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pacificm
Participant
Topics Started: 26
Replies Created: 46
Has Thanked: 7
Been Thanked: 3
New development.
Now, when I set the mixer setting to Apply Stereo Outputs and change the Out 1/2 to a unique name the bounced audio ends up with that unique name.
So, I think it is now working.
Thanks for your help!
1
Thanked by: BradHello,
I attempted your suggestion above.
I set the mixer to multichannel mode. This resulted in a display of 13 Out channels in the mixer window starting with Out 1/2 and ending with Out 25/26. I renamed Out 1/2 to HT.
Then I completed the bounce. In the Bounce folder I ended up with Out_7+8.wav, Out_11+12.wav, and Out_13+14.wav. But, there was no Out_HT.
Perhaps I’m doing something wrong.
Any suggestions?
Thanks!
Thanks for your reply.
Your suggested workaround is similar to mine. Good idea. The more I kept thinking about it all I thought there has to be a SD3 internal solution to this I’m just not aware of. But, apparently not.
SD3 has so many possible sounds in the different drum/preset options that would be great to layer into one layer or series of simultaneous layers within SD3.
It seems like this is a feature Toontrack could consider for a future release update. For example, audio files or midi files could “sit” on top of each other in the tracks window and then be played together to replicate rich rhythmic or polyrhythmic compilations.
Thanks again for your reply!
I opened a groove with a preset selected.
In the Mixer window it shows at the bottom of the window a box labeled Reverb with radio buttons opened to full. And yet the sound is still dry. When I try turning the Reverb buttons no Reverb is added or changed. I tried adjusting room ambience and still no change in the sound.
When I open the SD3 library I’m easily getting reverb with grooves.
Any other suggestions how to get reverb to work in EZD3?
Also, how does one get EQ to work in EZD3?
Thanks for all of the help!
I tried both of those approaches and despite drawing the curves it did not change the velocity of the Hi-Hat. The only way I’ve found to do that is by double clicking a song in the song track that has a Hi-Hat in it. Then opening the Grid Editor, selecting the Hi-Hat track and in the lower left raising the velocity adjustment.
That seems to work, however, I don’t understand why adjusting the curves is not working. Any suggestions?
Thanks!
I’m getting this apparent same weak velocity response when I use either one of my two midi controllers. So, would that suggest that the velocity adjustment needs to be made in Superior Drummer? If so, how does one go about making a velocity adjustment for the Hi-Hat in Superior Drummer?
Thanks!
That was very helpful. But, what I’m noticing now is another thing. When I click the Hi-Hat on the screen with the mouse I get a nice rich full sound of the Hi-Hat.
However, when I click the Hi-Hat using either of my my midi controller keyboards I get a weak, lower volume sound.
Why would the midi controller sound be so much weaker than the mouse on screen sound? Is there a way to adjust the midi controller sound? If so, how?
Thanks for your help!
Thanks for everyone’s input!
The suggestion regarding the presets helped me begin to explore different preset options.
Also, this video helped point out options available which I was not fully aware of in SD3 – https://www.youtube.com/watch?v=K6eNzSTyLeA&t=6s
Thanks again for all of your help!
That’s all very helpful.
From above – ” This drum track then works better in Sd3 Tracker than the original. In SD3 Tracker, you can now more precisely identify which trigger belongs to which drum element.”
Of the software mentioned – iZotope RX, Moises and MelodyML – does any one of them do this better than the others or are they all about the same?
Thanks!
I’ve reviewed the software options suggested. They all seem to be able to isolate things like vocals and bass from a music mix. But, what is not clear to me is which might be able to separate and identify different drum elements in a mixed drum sound file.
Do any of them do this and if so, which might do it and do it well?
Any suggestions?
Thanks!
This is very interesting and helpful. Of the software options you mentioned, is there any one that would be of more help in what I am trying to do than others, or are they all about equal? Any suggestions?
Thanks for your help!
Hello,
I’m giving it a try and it is starting to work. One of the problems I’m running into is selecting the right Sound Recognition option. This requires a more seasoned knowledge of different drum sounds and emulations.
I love good drum sounds, but I have a lot to learn about what sounds on the audio track are being made by what drum elements in SD3 and with what particular expression. Sure, I can tell a kick from a cymbal. But, all the manifestations of sounds in between I’m not sure about.
Any tips on how to more easily match up sound expressions in SD3 with sounds in the audio file?
Thanks!
Thanks for the link!
I’ll give it a try.
Thanks again!
Thanks much!
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