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Viewing 15 replies - 16 through 30 (of 49 total)
  • pacificm
    Participant

    I checked out further the option of just recording the audio directly from SD3 into my DAW – thereby avoiding bouncing in SD3.  What an excellent suggestion.  I’ve tried it and it seems like the easiest solution.  I don’t know why I didn’t think of it.

    I had a feeling this forum would help to shed light on what I should do and it’s true – that’s what happened.

    Thanks to everyone for your tips!


    Reply To: How to Create Unique File Names? version: 3.3.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    drumjack52 wrote:

    Why bounce in SD3? Why not just create a bunch of audio tracks in your daw and record the SD3 audio output there? That way you can name the tracks anything you want in your daw.

    I’m confused.  To my knowledge, there are two ways of bringing an SD3 file into a DAW.  One is by dragging a midi file into a midi track.  The other is by dragging an audio file into an audio track.

    In the drumjack52 quote above it says, “Why not just create a bunch of audio tracks in your daw and record the SD3 audio output there?”  

    This is suggesting that there is another option which I don’t understand.  How would you create a bunch of audio tracks in your daw and record the SD3 audio output there?

    Please explain.  Thanks!


    Reply To: How to Create Unique File Names? version: 3.3.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    When I recently began participating in this discussion I was concerned that there was something I was not aware of regarding this process and needed to learn more about.

    One of the things I learned was that the process of bouncing files from SD3 to the DAW could benefit from some simplification.  For example, it would be very helpful if there was a location in the bounce window where one could enter a unique file name for the bounced audio file.  That would help take some of the mystery out of this process.

    The current automated file name process produces a file name that is of little help when importing the file into the DAW.  Having a file name entry location in the bounce window would help clarify this step.

    Another related issue would be retaining unique file names when dragging files from the User Midi window into the Song Track.  So, if one created a unique file name in the User Midi window, it would be retained when dragged to the Song Track in preparation for bouncing.  Then, ideally it would be retained in the bounce window as well.

    I hope that these suggestions can be considered in the next SD3 update.  It would sure help in the work flow.  Thanks!


    Reply To: How to Create Unique File Names? version: 3.3.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    New development.

    Now, when I set the mixer setting to Apply Stereo Outputs and change the Out 1/2 to a unique name the bounced audio ends up with that unique name.

    So, I think it is now working.

    Thanks for your help!


    Reply To: How to Create Unique File Names? version: 3.3.5
    Operating system: macOS Big Sur (11)

    1

    Thanked by: Brad
    pacificm
    Participant

    Hello,

    I attempted your suggestion above.

    I set the mixer to multichannel mode.  This resulted in a display of 13 Out channels in the mixer window starting with Out 1/2 and ending with Out 25/26.  I renamed Out 1/2 to HT.

    Then I completed the bounce.  In the Bounce folder I ended up with Out_7+8.wav, Out_11+12.wav, and Out_13+14.wav.  But, there was no Out_HT.

    Perhaps I’m doing something wrong.

    Any suggestions?

    Thanks!


    Reply To: How to Create Unique File Names? version: 3.3.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    Thanks for your reply.

    Your suggested workaround is similar to mine.  Good idea.  The more I kept thinking about it all I thought there has to be a SD3 internal solution to this I’m just not aware of.  But, apparently not.

    SD3 has so many possible sounds in the different drum/preset options that would be great to layer into one layer or series of simultaneous layers within SD3.

    It seems like this is a feature Toontrack could consider for a future release update.  For example, audio files or midi files could “sit” on top of each other in the tracks window and then be played together to replicate rich rhythmic or polyrhythmic compilations.

    Thanks again for your reply!


    Reply To: Is It Possible to Create Layered Tracks and If So How? version: 3.3.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    I opened a groove with a preset selected.

    In the Mixer window it shows at the bottom of the window a box labeled Reverb with radio buttons opened to full.  And yet the sound is still dry.  When I try turning the Reverb buttons no Reverb is added or changed.  I tried adjusting room ambience and still no change in the sound.

    When I open the SD3 library I’m easily getting reverb with grooves.

    Any other suggestions how to get reverb to work in EZD3?

    Also, how does one get EQ to work in EZD3?

    Thanks for all of the help!


    Reply To: How to Adjust Reverb in EZDrummer 3? version: 3.0.5
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    I tried both of those approaches and despite drawing the curves it did not change the velocity of the Hi-Hat.  The only way I’ve found to do that is by double clicking a song in the song track that has a Hi-Hat in it.  Then opening the Grid Editor, selecting the Hi-Hat track and in the lower left raising the velocity adjustment.

    That seems to work, however, I don’t understand why adjusting the curves is not working.  Any suggestions?

    Thanks!


    Reply To: Articulation Selection Changes Do Not Change Actual Sounds version: 3.3.3
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    I’m getting this apparent same weak velocity response when I use either one of my two midi controllers.  So, would that suggest that the velocity adjustment needs to be made in Superior Drummer?  If so, how does one go about making a velocity adjustment for the Hi-Hat in Superior Drummer?

    Thanks!


    Reply To: Articulation Selection Changes Do Not Change Actual Sounds version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    That was very helpful.  But, what I’m noticing now is another thing.  When I click the Hi-Hat on the screen with the mouse I get a nice rich full sound of the Hi-Hat.

    However, when I click the Hi-Hat using either of my my midi controller keyboards I get a weak, lower volume sound.

    Why would the midi controller sound be so much weaker than the mouse on screen sound?  Is there a way to adjust the midi controller sound?  If so, how?

    Thanks for your help!


    Reply To: Articulation Selection Changes Do Not Change Actual Sounds version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    Thanks for everyone’s input!

    The suggestion regarding the presets helped me begin to explore different preset options.

    Also, this video helped point out options available which I was not fully aware of in SD3 – https://www.youtube.com/watch?v=K6eNzSTyLeA&t=6s

    Thanks again for all of your help!


    Reply To: Sidestick version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    That’s all very helpful.

    From above – ” This drum track then works better in Sd3 Tracker than the original.  In SD3 Tracker, you can now more precisely identify which trigger belongs to which drum element.”

    Of the software mentioned – iZotope RX, Moises and MelodyML – does any one of them do this better than the others or are they all about the same?

    Thanks!


    Reply To: Tracker version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    I’ve reviewed the software options suggested.  They all seem to be able to isolate things like vocals and bass from a music mix.  But, what is not clear to me is which might be able to separate and identify different drum elements in a mixed drum sound file.

    Do any of them do this and if so, which might do it and do it well?

    Any suggestions?

    Thanks!


    Reply To: Tracker version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    This is very interesting and helpful.  Of the software options you mentioned, is there any one that would be of more help in what I am trying to do than others, or are they all about equal?  Any suggestions?

    Thanks for your help!


    Reply To: Tracker version: 3.3.1
    Operating system: macOS Big Sur (11)
    pacificm
    Participant

    Hello,

    I’m giving it a try and it is starting to work.  One of the problems I’m running into is selecting the right Sound Recognition option.  This requires a more seasoned knowledge of different drum sounds and emulations.

    I love good drum sounds, but I have a lot to learn about what sounds on the audio track are being made by what drum elements in SD3 and with what particular expression.  Sure, I can tell a kick from a cymbal.  But, all the manifestations of sounds in between I’m not sure about.

    Any tips on how to more easily match up sound expressions in SD3 with sounds in the audio file?

    Thanks!


    Reply To: Tracker version: 3.3.0
    Operating system: macOS Big Sur (11)
Viewing 15 replies - 16 through 30 (of 49 total)

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