would be triggered by the same MIDI note within SD3 or from a midi or DAW situation. IT seems like a pretty simple design to me.

     

    Mac Studio

    patrick maguire
    Participant

    The OP was asking about being able to add an instrument to a “stack” but that is not what SD3 calls stacking. For example “stacking” a new snare on top of existing snare… but we know this only adds on articulation at a time. Bummer.

    The issue is not how the “stack” feature is supposed to work. It is that people sometimes want a  “stack like” feature to add a whole set of samples to an instrument. That would be a most useful feature. The word stack implies you’re” stacking” a bunch of stuff on top of something. But you’re only actually adding one sample to ONE SPECIFIC articulation sample.

    Im not sure when this would be preferred over adding all the samples to the existing instrument so that when you played various articulations the results would be a “stacked” sound of whatever way the instrument was triggered within each articulation.

    Mac Studio

    patrick maguire
    Participant

    The “missing feature” as i am trying to explain would come in to play when you are adding an instrument to a stack. Like using two kicks “stacked” to have two separate kik sample sets to one instance of a MIDI trigger.

    This is a well known feature request. SD3 simply does not allow this to happen.

    It would be nice as well to be able to “duplicate” an instrument and all its articulations and all the mixer channels the close mic and bleed is going to within the interface quickly. That way you could have two almost identical instances of a snare that you could manipulate a tiny bit to create an alternative hit choice in all the articulations. As it is offered now, there are not enough variations to mimic actual real drummer sounds. I achieve this with multiple instances of SD3 , but that is very complex and advanced. Too much work for most sessions.

    This is all very detailed and advanced usage of SD3 in sessions where one is trying to make it sound like a real drummer. Most people don’t seem to notice or need this type of realism.  when it is implemented well , it makes all the difference.

    Mac Studio

    patrick maguire
    Participant

    confused here. AS far as I know….

    When I stack an instrument it only adds to the one articulation.

    for example in this pic. You have to select where the new sample is going to.

    The more elegant option would be that the new sample ( and all of its sub articulations) would be assigned to the same articulations and the correct midi notes.

    I thought this has been discussed here many times.

    Of course you could take several minutes and assign each one independently , but that is ridiculously tedious.

    Mac Studio

    patrick maguire
    Participant

    unless this is a new feature, it only stacks the one targeted articulation. Has this changed?

    Mac Studio

    patrick maguire
    Participant

    Yes, its been discussed here several times. It would be great to be able to “stack” all the articulations within the one plug in instance on an instrument.

    My work around is to make a duplicate instance of SD3 on a new track and copy the midi for that one instrument. It works perfectly but it also introduces many challenges when you alter the original patterns. Mixing the two together may also bring up some phasing issues if you’re not diligent with the routing and other latency creating moves, but it works great if you have the patience.

    Mac Studio

Viewing 15 replies - 46 through 60 (of 118 total)

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